View Full Version : to devs: AI commanders
I know, I've already asked this question, so this a bit naughty. But this is a question, which I really want answered, and none of the devs have even commented on it (sorry if I'm being a bit rude). So here goes: I think that it can be possible to stage absolutely massive battles, and still be able to control your troops easily. You control a limited number of units (say 20) during the battle. Maybe you could exceed this number if you put just as many troops (if not more) in the hands of an AI knight. This is how it would have been in the Middle Ages, and it allows for huge, yet enjoyable battles. The only disadvantage is that the AI could screw the battle up for you, but I would love it anyway. Is this feature included? :)
I ask this because it has been stated multiple times that too many troops would be hard to control, and this would be quite an easy solution to the problem. Will it be possible to include this feature in the game? I'm not saying that there should be no limits to the size of armies in KoH. Even in reality that would have been illogical, since they would have needed quite a lot of food to support them. I just think that battles with 2000+ troops per side should be possible.
:cheers:
I really don't want to spam, but an answer whether or not this feature is included would do me.:cool:
Oh most great developers and producers, hear my prayer!
You don't have to answer any questions I ask after this. Just this one. please!
Thats a good idea, its very hard for me to control 500 units. It would be cool if you can asign an A.I a knight and an army which he will control during a battle.
Lord Sandman
19-11-2003, 08:47
There is no problem, when player has a possibility to pause the game and to give ordrers to his troops, like in Medieval: Total War for example. Then player has total control over the battle.
In my opinion possibility of active pause is one of best ideas in RTS games. In that fact there isn't any clickfest and rush tactics... But as we know KoH hasn't pause game option when battle occurs and I think Devs will give us ultra super extra AI knights comanders to comanding our armies in many battles at the same time.
Frank Fay
20-11-2003, 10:53
There is no problem, when player has a possibility to pause the game and to give ordrers to his troops, like in Medieval: Total War for example.
Different to Total War, KoH runs completely in RealTime. So that feature would be somehow pointless. If you make battles complicated, you need pause. If you make them streamlined, easy to use and able to handle you wont need a pause. And that is exactly the goal we have. Making battles fun and easy to play.
So how is it with AI knights taking over any troops that would be too much to handle? Do we have them? They would still keep the battles fun and easy!:cheers:
From my experience, it's more annoying than anything to have an ai commander taking charge of your troop. I remember it was a feature in a 2001 rts named Conflict zone. You could give to up to 3 AI commanders the controls over some troops and/or some buildings and tell him to take care of the offense over a certain area or the defense of your base. They never do the right job when you want and they are a hassle to setup.
And in KoH, it seems particularly useless. Battle with more than 12 units on your side at once seem quite rare... And with so few units, what's the need of an A.I. commander? It's not as if you needed to move yourself every little peasants you got.
What do you mean few units i heard we could have up to 500 units in one battle. I could be mistaken.
I'm not sure I've read anything about the amount of units that we get per battle. All I've read is that there will probably be a max of ca. 2000 men.
Judging from the screenshots, though, I would say that we have about 30 men per unit, which gives you about 30 units to control, if you have 900 men in your army.
If the AI of your units is good (you don't have to give them new orders every 5 seconds), then you could probably just about control that amount. If you had 35 units, though, then you leave 5 in the hands of a knight, then he could take a bit of the load off your back, without any big risk of messing up the battle, since 5 units won't make that much difference. Besides, Vanedor, I'm sure that AI technology has improved massively since 2001. Comparing the AI of AoK with that of MTW, there are worlds between.
2000 Men is alot of units considereing its in Medieval time.
"What do you mean few units i heard we could have up to 500 units in one battle. I could be mistaken."
By unit I meant the number of "group of men" you have to actually control in this game at once. Judging from the screenshots, 12 seems the max. The quantity of spot for the armies in the interface is 12. I counted the amount of men by unit on all the screenshots, it seems it's 20. So 12 x 20 = 240 men. 240 for the sides you get a total of 480 men, roughly the 500 Cork2 heard about.
It could be more tough. We can't really know for sure.
Well, Pikeman, perhaps it's just me, but I just don't like the idea of giving the control of some of my troops to an ai general. I prefer that the game is slower, more realistically paced than having to rely on an ai.
I don't know if there are ai commanders in M:TW, I never played it. There wasnt such generals in Shogun:TW though and I never felt overwhelmed by the number of troop I needed to control.
in relation to previous questions:
the sreenshots indicate a maximum of 12 army units under the conrol of a knight
can there be 2000 soldiers in 12 units? are the units restricted in size? how does this work?
:rolleyes:
Frank Fay
22-11-2003, 11:47
The final number of units in a group has not determined yet. At the moment they are higher than 20 per group. We can shrink or increase them, but as said before it is a matter of balancing.
My personal opinion is, that it is not a matter of number, it is matter of size you think an army is. Means 200 units can look more as they are....
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