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Sinflicious
15-04-2007, 23:23
I found this info elsewhere and finding it useful I thought I might share for those who haven't seen it all in one post.

How many goods are produced each minute? How many buildings does an efficient production chain consist of? :eek:
- Lumberjack (Wood) 3t
- Fisherman's hut (Food) 1t
- Hunting lodge (Food) 1t
- Stud farm (Horses) ???
- Cloth production chain (Cloth) 2t (2 Sheep farms, 1 Weaver's hut)
- Bricks production chain (Bricks) 3t (1 Clay pit, 2 Brick factories)
- Alcohol production chain (Alcohol) 2t (2 Hop plantations / 2 Sugar cane plantations, 1 Brewery / 1 Distillery)
- Meat production chain (Food) 3t (2 Cattle farms, 1 Butcher's shop)
- Tobacco products production chain (Tobacco products) 2t (2 Tobacco plantations, 1 Tobacco processing plant)
- Tool production chain (Tools) 3t (1 Lumberjack, 1 Ore mine, 1 Ore smelter, 2 Tool makers)
- Lamp oil production chain (Lamp oil) 6t (1 Whaler, 3 Whale oil manufactories)
- Bread production chain (Food) 6t (4 Grain farms, 2 Mills, 1 Bakery)
- Marble production chain (Marble) 3t (1 Marble quarry, 2 Marble stonemasons)
- Chocolate production chain (Chocolates) 2t (2 Apiaries, 2 Cocoa plantations, 1 Confectionary)
- Perfume production chain (Perfume) 6t (1 Whaler, 3 Ambergris productions, 6 Greenhouses, 3 Perfumeries)
- Jewelry production chain (Jewelry) 4t (1 Gold mine, 1 Gem mine, 2 Goldsmiths)
- Weapon production chain (Weapons) 3t (1 Lumberjack, 1 Ore mine, 1 Ore smelter, 2 Weapon smithies)
- Cannon production chain (Cannons) 3t (1 Lumberjack, 1 Ore mine, 1 Ore smelter, 2 Cannon foundries)

How many goods are consumed by your inhabitants (100) each minute? :scratch:
- Food 0,800t
- Cloth 0,500t (till Citizens)
-- 0,450t (Merchants)
-- 0,400t (Aristocrats)
- Alcohol 0,500t (till Citizens)
-- 0,425t (Merchants)
-- 0,375t (Aristocrats)
- Tobacco products 0,300t
- Lamp oil 0,200t
- Chocolates 0,200t
- Perfume 0,200t
- Jewelry 0,145t
- Colonial goods 0,160t

How many inhabitants can be satisfied by 1 production facility? :go:
- Fisherman's hut / Hunting Lodge (Food) 125
- Butcher's shop (Food) 375
- Bakery (Food) 750
- Weaver's hut (Cloth) 400 / 450 / 500 (till Citizens / Merchants / Aristocrats)
- Brewery / Distillery (Alcohol) 400 / 470 / 530 (till Citizens / Merchants / Aristocrats)
- Tobacco processing plant (Tobacco products) 665
- Confectionary (Chocolates) 1000
- Whale oil manufactory (Lamp oil) 1000
- Perfumery (Perfume) 1000
- Goldsmith (Jewelry) 1380

Required building space :plot:
- Village center 9x9
- House 3x3
- Market 4x4
- School 3x5
- Firestation 3x5
- Chapel 3x5
- Surgeon 3x4
- Church 6x6
- Theatre 4x4
- University 4x6
- Opera 5x6
- Senate 6x6

Largefry07
16-04-2007, 00:18
- Weapon production chain (Weapons) 3t (1 Lumberjack, 1 Ore mine, 1 Ore smelter, 2 Weapon smithies)
- Cannon production chain (Cannons) 3t (1 Lumberjack, 1 Ore mine, 1 Ore smelter, 2 Cannon foundries)
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I assume that you can have one cannon foundary and one weapon foundary in the same production chain. Correct?

zippyriver
16-04-2007, 00:51
Yes, you can have one of each. I actually use 1 tool, 1 weapon and 1 cannon for my mine/smelter, (not running all 3 at the same time tho) as I have not found a need for seperate full time weapons/cannons chains.

Also, some of the info in that list is not accurate. For example the tool production info. A tool maker runs on a 24 second cycle giving you almost 3 tools per min EACH one. Same with the bricks. Each brick maker produces 3 bricks per cycle (unsure of the cycle time on that one, but it's less than 1 min) so Bricks production chain (Bricks) 3t (1 Clay pit, 2 Brick factories) is clearly wrong. Even if it took a whole minute for the cycle, 2 brick makers would produce 6t. 1 whaler can support 2 lamp oil manufactories. With 3 you won't be producing enough whale oil. (not counting guild houses and master diplomas).

Which is why I chose to not use that list.

edit: Distance between each building has an impact. EX: If a brickmaker has to walk a long way to the clay pit, it is not going to produce as many bricks as the brickmaker that is adjacent to a clay pit becuase it has to wait for the journeyman to fetch raw materials.