View Full Version : How do you like to play and end?
This is my first time playing KOH. I am playing in early ages in hard mode started from ulster. I have all kingdom advantages and selected as emporer several times but rejected. ihave conquered almost all of the Europe and only North Africa is left. Though it became a bit boring. Go, assault the castle, capture, move to next.
So guys when do you let it end?
Angryminer
13-05-2005, 11:16
Usually I end the game once I have about 14 provinces.
Angryminer
When it comes to stratagy games i am a bit greedy. Never satisfy before conqurering whole map but they normally oppose a lot. In KOH, my enemies begin to offer provinces themself without wanting anything in return :lol:
I never yet conquered whole Europe and once I was elected as emperor.
Only twice I accepted minor victory and rest of many games I stopped sooner due to testing of my mod, after I dominated Europe in all rankings
I want to try total conquest once. But I don't know if it is compatible with my style of play (as peacefull (=diplomacy+espionage rather than warfare)). I must try to be ruthless war bastard
PS: I wouldn't recomend total conquest in your first game... keep some unknown regions for your next games....
hehe....
just got the game not too long ago... but i've always loved being the supreme ruler, the emperor, the exalted one... in any of my games...
i guess that is why i get games like these... world domination. it would rest uneasily with me if i end the game knowing that my future generations could still come under attack from those i allow to live!
what other games do other KOH players generally play? rts like me?
That is one way (conquering like a craze); personally I finished Granada with the territories of Spain, and some in Northwest Africa. I was very influential among the big powers, and strong in every aspect, so they picked me anyways. It's not all about conquering. When you get kingdom advantages things start to get more easy.
batulimaboy
13-05-2005, 16:12
Well, I just manage to conquer all cities (except Papacy)...
Then, elected as Emperor...
Played around 25 hours... Quite nice and NOT boring at all...
I like this ending!!!
superbox
13-05-2005, 17:14
The game should have adopted a Bad Boy rating like in EU. The more invasive you are seen to be, the more the rest of the other countries should view you negatively and gang up against you. This will make the game continue to be challenging even with military superiority, forcing you to spend time on diplomacy and spy activities, not just going around with your marshals conquering...
Illuminatus!
13-05-2005, 23:07
The game should have adopted a Bad Boy rating like in EU. The more invasive you are seen to be, the more the rest of the other countries should view you negatively and gang up against you. This will make the game continue to be challenging even with military superiority, forcing you to spend time on diplomacy and spy activities, not just going around with your marshals conquering...
Sounds like a mod! Hear hear!
Angryminer
14-05-2005, 10:58
Actually the "Kingdom Power" has such effects like the BB-rating of EU. When you don't stick with your alliances you'll get a bad Kingdom Power. Then you will have great problems with getting new diplomatic relations and enemies are more likely to declare war on you. But it's too easy to get kingdom power back up and the effects are too small.
Angryminer
superbox
14-05-2005, 11:36
I would think that the Kingdom Power is more like the Stability in EU, not BB rating. It would be a mistake on the developers' part to mix in BB rating with KP, if that is really the intention. Stability is an internal affair. BB reflects external relationships. KP is improved by expending piety and gold, and would not make sense if that is the cost of reducing bad relationships with others.
Angryminer
14-05-2005, 11:47
When you brake an alliance your domestic policies get more problematic, because local nobles won't like the braking of agreements. But also, your external relations get more problematic, because other rulers won't trust you anymore.
The Kingdom Power melts this two aspects together to simplify this aspect. And I think it was the intention of the developers to simplify this.
But I support your point. I'd also like to see a BB rating-like system in KoH, but I can also see the developer's point of view who didn't want to make the game so complicated like EU.
Angryminer
superbox
14-05-2005, 14:00
But then... the BB rating in EU is never shown to the player, it's not something you can improve with resources, so it is not something that you manage, and therefore will not make things more complex. It just affects how the computer players behave, and therefore affects the AI. I think BB rating is something that can be improved over time automatically if you "behave"... it is like giving the AI a "memory of past events" which slowly gets "forgotten". I read that Civ4 will do something like this with their diplomacy. The BB rating will not make the game more complicated, just more realistic and challenging...
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