View Full Version : Now i am worried!!!!
I ordered the game 2 days ago, so i will get it through the mail at the day it will come out. I was sure this was gonna be a great game cus i also liked anno 1602 really much. (the economy and such). But now, cruising through the german forums i found this...
"Preise kann ich nicht mehr selber bestimmen"
"du hast vollkommen Recht, wenn du sagst, dass es erbärmlich ist, dass man die Preise von Waren nicht bestimmen kann."
If my german serves me right, then i just found out that you cannot set the price of your trade goods!!! what is this for stupid stuff=OO How can i ever try to create a lucrative monopoly then if i can't even higher the price once i attain it. I wish it isnt true, cus i really wonder if i should cancel my order....
No you can't set the price, kinda ****s imo
i know they want to make it accesible for new players... But this really destroys the core of the game. The ability to build your economy the way you want it (with or without interacting with other players)is one of the key features. By making things too basic you really remove the core of the game. I played anno as a kid of 13 or something i think, and i could even understand all the trading stuff as a little boy. I enjoyed the huge amount of options it created But now the option to set trade prices might have been removed, along with all the strategies it brought to the players. Why remove it=(
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No you can't set the price, kinda ****s imo
hearing it makes me sad=( really destroys the fun. Always found that the most entertaining. The ability to create lucrative monopolies. Makes you much more focussed to get the strategic islands. Without it it really gets dull. Not enough simuli. Really wondering if i can withdraw my order now =( *sad*
People's Republic of China
26-10-2006, 23:29
Trust me, it's still a lot of fun. Have you tried the demo?
Rickster
27-10-2006, 00:48
People's Republic, please shut up (and cut the size of your avatar pictures please). I agree with the topic starter here; making the game simpler and more accessible for newcomers can go at the cost of the real Annoholics. They want depth and economic management, if it gets too simplified they lose attention and admiration for the game. The only solution I see is to make 2 modes for playing; 1 for newcomers and 1 for Annoholics like us who don't want less depth. I fear it's too late now, the game is in stores already or at least underway.
It's never too late Rickster, the Devs know what Annoholics want, but for the Beginng they have made an easy Game, that was what Sunflowers want.
Most of the "old Guard" are little bit angry and say thats tooo easy, and i agree, it is.
In one Video the Dev's also sayed that there will be an Addon with more Stuff for those as us old Guards, we will see what comes.:biggrin:
Well it's not really about being a "real annoholic" or not. I played anno 1602 quite much, and i never saw any problem with the adjustable prices on the wares. It was one of the options that placed anno above many other city builders/RTS games, because of the depht it created. And if you didnt want to get too deep into the economics you just wouldnt hit your sell price slide! Then the price would stay normal. I guess also newcomers really lose something by removing this option. I think most people are smart enough to deal with variable prices. I know it may sound like a whine about such a small thing. But in my eyes its not a small thing. I like concept of anno 1701 totally, but this is like the flaw in a for the rest perfect thing. Bit frustrating=p
*typo^^
People's Republic of China
27-10-2006, 17:59
I agree with the topic starter here; making the game simpler and more accessible for newcomers can go at the cost of the real Annoholics. They want depth and economic management, if it gets too simplified they lose attention and admiration for the game. The only solution I see is to make 2 modes for playing; 1 for newcomers and 1 for Annoholics like us who don't want less depth. I fear it's too late now, the game is in stores already or at least underway.
I like your two modes concept. I does have an appeal, maybe Anno 1701 is modable.
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Well it's not really about being a "real annoholic" or not. I played anno 1602 quite much, and i never saw any problem with the adjustable prices on the wares. It was one of the options that placed anno above many other city builders/RTS games, because of the depht it created. And if you didnt want to get too deep into the economics you just wouldnt hit your sell price slide! Then the price would stay normal. I guess also newcomers really lose something by removing this option. I think most people are smart enough to deal with variable prices. I know it may sound like a whine about such a small thing. But in my eyes its not a small thing. I like concept of anno 1701 totally, but this is like the flaw in a for the rest perfect thing. Bit frustrating=p
*typo^^
I think it's still fun, but I agree that the adjustable prices were definitaly a major factor in economic success.
well i guess it isnt too early. Monopolies just wont be that much lucrative as they would have been in 1602 for example. If you can even get a monopoly on some of the basic things like tabacco, vines etc. In 1602 you had fertilities. Like 50%/100%/50%. But the beta i played showed that all the northern islands had 100% for all the northern crops and the same way for the south. It just cuts down the strategic side, and its not too early to say that. New strategic windows have been opened, but none as big as the ones closed.
