View Full Version : 10 things to do to start an island........
farrella
15-12-2004, 07:34
Ok, i know there was a list of the first 10 things to do when starting an island on the old messageboard, but now cannot get to it anymore and failed to save it on my computer, anyone have that old list or can anyone recreate that list? Thanks a lot!
RoadRunner
15-12-2004, 10:10
"10 things"? - I do not remember that thread. But you can find the old board here (http://www.sunflowers.de/cgi-bin/ubb/Ultimate.cgi)... :)
Yes ...*slowly remember* ..I made a list of them several times ..one of them is here (http://www.sunflowers.de/discussion/Forum14/HTML/002769.html)
Let me repeat (Okay, I've changed a little ;) )
1a warehouse,
1b fisher hut
1c two or three wood-cutters
1d 1 or 2 marketplaces
1e sheep-fram (later on a 2nd one) and one weaving mill
2a chapel - should have a big circle of influence
2b not more than 20 houses around the church
2c taxes from pioneers at maximum
3a see first settlers coming
3b taxes from settlers a little bit higher ( keep them laughing )
4a wait for 15 settlers
4b stone-mason and quarry
4c firehouse
5a wait for 40 settlers
5b create alcohol
5c after alcohol is avialabe ... set taxes for settlers much higher .. and welcome in the real life :D
6 a : Do not build taven + school and resist other options ( tobacco, spice, meat)
6b 2nd fisher hut
6c wait until you 120 settlers
6d see the money-button slowly turning from red to green . Your money problem should be solved.
7 produce tools
Prince Eric of the Lorah Clan
15-12-2004, 12:22
Welcome to the new board, farrella!:)
8 A:hmmm. steele another island
B:2 fishing huts
C: lota of houses
D: tobacco/spice
Eauto trade
9:............ someone eles wanna take over?
I think who has come so far develops depending on the targets the scenario demands ;)
farrella
15-12-2004, 22:01
Which type of island is best to land on, one that can produce tobacco, spices, wine, what? Thanks again!
RoadRunner
15-12-2004, 22:26
Take a big one, if possible without rivers or mountains. Iron ore is optional. IMHO it is not important if there is wine or rum on it... ;)
Prince Eric of the Lorah Clan
16-12-2004, 00:00
If I would be planning to build a big city, I would like to have mountains to get bricks. It is somewhat inconvenient to import or buy bricks. However if you are planning to build an unusually large city, then you would want the extra space that an island without mountains would provide.
If you settle an island that has 100% vines and/or 100% sugar cane, when you are able to supply your people with alcohol, you can up the taxes to 45% for Settlers. Another option would be to get the alcohol from a supply island.
- take a big one (as metnioned above)
- take a big one with ore (bricks you get automatically)
- take a big with wine 100% (or sugar cane 100%) and tobacco 100%. So you can develop to citizens without any trading route. (I remember, trading routes are a little bit complicated in the beginning ;) ).
this rminds me of being a newbie on the old board! ah! the goos ol days!
monstercash
28-12-2004, 22:52
great tips guys just have to find the game so i can buy it or wait for it to become freeware / abandonware. Perhaps in another 3 year tiems - the tips are very good guess yu need the right mix of raw materials and building space to prosper.
Any other tips for when i finally do manage to get the game.
monstercash
29-12-2004, 04:01
sorry dont do amazon.com - its not in australia - cannot find it down under is that like ebay an online auction site or do they sell NEW copies.
$5 would yield next to no revenue for sunflowers - after 7 years it is classifed as abandonware - why not save themselves the hassle and make it freeware.
Prince Eric of the Lorah Clan
29-12-2004, 04:09
:offtopic:This thread has gone too far off-topic! The topic of the thread is about starting islands!
monstercash
29-12-2004, 04:57
ok so what is the best island to start upon - one i guess with a mix of resources for starters
Get youre basic supply buildigns and living quarters in tact - food, resources and then
Build yorue processing centres and some immediate defensive areas
Then worry about taxes and trading buildings
Then build up some trade routes and further build food and living areas
Shift to defense and light army units
Explore and build ship yards.
then go and expand but protect shipping lands and existing settlements
vBulletin v3.5.4, Copyright ©2000-2007, Jelsoft Enterprises Ltd.