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View Full Version : Suggestion: More knightly "Honor" - Raiding target priority


craZcelt
22-10-2004, 08:54
Hey guys,

All comments welcome...

First, an observation:
It seems to me that enemy armies, regardless of their kingdom's religion, have a concerning tendancy (or so it seems to me) to sack and pillage monasteries/religious 'villages'. I'm not 100% certain that this isn't random, but as I've played it seems I've seen many more monsteries attacked than other village types... and it's not about proximity - sometimes enemies or rebels will cross most of a province to sack a monastery instead of the harbour, etc.

Maybe the AI makes no distinction between village types in terms of raiding targets,
but perhaps that in itself is something that could be changed? (Chance that enemies of same faith attack religious villages down x%, and vice versa with enemies of different faiths..)

Second, a suggestion or three:
Maybe in a future patch, how about weighting the liklihood (+/- [n]% chance modifier?) that an AI army (rebel or rival kingdom) will attack religious villages based on:
a) their own kingdom's religious affiliation (ex: Catholic knights sacking churches in other Catholic kingdoms should be somewhat rare, and actively discouraged by it's leaders)
b) their King's 'religion' statistic? (i.e. adding +[n]% for each 'star' in "Religion" a King/Ruler possesses to the chance against his knights sacking monasteries of same religion, etc)
c) whether or not a rebelling loyalist leader 'comes from', or is loyal to, a kingdom of same/different religion (Ex. A: Muslim Fatimids conquers Rome. Fatimids successfully converts province to Muslim religion. Italy/Papacy loyalist rebels happen to appear, and thus they would have increased chance to attack Muslim religious villages vs. other village types because of their differing faith. On the other side, for example, a Catholic kingdom answers a crusade against an Orthodox/Pagan/Musim province and eventually succeeds in converting it to their faith. Any Muslim loyalist rebels in that province should have an increased chance to attack monasteries, in an effort to weaken the hold of the enemies' religion on their homeland.)

Also on this point, rebels (specifically loyalists) loyal to same-faith religions should have a significantly reduced chance of sacking religious villages.

* Maybe if the player decides to raid an opponent's religious village of the same religion (ex: England vs. Italy), maybe a negative modifier to be applied to his kingdom's
relationship with other nations sharing that religion? Or, at least the modifer could be scaled according to how 'religious' a certain leader is (0-3 stars in 'religion'). It should also increase the chance that a Catholic kingdom committing such acts would be excommunicated and or have Crusades called against them.
I think it should bother the Pope or other pious leaders when a certain ruler allows his marshals to pillage & raze Catholic monsteries across western Europe, for ex. :]

Not sure if this concept would be unbalancing if applied equally to computer players (unless a strong resistance to attacking same-faith monsteries, etc is built into the AI, they would build up many hostile relations quickly... but maybe that's just reward for such actions)

Adding some level of reward/penalty (in relations or happiness or kingdom power, etc) for significant acts of honour/chivalry and/or piety (like saving x-number of monsteries/villages from destruction in time), vs. otherwise evil or ruthless acts would add a whole other level to how one chooses to play KoH, as well as the realism of national faith having some impact on wartime behaviour.

To what degree any of this this could be easily implemented in a patch, versus an expansion or sequel, I don't know... but I'd love the extra depth! :]

What do you guys think?

CraZcelt

Shimo
23-10-2004, 01:28
yes, i'm not sure if raiding monestaries has any negative consequence either. i assume it did, b/c there's a lot of behind the curtian calculations going on that affect your relationship with the pope. in general, i try not to raid monestaries because I feel it's dishonorable. it would be great though if the game actually incorporated this concept using your suggestions if it doesn't already.

Cro_Knight
23-10-2004, 03:20
is it shameful to the pope if u invade the papacy
and can you win the came by not controlling all provinves such *** allies and vassals or in time do you have to break agreements to

Cro_Knight
23-10-2004, 03:21
is it shameful to the pope if u invade the papacy
and can you win the came by not controlling all provinves such *** allies and vassals or in time do you have to break agreements to
well eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeee answer me fast i need to kno

Cro_Knight
23-10-2004, 03:22
yes, i'm not sure if raiding monestaries has any negative consequence either. i assume it did, b/c there's a lot of behind the curtian calculations going on that affect your relationship with the pope. in general, i try not to raid monestaries because I feel it's dishonorable. it would be great though if the game actually incorporated this concept using your suggestions if it doesn't already.
wat happenes if u are a muslim country or a coverted one wat happens then or wat could u think happen

craZcelt
23-10-2004, 15:44
is it shameful to the pope if u invade the papacy
and can you win the came by not controlling all provinves such *** allies and vassals or in time do you have to break agreements to

Sorry, Cro_Knight, I wasn't sure you were asking me your question...

For the first question: if I am correctly understanding you and you mean 'will the pope dislike me more for invading the Papacy', then the answer I believe is yes... but let me say that I have not yet invaded the Papacy myself, since the 2 kingdoms I've played so far were also Catholic (Scotland & Wales).
Now the explanation: in this game, the Pope and the Doge are the same person. I mean, the leader of the nation (politics, military, etc) and the leader of the church are the same one. (In real life, that isn't the case... there's one national leader, and one Pope. Probably they're the same in KoH because the designers have seperated the Papacy from Italy/Rome (2 different countries)?)

So, as I have experienced, you can damage your relationship with the Doge (Papacy ruler) by making religious decisions he doesn't like (like denying his request that you send someone to fight a crusade), and also by making political decisions he doesn't like (like attacking the Papacy or his allies/friends, etc).

So, invading his country will definitely tick him off. :)

About the second question:
Well, you probably already are aware of the several ways you can win the game... total conquest (owning/vassallizing all nations), minor victory (getting all 10 Kingdom advantages), Diplomatic victory (elected Ultimate Emporer)... So, if I understand it right that you're asking about other ways to win instead of having to attack and conquer everyone, then one of the two other victory methods will work (achieving 10 K.Advantages, or running such a powerful empire that you get elected Ultimate Emperor).

Hopefully this is helpful... let me know if I haven't answered your question fully.

CraZcelt

craZcelt
23-10-2004, 15:52
...in general, i try not to raid monestaries because I feel it's dishonorable...

I agree... :]

CraZcelt