Why would you want to set the price? Noone would buy the stuff if it went over a certain level anyway. It's extra coding that isn't needed, now the ai will buy at one rate. It just buy's as needed. Or produces as needed. And it makes sure you can also buy goods at a set price. In mp games, being able to set the price lower might be handy for free sales to allies, but a cigar is worth $62 or whatever, regardless who it sells to.
If this had a persistant world in it or more then say 12 or so players.. where a viable economy was needed...maybe.. but it's just a little itty bitty mp/solo build-em up with some shooting and blowing stuff up.
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making the game simpler and more accessible for newcomers can go at the cost of the real Annoholics. They want depth and economic management, if it gets too simplified they lose attention and admiration for the game. The only solution I see is to make 2 modes for playing; 1 for newcomers and 1 for Annoholics like us who don't want less depth. I fear it's too late now, the game is in stores already or at least underway.
Look at these forums, here you see perhaps 100 people posting. Do you really think Sunflowers want to sell a game that only 10 people want to play because its "hard enough"?
Of course they don't, they want it to sell to the thousands and millions that want 'Easy enough'
And to be honest, whilst detailed economy and a massive research tree is nice to have, along with realistic dynamics in game. This isn't the game. To get all of that would require a huge risk for selling. People who have employees to support, cannot take these risks, because only a few hundred people would buy the game, everyone else would ignore it, because it was too hard.
I'd personally love to see an anno game with a research tree like civ, with units like C&C, with air, land, sea units, with an economy like anno but with the detail of a sim. But this will never happen. These watered down games are the best we will ever get. Get used to it. Or maybe..win the lottery and write your own... would be nice to see 1 game in the pc gaming world that was 'actually' a game worth playing.
But that will never be. The risk to make is just too high.
ps i LOVE automerged posts!! Awesome :)
i know they want to make it accesible for new players... But this really destroys the core of the game. The ability to build your economy the way you want it (with or without interacting with other players)is one of the key features. By making things too basic you really remove the core of the game. I played anno as a kid of 13 or something i think, and i could even understand all the trading stuff as a little boy. I enjoyed the huge amount of options it created But now the option to set trade prices might have been removed, along with all the strategies it brought to the players. Why remove it=(
I'll copy that.
Is this not a strategies game¿ trading with goods as "wine and sigars" wich makes money from the start, but when you cant create your own price is there no chance for a monopoly with some goods.
-ed
Is this not a strategies game¿ trading with goods as "wine and sigars" wich makes money from the start, but when you cant create your own price is there no chance for a monopoly with some goods.
-ed
What does setting your own price have to do with th chance for a monopoly?
A monopoly only exists when you are the only person with a particular good and there is no potential for others to acquire that good elsewhere.
Now I can understand not being able to set your own prices effecting your ability to screw over the opponents if you have the monopoly of a good.
But the way the resources are distributed throughout the island world, it would be hard for you to obtain a monopoly anyhow.
There seem to have been significant changes in diplomacy; but you are sure that being an "ally" rather than just an "at peace trader" has no effect on exchange of goods.
You seem to suggest that there is not a viable economy in this game.
What i am saying is, "Who cares?" The economy is the cental part of the game. Take out the enemies warehouses and you ruin his chances of success, let him build up and then take away his plantations and you cause his citizens to riot.
But why try to hold monopoly over non ai players? They won't buy your gear... It seems to me that the people that want monopoly do so because they want easy with a capital E. They want to force the ai into buying certain items, because they run all the islands that supply them or to forces human players into the same, it's a need to "be powerful" and it means absolutely nothing to 99% of players.
You don't need to prove to us how good you are, just that you can be fun to play with/against.
