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eobet
18-11-2006, 12:13
Well it is a game for development and strategy...comparing to the previous Anno, micrmanagement has been reduced quiet a lot...but there has to be some challenge for the player, to keep ALL his activities in mind, not only some (like the Queen) :go:

As someone who hasn't really played Anno before, how has the micro management been reduced in 1701?

Imo, there is no such thing as "too much" micro management, as I think it makes you more involved in the game. :)

I guess, this is in fact a mayor problem between American and European gaming.

Oh my god, that is so true! Railroad Tycoon II was a wonderfully complex and detailed game, but the new Railroads, which is a proper sequel, but Sid said in an interview that the "tycoon" brand had become dilluted to he dropped it, but dear lord, I played the demo and the bloody game plays itself! No fun at all, except if you're three years old. I mean, I thought that OpenTTD was a sandbox game, but Railroads is miles beyond that... it's gaming eqvivalent of stacking colored blocks as an infant. There literally is no game in there.

Howser
18-11-2006, 12:42
But then again, if you don't like micro management I'm not sure why you're playing this game in the first place....
I do like micro management and you don't get +10 000 euphoric inhabitants without doing it well. What I wanted was a possibility to at some point leave the mondane tasks to governors (who you'd still would have to tell what to do) and focus more on politics and the bigger picture.

Moryarity
18-11-2006, 13:20
As someone who hasn't really played Anno before, how has the micro management been reduced in 1701?



Compared to 1503, the production chains has been reduced...formerly you had more production chains and could make a decision, which good to produce (You had groupes of productes and only a certain good of each groupe was needed to advance to another civilization status...but the others could be produced and sold..which was quiet complicated as you had a system of shops, where the goods where selled to your people to gain the money..and the price paid was connected to the feeling of your people, so luky people would pay more than sad/angry ones.....so getting money was quiet complicated)...as an eample resources had to be discovered by a scout..all the production facilities needed roads..all the entrances had to be turned towards the road, otherwise, goods would not have been taken to the warehouse...

There is a demo of 1503 so maybe you can give it a try