Figgie
13-04-2005, 03:15
I dont have the game yet (just the demo :() so i havent had a chance to see what some of the mods are like in action, but here are some small tweaks i made to some of the buildings in the game and i offer them here if you established modders might want to include them in your own mods. The main changes include stat tweaks for some of the fortifications as well as the merging of ballista and corner towers to make ballista towers an upgrade of corner towers. Furthermore there is a reduction in the somewhat outrageous IMO requirements for building cathedrals and grand mosques. They are still rare, just not so rare that there are only four provinces on the map that can build them :P. I am also thinking of adding more trade resource requirements to build them (perhaps ink or parchment or... clothing?) comments are welcome :)
[corner towers]
req = stone wall
cost = 1200s, 8000g
group = 2
index = 14
attritionbonus = 500
siegedefencebonus = 5
[ballista towers]
req = corner towers, toolsmith
override = corner towers
cost = 1200s, 5000g
group = 2
attritionbonus = 1000
[gate towers]
req = stone wall
cost = 1500s, 8000g
group = 2
index = 15
attritionbonus = 500
siegedefencebonus = 5
[cathedral]
req = church, sculptors guild, dyes, wax
override = church
cost = 3000s, 10000g
monasteries_bonus = 3a, 3g
base_bonus = 2a
happiness = 10
siegedefencebonus = 20
[grand mosque]
req = mosque, sculptors guild, dyes, wax
override = mosque
cost = 3000s, 10000g
monasteries_bonus = 3a, 3g
base_bonus = 2a
happiness = 10
siegedefencebonus = 20
[corner towers]
req = stone wall
cost = 1200s, 8000g
group = 2
index = 14
attritionbonus = 500
siegedefencebonus = 5
[ballista towers]
req = corner towers, toolsmith
override = corner towers
cost = 1200s, 5000g
group = 2
attritionbonus = 1000
[gate towers]
req = stone wall
cost = 1500s, 8000g
group = 2
index = 15
attritionbonus = 500
siegedefencebonus = 5
[cathedral]
req = church, sculptors guild, dyes, wax
override = church
cost = 3000s, 10000g
monasteries_bonus = 3a, 3g
base_bonus = 2a
happiness = 10
siegedefencebonus = 20
[grand mosque]
req = mosque, sculptors guild, dyes, wax
override = mosque
cost = 3000s, 10000g
monasteries_bonus = 3a, 3g
base_bonus = 2a
happiness = 10
siegedefencebonus = 20