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Laudan
09-02-2007, 22:40
MOD HARD Invasion 1.05 Final conditions 12.04.2007

My thanks apply for Sunflowers and BSS to the implementation of the Patches 1.05.

Before you uses my Mod, your play must have the Patchversion 1.05.

Which comes to you:
The changes in detail:


The import subsequent costs of exotic goods were reduced.

By the acquisition of the royal achievement silk road the profits are increased no longer doubled to separate only by half.

Catapults on the wall fire only 1 to 3 projectiles instead of 3 to 6. Their projectile dispersion was increased.

Projectile dispersion of the hitting a corner tower projectiles and ballista tower projectiles was increased.
Attrition values easily reduces.

From 5 to 10 own provinces the AI worries strengthened about the player. The AI armies flooding your kingdom.

The water ditch was removed. Altogether three free building sites were created.

The attitude costs are the following:
Marshal = 500
Builder = 1000
Landlord = 1000
Spy = 2000
Cleric = 1500
Trader = 1000

Trader, builder and land lord are now more useful. Straight small countries will appreciate this advantage. That is, the trader, builder and landlord have now a Boni of 3 instead of 1. It is worthwhile itself to really use five stars a trader in a city with commodities as city owners.

The AI clerics convert repeatedly the provinces

Exkommunicated halves the acquisition of piety, books and reduces the income and the armies has -3 to the moral

In the play it will give over 150 events for the player.
Here the events:
F = Famine/Hungersnot x 90
P = Plague/plague x 34
RH = Revolt/revolt x 10
R = religion x 10
Rw = religion being/religion rebellion x 5
K = Kingfamily/royal attendance x 10
M = minoritypay/Hilfegesuch x 20
Holy = Crown OF Christi/the thorn crown Christi x 1
C = Crusader/crusades x 8
Kath = Katharer/Katharerkreuzzug x 2
Islam down/Islamic faith entwurzelt x 3
orthodox down/orthodox one faith entwurzelt x 3
catholicdown/catholic faith entwurzelt x 3

The position of power brings in no more gold! The position of power serves for it the resistance in that own country to break. For this like always gold and piousness must be invested. With a high position of power you can place safely the tax on the highest stage. The tax are also times used by this change. The tax are for 10 inhabitant units 1 gold. With a tax the rebellion risk +5 rises. The AI has a higher tax. The city tributes were reduced. Some cities cannot pay tributes. Only economic buildings make possible this. The marshal needs to need the combat units for a level now somewhat longer and for the acquisition of an experience star also somewhat longer.

The following changes in the abilities:
engineering 1.level can lead catapults and battering ram
engineering 2.level can lead Trebuchets
engineering 3.level can lead ballists

You see new units: Battlefield Catapult and Battlefield Trebuchet

For the Battlefield Trebuchet must be built before a siege workshop,armory and stables. Battlefield Trebuchets are available only in some provinces. Battlefield Trebuchets can only in the menu restaurants units are acquired and to be able as garrision to be used. Battlefield Trebuchets have an enormous range and fire 1 to 3 projectiles. The ammunition is limited. The dispersion of the projectiles is large. Those City damage by Battlefield Trebuchets is large. Battlefield Trebuchets reach in the open battleground and into the city attack with priority soldiers on.
For the Battlefield Catapults a siege workshop and a armory must be built before. Battlefield Catapults are only in some provinces available and can be used as garrision. They have a large Range and fire 1 to 3 projectiles. The ammunition is limited. The dispersion of the projectiles is normally. Battlefield Catapults attack the soldiers in the open battleground and in the fastened city. Battlefield Catapults have now a moral.

Balliste ammunition is limited

Rebels/Loyalisten can acquire Battlefield Catapults and Battlefield Trebuchets. In the mercenary camp Battlefield Trebuchets and Battlefield Catapults are available.
The laddermen will participate actively now in the open battleground in the fight. Laddermen have a increased moral.

Imagine: AI troops with one or more catapults/trebuchets and four laddermens attack your castle. Your bowmens wait for the attackers on the walls. The AI laddermens running to the walls and the catapults/trebuchets attack your bowmens on the walls. The damages from the tre/catapults are great(not only in the town, also in the normaly battlefields)
Another situation: Your troops stand in front of the castle to assault the town, but....a big noise in the air come near to you..big stones falling of your armies..the defender of the town have trebuchets and catapults.