People's Republic of China
03-11-2006, 03:01
I concur.
Somebody just said what needed to be said.
The fun part is just watching people and ships go about their business.
I prefer playing Campaigns and scenarios, because you have a set particular goal to achieve. You achieve it, it's done and you move on to another. Sometimes you play through them again trying different strategies and methods to see if you can do it better.
I grow tired of continuous play after a bit and start looking for ways to amuse myself such as wiping out an opponent or all opponents. After I grow my settlement to a certain size(usually 10,000-15,000 Aristocrats) I am ready to move on to another fresh start.
In one Video the Dev's also sayed that there will be an Addon with more Stuff for those as us old Guards, we will see what comes.:biggrin:
Really? That's great then. I really hate how the game has been simplified. Seems to be happening to all game series now. In the 90s the games were getting more and more complicated in it's mechanics but since a few years ago the graphics improved steadily but the gameplay got simplified more and more. Many of the strategy games of the past has their sequels just asking you to build big armies and watch the clashes and special effects.
Is the expansion going to be like in 1503 where if you got the American edition you have to crack the program for it to work? If so then that really ****s.
Many of the strategy games of the past has their sequels just asking you to build big armies and watch the clashes and special effects.
So true... I recently installed command & conquer "tiberian sun" and I was amazed at the oversimplified battles requiring you basically just to mass out the "thoughest" units and send them to the enemy base... while previous C&C required a lot of strategy (original C&C is a classic about this), having "more" and "better" was not always an instant "I win" button.
I never played the previous "anno" games, but this one does seem quite simple... I mean, I have only played the demo so far but for what I have read here it doesn´t seem to get much more complicated.
Hopefully the devs will release the patch or expansion with extra options, since this is such a huge and beautiful game it would be a shame to watch it stay like this.
I played 1503 but not 1602. 1503 is actually one of those old games like Alpha Centauri where they really have some deep flavour and challenge in them. This game, although very beautiful is too much over simplified. So many games today are good looking but has like 10 hours of game play in it.
Sadly, Tiberian sun is also one of those "older" games where there is still depth, the games today allows nearly no strategy but to build, move and fight.
1503 was a very hard game, where when you advance to the later stages often not watching some of the aspects can make you lose the entire game. So when you advance you have to be very careful that you are ready, that the supplies are all met and such.
Hope that the expansion will come out soon and actually add content not like the one for 1503.
madmaligor
07-11-2006, 06:16
Hello all, pretty new to the boards here so just wanted to start with a hello :hello:
As far as the depth thing in this thread, I think its the jaded gamer syndrome some of you are having. Ten years from now people about your age, doing exactly what your doing, will be saying..."Man, games that come out today arent like the good ol days when 1701 AD came out!!" You see it all the time. Even I do it....hehehe. The thing is, games are more and more complex. We just keep expecting more and more and want that "zing" feeling we first got when we paid bargain price for 1602 or 1503. Some of you who play alot of MMOG's will understand what I'm saying. Its very common in that type of game.
Heres the kicker. 1701 from the looks of the demo, will probably turn out to be a great game, especially if they put out a nice expansion worldwide and sales are good. But thats the key as Rugster said, they have to sell it. If they did make a very complex game, with old school graphics...it wouldnt sell well. If you spend money and time on the graphics...gameplay may take a hit. Some games come up with a brilliant mix of the two...take Company of Heroes for example. Awesome gameplay, awesome graphics, great multiplayer, unlimited replay.
Hopefully 1701 in its full glory will be a great game. Its not going to be everything you thought it would be, especially if you have alot of expectations. I suggest you throw away the expectation, and enjoy the game as it is and see how you feel about it after you play a few times without worrying about what might be missing, and look at whats new and fun and different.
Because if it was the same old rehash of the last game, they might as well have just made another expansion with new graphics and a few add ons and called it a day. Of course...they wouldnt have made much money and in this industry you cant survive long if you dont.
MadMaligor
Silverfox
07-11-2006, 09:36
somehow im happy i live in belgium, the release date was set back to 3 november a while ago but the 2nd my gamestore already got the delivery. So im one of the happy people atm that can enjoy this game
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