View Full Version : limit for soldiers?
I hope question hasnīt been asked before but will there be a limit for the number of your soldiers?
Frank Fay
07-11-2003, 14:44
Yes there will be a limit but it depends on the following:
- How many can the player handle?
- How many can the machine handle within the minimum spec's and is it still fun?
- How many are fun and how many are pain?
In a nutshell, it will be defined in the testing and balancing period.
Originally posted by Frank Fay
Yes there will be a limit but it depends on the following:
- How many can the player handle?
- How many can the machine handle withing the minimum spec's and it is still fun?
- How many are fun and how many are pain?
In a nutshell, it will be defined in the testing and balancing period.
Please make it so there are enough units to make it feel that you have real armies. Pop limit of 1000 for a large kingdom would be nice so you could divide your forces and still feel like you have a couple "Armies". The 250 limit of Age series was much too small. I know we won't be seeing thousands like Cossacks, but at least 1000 for a large kingdom would be nice.
:cheers:
1."I know we won't be seeing thousands like Cossacks, but at least 1000 for a large kingdom would be nice."
The thing about Cossacks was that you usually attacked the enemy early on with a small army, because the single units or even the formations in large amounts were too much to handle. Their AI was absolute rubbish, so you constantly kept on having to give them orders. In KoH, since you control large squads of the guys, which should hopefully be
A. more flexible (they can squash the formations together to go through narrow gorges and the like)
and B.more intelligent.
,it should be as easy as in MTW, where it was a lot easier to control basically the same number of troops as in Cossacks. If it's similar to MTW (or even better), it should be copable with to have thousands of troops.
:cheers:
2. I know that you can leave a whole battle in the hands of a knight. I want to know if you can leave a proportion of your army in the control of an AI knight, so that you can stage enormous battles without having problems with looking after all your troops at once. If you control 20 units (about 600 men) and leave 40 units for the AI to control (about 1200 men), then your army consists of about 1800 men, and controling your troops shouldn't really be a problem! Tell me this feature has been included, because if it isn't already, then it should definately be!:cheers:
I must say; one thing they must watch out for when making the AI of units, which is particularly annoying in some game is the fact that you have to regive the orders over and over until they finally to the orders. Also in some games, the units don't really follow the shortest or easiest way, but instead take the long route. Also you mention Cossacks, which was indeed not really great when it comes to controlling units, but the rest of the game made up for that. Also Medieval: Total War has a good way of controlling large numbers of units. If it was up to me I would limit the number of units in an army, but let the player create multiple armies so that he can decide for himself how many units he wants to send into battle.
Greetz
Hooba
But wouldn't it still be cool to have an AI commander take over whatever would be too much to handle? I, at least, am a ****er for battles with thousands of men in them, and I am willing to sacrifice complete control over some of them, if it means that I can have big battles and still have enjoyable gameplay.:)
I didn't say that I am against a knight controlling part of the army at your command. Yes, but then they must make it realistic by making that part of the army weaker when the knight is killed or captured.
Greetz
Hooba
Frank Fay
07-11-2003, 21:15
If a Knight gets killed it affects the morale of his troops. Some may surrender and some may retreat. But if the Knight participate in the melee then it can have the other effect and boost the morale of the own troops.
vBulletin v3.5.4, Copyright ©2000-2007, Jelsoft Enterprises Ltd.