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View Full Version : AI reaction to growing human


kevincompton
23-02-2007, 01:58
I know the patch supposedly added some feature that makes the AI more hostile the larger you get. This is actually very apparent in the real game. Anyone tried tweaking this yet?

Elvain
23-02-2007, 09:18
Yes I did. I made the agressivity grow little sooner, yet I didn't find a way how to influence other something else in this

Doux
23-02-2007, 15:32
[...] yet I didn't find a way how to influence other something else in this:confused:

Yes, I'm currently testing with double size and double hostility parameters. The effect is very apparent indeed!

Laudan
23-02-2007, 20:39
Yes if you change in difficulty .....look picture.

50 is already to heavy.
Now i am testing with 30 and this seem perfect.

kevincompton
23-02-2007, 23:00
Awesome! Did you change this in your mod, Laudan? what is it set to at default? Because it doesn't seem strong with vanilla patched...

Laudan
23-02-2007, 23:08
Awesome! Did you change this in your mod, Laudan? what is it set to at default? Because it doesn't seem strong with vanilla patched...

In my mod is this not change , but everybody can change this in my mod.

Elvain
24-02-2007, 21:11
data from HR 1.8b:

Normal difficulty:

; diplomacy AI tweaks
player_threat_min_realms = 8
player_threat_max_realms = 15
player_threat_max_militarism = 8
player_threat_max_pacifism = 15

Hard difficulty:
; diplomacy AI tweaks
player_threat_min_realms = 4
player_threat_max_realms = 8
player_threat_max_militarism = 25
player_threat_max_pacifism = 35

I found those changes to make the game hard enough. I still want the game to be playable and the player to be able to singn peace if he tries to be good guy :biggrin: even eith these settings the AI groups against the player :wink: