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View Full Version : REBELS with 1080 mens!!!


Laudan
06-02-2005, 16:59
HI ,I change followings datei

defs\Rebells\rconst :

[constants]

;----------------Rebel Experience

ExpOpenField = 300
ExpSiege = 300
ExpPlunder = 150
ExpBurn = 150
ExpCastle = 300
ExpBreakSiege = 300
ExpCamp = 300
ExpFort = 300
ExpZone = 75
ExpAmbush = 0
ExpRiver = 150
ExpBridge = 0
ExpLanding = 300
NOTICE:All exp 3x higher!Pls if you take 1080 mens ,not change these exp.,after AI have no chance more!

;Minimal experience, to become famous rebel
ExpNeededForLeavingKingdom = 1200




MaxRebelsPerRealm = 2
MaxLoyalistsRebelsPerRealm = 2
MaxRebelsPerKingdom = 6
NextRebelsKillTime = 3000
NOTICE:For more action in your realm!Two Army same type can support together!


;Number of elite squads, refilled per star (exp)
RefillEliteSquadsPerStar = 9
AddEliteSquadsPerStar = 4
NOTICE:Refill your squads with powerfull units!!


;spawn percentage
SpawnPerc1 = 5
SpawnCount1 = 9
SpawnPerc2 = 10
SpawnCount2 = 15
SpawnPerc3 = 20
SpawnCount3 = 21
SpawnPerc4 = 100
SpawnCount4 = 27
NOTICE:SpawnCount all 3x higher!!!Example:SpawnCount4 = 27 spuads a 40 mens = 1080 mens!!!!

;spawn loyalists percentage
SpawnLoyalistsPerc1 = 10
SpawnLoyalistsCount1 = 9
SpawnLoyalistsPerc2 = 20
SpawnLoyalistsCount2 = 15
SpawnLoyalistsPerc3 = 30
SpawnLoyalistsCount3 = 21
SpawnLoyalistsPerc4 = 100
SpawnLoyalistsCount4 = 27
NOTICE:Look before!



;Stars needed for fortify, attack army
ThresholdStars1 = 6


;Stars needed for siege
ThresholdStars2 = 10
SiegePoss = 50

Angryminer
06-02-2005, 18:10
Nice! Did you already test this?

Angryminer

Laudan
06-02-2005, 18:29
sure this playing nice!!!!!comes in my next mod!i am find today out and now test running!!

Irish
07-02-2005, 17:50
sure this playing nice!!!!!comes in my next mod!i am find today out and now test running!!

When will your updated mod be released?

Laudan
07-02-2005, 18:32
this week comes!!!

Irish
07-02-2005, 18:45
this week comes!!!

Excellent, I'll give it a try as soon as its posted.

Also, have you been able to find a way for the AI to use 9 squads and 4 seige units at the same time for a marshall?