Tactics: The values were lowered.
siegecraft: Values easily reduces.

The initial costs of the siege machinery devices one lowered.

Rebels or sympathizers arise in the strength of 720/600/480/and 360 men, whereby the 360 men is the rule. Per kingdom only one army will rise. (In rare cases two Loyalistenarmeen). All farmer units are replaced by better units. Fight thus as fast as possible. After a plundering the army receives an experience star (3% combat strength) and an elite unit.

The following provinces will use new battlegrounds:

In the high north: Archangelsk, Karelien, Nyland, Finland, Norrland, Götaland, Trondelag

In the alpine region: Bavaria, Hessen, Switzerland, Austria, Brandenburg, Tirol, Salzburg, Istrien

The battlegrounds:
Field 30 = winters, woodencamp
Field 31 = winters, frozen over river
Field 32 = summers, standard
Field 33 = summers, large lake
Field 34 = winters, standard
Field 35 = summers, taiga
Field 36 = winters,harbour
Field 37 = summers, harbour
Field 38 = winters
Field 39 = summers, Waterfall
Field 40 = winters
Field 41 = summers, bridge
Field 42 = winters, extinct volcano
Field 43 = winters, guarded
Field 44 = summers, taiga
Field 45 = winters, plateau



You will see 15 new river crossing battlegrounds ( 3 normaly, 4 winter, 4 desert, 4 palms ).



The difficulty settings are:

easy= same hard as original koh

normaly= same hard as original koh but the war setting is 20

hard= same hard as original koh but the war setting is 30



Old Saves cannot be used. You must download “MOD HARD Invasion 1.05” of the following left:

http://rapidshare.com/files/25607252/MOD_HARD_Invasion_1.05_Final_eng..zip.html

or here:

MOD HARD Invasion 1.05 Final eng. (http://www.badongo.com/file/2734530)

The Download is large over 14 MB.

Installation instruction:
1. If in the KoH file another MOD is present already, these delete.
2. The defs file from the zip file into the KoH file copy.
3. The map file from the zip file into the KoH file copy.
4. The text file from the zip file into the KoH file copy.
5. The images file from the zip file into KoH file copy.

Importantly: After you play your kingdom you must change first your tax to no tax!!!After you changing the tax to no tax you can change the tax if you will. You must make this everytime, if you start a new kingdom.
If you use the cheat bsswitch , so you must start your game with the last savingpoint, because the cheat bsswitch make the new taxpoint unable.

The new battlegrounds are activated in the new play, after you save your game and then load the save game. After this the program use the new battlegrounds. You must make this everytime, if you start a new kingdom.





Your feedback in this Thread writes. Much fun!

patriot1
10-02-2007, 18:08
Wonderfull!:hello:
I want to ask the creator if the events fire for all the states becouse i not all of them(countries) were listed in the text file for the events?!

Laudan
10-02-2007, 18:28
Wonderfull!
I want to ask the creator if the events fire for all the states becouse i not all of them(countries) were listed in the text file for the events?!

The events are only for the player.

patriot1
11-02-2007, 07:14
So with no metter what country i play i will get the events?!

Laudan
11-02-2007, 08:35
So with no metter what country i play i will get the events?!

Yes, but some events only for some countries and some events only in diffrent century. Plague you see not often in the early century, but in the late century often. Same with the event crusader. You will not see that an islamic realm becomes an event crusader.

patriot1
11-02-2007, 09:05
Thank you!:wink:

kevcole33
19-02-2007, 16:03
hey great mod....

so what happens when completing "Crown OF Christi/the thorn crown Christi"

is that the same as the quest for the holy relic i was prompted for??

Laudan
19-02-2007, 18:41
so what happens when completing "Crown OF Christi/the thorn crown Christi"

is that the same as the quest for the holy relic i was prompted for??

All events happend in the century. Who know enough about the dark age, know where the Crown of Christi is.
For some quest its the best way you write down the order to finished the quest.
The kingdom Teutonic order have a special crusader quest....

