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View Full Version : How much do you guys fish? Food for thought.


PoweredBySoy
20-11-2006, 15:07
I haven't ever checked into any of the numbers, but it seems to me offhand that Fishing Huts don't produce a whole lot of food. Sure, one or two are needed during the very early stages of your civilization, but once cattle farms are available, does anyone keep building fishing huts?

Their biggest advantage I can see is that they don't take up any land. So why not build as many fishing huts as possible? But perhaps their upkeep costs are just too inefficient. I don't know.

Anyone know any solid numbers, or have thoughts on Fishing Huts in general?

Or what about Hunting lodges? I don't think I ever build these, as I just use Fishing Huts until Cattle are available.

CreamyBlood
20-11-2006, 15:20
Well, I'm still on my first game so I don't know if my opinion matters much, but I fish all the time. It's free food! Generally I use it as a supplement and don't build fisheries everywhere. When a fisherman uses up all his resources I'll destroy him and replace him on new grounds somewhere else on the island.

I haven't looked at the economic costs of this as I have more resources and money than I know what to do with at the moment. Since I've been cycling fishermen this way, I'm almost out of fisheries. I sometimes replace a fisherman with a hunter if I'm tight for good and out of fish.

For me land space is at a premium right now, so the fisheries help at the moment.

rags
20-11-2006, 15:25
1 fishing hut feeds 125 people. Check the numbers and stats thread.

Unlike previous anno's Fish in 1701 is a limited resource. So although you save some space for a bit, eventually you have to replace the hut when they run out.

1 hunting lodge feeds 125 same as the hut, I use this quite frequently to give me that extra bit of food. Say I have ~900 people on an island, 2 butchers and a hunting lodge with the masters craftsman diploma research will produce enough food with a little to spare.

Also the hunting lodge can operate even with a bunch of its squares unuseable. I find you can stick them in corners and stuff that you wouldn't use for anything else, except maybe forestry, and have that little patch of land now be productive.

As far as the beginning I may build 1 fishery just to hold me til settlers, but i destroy it as soon as the cattle farms are up and running. I've never tried myself, but I bet you could get to that point of settlers with no food production since they start you with 40 tons. I bet one of the other guys here has done it.

Anyway those are my thoughts on 'em.

-rags

btw. here is the stats and numbers thread http://forum.sunflowers.de/showthread.php?t=12712

Sokratesz
20-11-2006, 15:29
I don't build any. Initially, i buy food from the free trader untill i can build cattle farms.

A) its cheaper compared to spending building materials and time to build fishing huts.

B) it saves tools

C) it saves market wagons - one problem alot of people fail to see at the start of the game is the lack of market wagons picking up goods, if you build 4 woodcutters or similar around one market or warehouse it's gonna have a hard time keeping up with production. Eliminating fishing huts and building a max of 2 woodcutters per market building solves this entirely.

PoweredBySoy
20-11-2006, 15:47
btw. here is the stats and numbers thread http://forum.sunflowers.de/showthread.php?t=12712

Nice. Thanks for the link!

While it's nice to see what each building produces individually, it still doesn't take into account other factors - like upkeep costs. Or, like Sokratesz pointed out, market wagons. It would be interesting to see a cost-per-ton ratio or something.

And if Fishing Huts produce the same amount of food as Hunting Lodges... I see absolutely no reason to build a Hunting Lodge.

rags
20-11-2006, 15:49
Hunting lodges never run out.

CreamyBlood
20-11-2006, 16:27
And also, fishing huts add another layer of management as you have to destroy them and rebuild something to replace them when they run out. Not that that's a big deal, just more of a hassle later on when you're busy worrying about other things.

Despite that, I'm slowly raping the oceans around my islands until there's no fish stock left...

Nagash
20-11-2006, 16:39
Beside these thoughts, i've thought about the fact, feeding my people with every single sort of food.
Sometimes the were saying sings like (i've to translate it in english cause i'm from ger and as you consider the game-language is also ger) "I've never eaten as good as :scratch: today" or sth like that.

May it be, that it keeps the mood of your people a little bit higher, to access different food-supply's.

As i said above ..., i'm from germany so there is no need to search my mistakes with a lens cause you'll find a lot of them just checking this text a few seconds! :lol: :wink:

PoweredBySoy
20-11-2006, 16:44
Beside these thoughts, i've thought about the fact, feeding my people with every single sort of food.
Sometimes the were saying sings like (i've to translate it in english cause i'm from ger and as you consider the game-language is also ger) "I've never eaten as good as :scratch: today" or sth like that.

May it be, that it keeps the mood of your people a little bit higher, to access different food-supply's.


I don't think that's true, but it would be a great concept if they implemented that in the game! It's also fun to supply different types of food from a role-playing point of view. Because having 100% of your food coming from cattle doesn't make for a very interesting looking community.

Sokratesz
20-11-2006, 17:21
They had that in stronghold, the more types of food you fed them the happier they would be, but alas, not in the anno series. Would make the trading overly complicated (fish, bread, all different types of meat...) In stronghold there was no trading thus easier to implement.

Daego
20-11-2006, 20:16
I try to get Butcher shops as quickly as possible, hopefully avoiding having to buy food or fish at all.

Later in the game I do add fishing but only because I like to see some activity along my coastline. :-)

Dobber
20-11-2006, 23:32
I plant fishing huts on every fishing ground I can afford to do so, it gets rid of the tacky fish icon above the fishing grounds!

slovenian89
22-11-2006, 04:29
I think fishing is pretty useful at the beginning of the game.