View Full Version : total number of units in Knights of honor
Angryminer
14-01-2004, 13:13
Perhaps one should be able to set the amount of money that shall be used for equipment and training of the unit, so it'd ship as a "Swordsmen"-unit but could easily take out a second unit of swordsmen which got less training and less valueable equipment.
[ That would make it possible to adjust cost/population, if one of both is low, but the other high. ]
That'd melt high unit-count with simplyness together into one easy-to-control pot.
Btw: Don't forget that there are experience-levels. So you can multiply the unit-count by the factor of three, because each gained level changes the result of a battle.
Angryminer
I also think that one cavalry, one footmen, one "archers", one polearm and one mounted-archer unit possible is not enough.
I think it would be good to add at least ones like macemen or like that and also enlarge polearm with pikemen.
The truth is that two-handed swordsmen weren't as usual as other units in mediaeval times, it's more about 15th and 16th century. And, of course, Highlanders are two-handed swordsmen, I guess.
So my point:
Add on pikemen to polearm units, macemen to footmen and enable two footmen troops for one realm, like short-swordsmen/macemen +templars/highlanders/vikings/normans/saracens/teutonics/long-swordsmen.
And to that realms with no cavalry-archers add on light cavalry (with swords or maces etc.) to have in every realm 2 cavalry units available, coz I hope that cavalry archers are not possible to "buy" in every realm.
I also hope that men at arms is just basic level unit (available in every castle) from which you can, with higher level of castle, produce specific foot soldiers(templars, teutonics, saracens etc.)
Jarlabanke
14-01-2004, 15:14
Twohandedswords were used to cut up pikeformations. Maces and axes are useful against armored opponents and longswords for unarmored ones. There's a great difference between the weapons, and it would be sad if this wasn't represented.
Axes, I forgot axes, put them on the same level like short-swords and maces...
Jarlabanke, you are probably right, but you maybe mean one-and-half-handed swords, coz two-handed were, as I know really in use MOSTLY not far before 1400
Jarlabanke
14-01-2004, 16:30
Hmm that might well be true. I guess twohanded axes such as those used by the vikings would be considered polearms.
I know that the developers says that this is not a military simulation, but a kingdom simulation...But I think now is the time to petition them to add as many units as possible. There is probably still time to add, but not much. I presume that they are probably trying to get the balancing down between the units as we speak.
Angryminer
14-01-2004, 18:01
I think you'll get pretty confused if you have 7 types of units on the battlefield and the enemy has either 7 different types of units.
Without your pause-button you'd be pretty lost against the AI ("Now, is it a short-swordsmen-unit or a normal swordsmen-unit?").
Anyway, you wouldn't use units like twohanded swordsmen because the one unit you carry with you will propably stand on the other side of the battlefield when there's a formation of pikemen coming up (please replace 'twohanded swordsmen' and 'pikemen' with any less-important unit you can think of).
Your marshalls can lead a maximum of 14 units - so it'd be better to keep the unit-variety as low as possible, or you will have one unit of every type on the battlefield. That'd make the game rather unplayable.
By the way Irish is definitely right *thumbs up*
Angryminer
Of course, if diferent types of swordsmen, then with different look.
I can't imagine long swordsmen with shield, can't imagine short without (in common view, of course he can lose it somehow during the battle)
I don't think that-
-ranged unit
-footmen unit
-light cavalry/mounted and ranged unit
-"heavy cavalry
-polearm unit
-are too much to much and make the game unplayable. Even two footmen unit possible are not much. Yes, truth is that you usually will have more than one realm and every realm has some specific "abilities" with unit production. So then your knight should "buy" templars in Anjou and then go to Champagne, where swordsmen are available and "buy" them.
But the more footmen unit, the better, if the number stays between 10-15...
I gues man at arms is sth like short-swordsmen and SWORDSMEN are like long ones. Repeat: hope that man-at-arms can be available in all realms, like royal guards seem to be. And i think that's good solution.
PS but mybe some more can be added:pikemen, macemen, axemen(it the only aren't vikings)
Jarlabanke
15-01-2004, 12:52
There should be a special pikeman/spear unit, as those tend to difference alot from other polearms.
And I know the vikings weren't the only ones using Axes, the Franks are even named after their Fransisca (if that's how you spell it). The vikings and many of the people they were in contact with used an axe, that I've heard refered to as a Daneaxe, long shaft broad blade and so forth, supposed to be rather useful in formation or something.
OK.
Maybe we should see in which direction will the "unit-number-expansion" go, if it will be
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