The events changes only gold, piety, books or kingdom power

Irish
01-03-2007, 03:27
Ok I downloaded the mod and extracted the file in the KOH folder. Is that all that needs to be done?

I noticed that in Lauden's screenshot of the KOH folder, he didn't have a Knights helmet icon showing patch 1.05. I have 2 Helmet Icons, KOH & KOH Patch 1.05. I have patch 1.05 installed.

So my screenshot of my folder, looks just like his installation ipg, but I have 2 Knight helmet icons instead of 1. Do I need to do anything?

kevincompton
01-03-2007, 06:01
Ok I downloaded the mod and extracted the file in the KOH folder. Is that all that needs to be done?

I noticed that in Lauden's screenshot of the KOH folder, he didn't have a Knights helmet icon showing patch 1.05. I have 2 Helmet Icons, KOH & KOH Patch 1.05. I have patch 1.05 installed.

So my screenshot of my folder, looks just like his installation ipg, but I have 2 Knight helmet icons instead of 1. Do I need to do anything?


Yes. You have to do a dance. With your hand on your head and hopping on one leg. Then the mod works and the bunnies won't be killed. Otherwise the mod will still work, but it might kill bunnies.

Laudan
01-03-2007, 08:25
I noticed that in Lauden's screenshot of the KOH folder, he didn't have a Knights helmet icon showing patch 1.05. I have 2 Helmet Icons, KOH & KOH Patch 1.05. I have patch 1.05 installed.

yes, the patch 1.05 show the helmet icon, but after the install the patch you dont see douple helmet icon in the KOH folder.

Irish
02-03-2007, 04:26
Thanks for the reply.

Irish
06-03-2007, 05:56
I noticed that it was costing any upkeep or slary for Marshals or Merchants. Consequently I was able to make alot of money quickly. Is this how its supposed to be?

Laudan
06-03-2007, 07:49
I noticed that it was costing any upkeep or slary for Marshals or Merchants. Consequently I was able to make alot of money quickly. Is this how its supposed to be?

The first marshal cost no 10 gold upkeep, because if the AI have no gold ,the AI cancel all marshal, so the AI hold one marshal, but all upkeep is same the original koh, the second marshal upkeep is 30 gold.
For merchants you must never pay upkeep ( in my mod and in the original koh ).
The AI make more gold that you can make.

For remember:

Importantly: After you play your kingdom you must change first your tax to no tax!!!After you changing the tax to no tax you can change the tax if you will. You must make this everytime, if you start a new kingdom.
If you use the cheat bsswitch , so you must start your game with the last savingpoint, because the cheat bsswitch make the new taxpoint unable.

Illyricum
08-03-2007, 03:32
Importantly: After you play your kingdom you must change first your tax to no tax!!!After you changing the tax to no tax you can change the tax if you will. You must make this every time, if you start a new kingdom.


So in every game that we start with a kingdom we have to do this, meaning for how long should it be to no tax before changing it to either tax, double tax...?

Laudan
08-03-2007, 07:10
So in every game that we start with a kingdom we have to do this, meaning for how long should it be to no tax before changing it to either tax, double tax...?

2 sec ..if you click no tax, so you can have never more become the same tax as the AI.

Irish
09-03-2007, 06:56
What does it mean that games should be played in "Stage Heavy"?

Is this the early, middle, or late stage?

I read post #1, what changes have been specifically updated since the last version, I can't remember the list of changes before your last update.

Thanks.

Laudan
09-03-2007, 08:29
What does it mean that games should be played in "Stage Heavy"?

Play it on level hard.

Timmo
10-03-2007, 20:19
Get your own Premium-account now! Instant download-access! (Or wait 42 minutes)
Umm, this ****s :D

Laudan
13-03-2007, 17:50
Get your own Premium-account now! Instant download-access! (Or wait 42 minutes)
Umm, this ****s :D

Normally you wait only 0.8 min.

By the way, MOD HARD Invasion 1.05 Final Stand 09.03.2007 is great.
You can see many picture in the german thread MOD HARD Invasion Version 1.05....
Play this mod in the setting level hard, and you will see .......