View Full Version : Building limitations
I think the security related buildings such as walls, gates or towers are essentials to medieval communities and should not have take away slots from other optional city/military buildings.
William Blake
29-10-2004, 04:01
Thats the point - you can have everything. Choose:)
And walls are just one slot, even with all defensive buildings you still have more then half of slots left.
Hashshashin
29-10-2004, 12:42
You did have open and closed cities back then and to build a closed city would have taken valuable land away from the cities commerce section as well as the residential side of the city. The number of slots you have make you think about whether or not the city needs security, I tend to have commerce cities and troop cities and defensive walls etc only if needed, most of the time a full compliment of troops in the cities barracks stops a lot of enemies from attacking.
:) :) :)
DruStorm
29-10-2004, 22:24
Agree with you, Hashshashin. Consider some cities trade, others military and don't try to build up both in all cities. Troops in town barracks is essential. Increases your military might considerably and prevents others from declaring war.
Pax Gaia
Agree with you, Hashshashin. Consider some cities trade, others military and don't try to build up both in all cities. Troops in town barracks is essential. Increases your military might considerably and prevents others from declaring war.
Pax Gaia
:rolleyes: Hmmm ! . . . . That is not so, the well off cities with trade base traffic and high resources were far better protected by their kingdom than cities with fewer resources available to them!
Ivan_Vladislav
04-11-2004, 08:02
this limitation is not for good...
look at province thrace , city constantinople ( for those who dont know it is the capital of the byzantian empire ). this city is known with the best education centries in all europe during the medieval but in the game there isn't even a library. There are many wall, towers and no free slots to built those important buildings.
btw every bigger town had town walls aroundit. Even the town i am born ( it is called Shumen ) have walls around the place where peasants hauses were.
i have to say it wasnt very big or important - ottomans conquered it for week :rolleyes:
William Blake
04-11-2004, 09:30
Look, its not a simulation, its a game. To make game fun you need limit resources or whats the point of playing. Now buildings are resources by themselfs and they also produce other resources.
The main point of limited slots is to make you THINK twice before you buy a building. If you can have all buildings in one city you will jsut build them all in some queue. And? You wont make a choice, you will just buy same buildings in same order in every city you have - no thinking envolved.
Also, since you have limited slots you HAVE to expand you lands, so you can have more cities and build some new buildings. If you built all buildings in one city you would have all rare and exotic resources, all army units and all possible defence in one place. So if you have at least 1 city you dont need anything else, since you have all aready. And if you have several cities you dont care about losing any of them, since other will still have all possible buildings. Now whats the point of such game? Its like having all cheats enabled.
And due all respect... Walls take just one slot, 1/18th of total capacity. Stone walls are perfect defence. But ok, even with towers and balistas you will use just 3 slots on defence. You have TONS slots left. Why are you complaining anyway? If AI built anything and you took a city you can demolish any buildings, no problem with free slots.
Ivan_Vladislav
04-11-2004, 17:49
if you built all of your military buildings in one town your food wont be enought to recruit all troops u need. Besides i thinks there must must be some more slots in every town not remove of biuldings restriction at all.
Without expanding your gold income will be smaller if you are using taxes too.
:sick:
Look, its not a simulation, its a game. To make game fun you need limit resources or whats the point of playing. Now buildings are resources by themselfs and they also produce other resources.
The main point of limited slots is to make you THINK twice before you buy a building...................
:hello: . . . No one have ever said that there should not be limitation to the number of buildings one can build in a town; what we have said or meant to say was that the important security buildings such as the WALLS & GATES should only be restricted by their high cost in gold and manpower/time, in order to force the kingdoms to make important strategic decisions as which towns worth more protection.
This would not have only offered a better gaming; it would have been more realistic!
Small things like this make a game shine over others.
NoC Lord Fire
05-11-2004, 00:27
I think the game as is now is to easy, and just think if you could build everything.. what is the point?
I think the game as is now is to easy, and just think if you could build everything.. what is the point?
Hmmm . . . That is exactly the point and should not be to hard to recognize
1) Walls & gates should not take away building slots from the city so they can be built any where worth defending it! Currently you can not build up your better cities and defend them at the same time, that doesn't make any sense!
In the mean time if they are made very expensive, kingdoms wills be forced to priorities where to build them (in the border towns & / with high resource value towns.)
2) A well defended city with a stone wall and granary may only be cracked open & conquered by enemy if they use Siege weapons, currently that is not so as even a bunch of peasants can break the gate and go in!
All these tips if implemented will add a lot of strategic value to the game thus making the game more fun & harder to beat. It is also more realistic for those who care about that point too.
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