View Full Version : Collecting Info discussion thread (Future of KoH)
Greetings everyone!
In order to keep "Frujin's Collecting Info thread" from being cluttered with posts he would need to wade through, let's post any accolades and thanks, about the concern for the future of KoH shown by Frujin, here. And leave the "Collecting Info" thread to contain only the information requested by Frujin!
To me, Frujin's request speaks highly that KoH is not going to fade away, there is a future for KoH and it is looking brighter! :go:
Angryminer
14-02-2007, 13:57
Yes, it was nice to read that KoH seems to have a future. :smile:
Angryminer
Anguille2
14-02-2007, 14:42
Well...i am very happy to see that KoH has a future (hopefully with a sequel)...
THANKS FRUJIN FOR YOUR TIME! :cheers:
Syagrius
14-02-2007, 16:02
A sequel in the Dark Ages would be great: with Vandals, Huns, Franks, Persians and the WRE and ERE :go:
A sequel in the Dark Ages would be great: with Vandals, Huns, Franks, Persians and the WRE and ERE :go:
Hmmmm, I think of:
1 era- ~400 A.D.
2 era- ~700 A.D.
3 era- ~900 A.D.
but it will not be Expansion ?!?
yes, it is excellent news!!!!!!!!! :hello: :hello: :hello:
Knights of Honor: Barbarian Invasion :biggrin:
A sequel in the Dark Ages would be great: with Vandals, Huns, Franks, Persians and the WRE and ERE :go:
That would be AWESOME! Good idea :P
Knights of Honor: Barbarian Invasion :biggrin:
What barbarian invasion? Or if it was just meant as a joking reference to the TW series, a more in place would be Viking Invasion as the name of MTW exp.
MannofWar
17-02-2007, 18:51
If KoH does make a sequal it should definatly keep the all of the fetures it already has.
It also needs a harder mode and a smarter AI It also needs more room on the court, and matbe some more unit types :wink:
hawk_knight
25-02-2007, 18:40
its a bit off topic :rolleyes:
but does ths thread means generally that there might be cominga third patch or koh2 full game or expansion:angel: :biggrin:
@hawk_knight, I moved your post to this thread where it is now on topic! Trying to keep Frujin from having to wade through non-bug threads!
THis is very important:
Variety,
Make playing with austria different than f.e. Russia.
Unique units, buildings, diplomacy skills anyone?...
Angryminer
01-03-2007, 18:12
Well, special units are already in the game, but what diplomatic skills or buildings do austrians have that russians don't and vice versa?
Please, elaborate.
Angryminer
I think the diference should be made especially in religion.
Muslim, catholic and orthodox kingdoms should be able to use diferent kinds of government
(catholics could create bordering marches (margravates) and spread the rule to subordinated vasals, muslims would have diferent tax revenues from muslim and non-muslim provinces (higher income from non muslim prvince because non muslims payed special taxes, but they couldn't use local units untill the province is muslim because only muslims were allowed to carry weapons), pagan rulers could proclaim themselves gods so would become some kind of clerics...)
the special buildings for kingdoms make almost no sense to me. What will happen when other kingdom conquers the city? the building disappears or stays there?
I think that culture should play bigger role like in Paradox games. When Austria conquers Saxony, it shuold not rebel at all, but when it is taken by Russia, the problems should be larger and should last longer (not only untill the adoption
but I think kingdoms should have some penalties and bonuses (some depending on title - higher titles being more respected - some morale or fiscal bonuses (italian naval republics should have some special income bonus, prestigeous kingdoms like France, Byzantia or HRE should have morele bonuses for armies eventhough they fall from the top 5 etc.
it's really stupid that catholic kingdoms get 30% gold bonus, come on, trade was dead since Arabs took control over Mediteranium
feudal catholic societies should get 0% bonus, and muslim kingdoms 30%
It is far too easy to sign a peace treaty only if you have defeated AI in battle only once, which makes the game less challenging. I know I shouldn't take advantage of this weakness and should keep fighting it out. It would be so much better to see I am desperate trying whatever I can to secure peace when enemy's several armies are marching towards my castle.
It is far too easy to sign a peace treaty only if you have defeated AI in battle only once, which makes the game less challenging. I know I shouldn't take advantage of this weakness and should keep fighting it out. It would be so much better to see I am desperate trying whatever I can to secure peace when enemy's several armies are marching towards my castle.
really? My experience is "slightly" different. With the patch once you are at war with many of your neighbours (once you get larger they all declare war at you) you're unable to sign a peace whatever you do.. the only effective way is to capture/release their marshals as long as the relation is friendly or harmonious and only then they agree to white (!! WHITE only!!) peace
It is far too easy to sign a peace treaty only if you have defeated AI in battle only once....
Godkin, easy? realy easy....hmm. Play with elvains mod , because elvain change in the difficulty some value for more challenge or play my mod. After the patch the AI want not make everytime peace with your kingdom.
really? My experience is "slightly" different. With the patch once you are at war with many of your neighbours (once you get larger they all declare war at you) you're unable to sign a peace whatever you do.. the only effective way is to capture/release their marshals as long as the relation is friendly or harmonious and only then they agree to white (!! WHITE only!!) peace
Really?well well well then I must give it a try! thank you for the message. I would appreciate it more if you tell me where to edit.:go: Is that what you have done in personalities.in2 that keeps AIs from accepting peace offer? Or
"RelProvokeWar = 50
RelDiplAgree = 10
RelDiplDecline = 10
RelInsult = 10"
Thanks
--
Godkin, easy? realy easy....hmm. Play with elvains mod , because elvain change in the difficulty some value for more challenge or play my mod. After the patch the AI want not make everytime peace with your kingdom.
I have already heard about your mod and got a copy in my hand. Trust me I just save your mod for my future play after I have finished exploring all the possibilities of original game.
In my game, my neighouring AIs just dispatch their armies to the far end( the near end is to the location of my country ) of their territory to conquer others because my neighours are becoming more friendly to each other along with the growth of my country. So there is nothing stands in my way to snatch away AI's places one by one because the vast territory of theirs just prevents their troops from arriving in time from the other front before I make a peace offer.
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