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greenguy
31-05-2005, 17:59
I definately like the idea of expanded dynasty options, with noble families, royal siblings and family members, expanded use of titles and what not. I do agree that it will result it a more confusing atmosphere and may not improve the games enjoyability for everyone.

Maybe an option could be included where certain features of gameplay can be shut off if you don't want to be bothered with it. In Railroad Tycoon, you can shut off the economic system if you don't want to deal with the hassle. Maybe advanced economic models and a more advanced dynasty system could be included but then could be turned off if desired.

Grizpin
31-05-2005, 18:42
I noticed that knights don't age... very odd since the king will.

I added a prince as a builder knight and he survived 2 kings. After the second king died and had no hiers the prince was promoted to the position. When I checked his age he was described as "young".

So... I would like to see the knights age along with the kings.

I also had a landlord survive about 4 kings and he then turned out to be a spy for a nation half way across the map whom I had no negative relations with when I appointed him. Perhaps he was bribed when the tension between our countries elevated??? I'm not sure if the AI adjusts to the game as it develops. If so then I'd like to see them add something like a message when the spy is caught that he was bribed or blackmailed to help the enemy out... not simply that he was put there by them.

greenguy
31-05-2005, 19:07
I like the dynamic created by the death of the King. Perhaps all members of a court should die as well for the sake of realism. Maybe when a Marshall or what have you dies, one of his subordinates would rise from the ranks to replace him. They could possess a fraction of the skills that the passed Marshall had accumilated to make the loss somewhat less irritating.

I frequently enter conflict with countries which I have married into. I would like the relationship between related kings and kingdoms to be more positive and difficult to undermine to use marriage as a more powerful tool of intergration between nations.

Elvain
31-05-2005, 19:19
I think that aging of knights (but little slower than kings' is good idea. Now I think about the concept that when a knight dies you can chose if assign his son with say 1 star(as he could have learned from his father) but higher posibility to declare independent kingdom on his own(especialy if governing province)

Then I think that when chosing a knight one shuold have option to chose between one from "court" or his original lands(or capital province) or one of locals. "court" governor will be more faithfull while "local" governor would have happines bonus in his home province. But as when sent to another province(experienced) he would lose the bonus (especially when say German noble in services of Bohemia would be sent to France)

Illuminatus!
01-06-2005, 03:17
Off of the idea of governors...

- Correct me if I'm wrong, but most (almost all?) kingdoms were too small to have actual, formal divisions of "provinces" ruled by official "governors". This was a needed and used only by the larger, administration and beaurocracy heavy empires (Roman Empire, Byzantia, classic China, imperialist Britain, and (?) the Mongol empire (the various khanates...)).

- KoH is all about building empires, no?

- Builders, Landlords, and Merchants are all generally underused governors, no?

* Every province has a minor governor (builder, landlord, or merchant). These governors do not count as knights in your court and do not take salaries from your treasury (presumably, they have estates or other means of supporting themselves within the province they govern). These governors provide baseline bonuses. If you wish, you may replace a minor governor with a knight of your court (a cleric, merchant, landlord, or builder), who give better bonuses, or you may elevate the minor governor to your court and make him a knight, gathering the better bonuses and also requiring a salary.

This could be an advanced option that the player could disable

riskbreaker86
01-06-2005, 16:14
I would like to see the simple ability to create a Vassal, not via a peace treaty but from your current empire.

Gustavus Adolphus
01-06-2005, 16:27
Yeah, that would be nice. Like you could remake a nation or give a rebellious provence independence if they would be your vassal. That would be awsome.

Angryminer
01-06-2005, 19:19
That feature was requested in spring 2004. Frujin said he'd think about it. The results are known.

Angryminer

Illuminatus!
02-06-2005, 00:38
A rundown of items so far (basically chronological):

General:
- Singleplayer "skirmish" mode
- Scenario creator (Euro-map and smaller)
- Better graphics for battles

Multiplayer:
- Lords 2 CTF style MP mode


Combat/Battle-specific:
- Visible moats
- Invidual heraldry visible on the battlefield
- Larger battle fields
- More men per unit
-Allow battles to continue after the marshal dies - some sort of lieutenant must exist to rally whatever troops don't flee...
- Zoom!

Euromap mode-specific:
- Unit stats visible at purchasing window
- More stuff on the naval side of the game, including options for expanded trade and war (naval units, etc.)
- Seasons
- Natural disasters and calamities (famine, plague, etc)
- Nobility/dynasty management system
- Chronological timeline of rulers (and possibly their "accomplishments" - expansion, battle, trade, etc.)
- More diplomacy
- More potential "binding ties" between nations
- Ablity to ask armies of different kingdoms to leave your lands
- Ability to ask permission for your armies to cross someone's lands without the usual deterioration of relations without an alliance
- Aging knights
- Knights who inherited their position
- Governors with a past of their own
- Minor knight governors for every province (landlords, etc.)
- Create vassal from current empire
- Placate rebels with (vassaled) independence
- Ability to designate a province and its town the "capital" of your empire - this would add some bonuses to the province's statistics, possibly change the look of the town, maybe allow an extra three slots for garrisons; also, the loss of this province would entail a severe loss of Kingdom Power)
- Zoom!
- Ability to join crusades (i.e. make a marshal become a crusader and/or be able to reinforce other crusader armies (including crusader armies of other kingdoms)
- For (nonexcommunicated) Catholic kingdoms, make the relationship with the Papacy more important (separate "prestige/piety" system?)
- The ability to assign titles (proinvces, protector of scotland, that sort of thing) to marshals, to make them feel more real (either as a "put text in the title box" or as variety of options on a menu)...if the menu-route is chosen, maybe more and grander titles are available as the marshal gains more experience?
- Rebel armies less likely to spawn if there is an army or strong garrison in the province
- Some kind of virtual supply line that the computer keeps track of through the most logical distance or route supplies would follow (the length of the supply line would determine the rate of food loss)
- More city variations (size, style, etc.)!
- Make the AI discriminate when picking provinces to take/pillage - provinces with more potential trade goods being more likely targets than those with fewer.
- Spies who work for themselves ("rebel" or "loyalist" faction as separitists or as players in a civil war, coup, etc.)

riskbreaker86
02-06-2005, 11:10
- increased naval aspects

Illuminatus!
03-06-2005, 01:41
- increased naval aspects

In what ways? Trade? War? Any specific ideas?

lt1956
03-06-2005, 04:57
Dont forget a door for the castle Keep so its not an open door. lol And to make the AI or the point of the siege is to TAKE the castle like in Lords 2 with the Flag.

I think this would add more to the game.

And last I think there should be some Large battle maps and another ZOOM OUT for battle maps to see more of the battles. Whats the point of being able to have 10k if you cant even have a 3k?

Lt

riskbreaker86
03-06-2005, 18:29
Perhaps commanding sea areas could open up routes of trade, if anything id just like to see the ability to build a fleet and battle for naval supremecy...perhaps the addition of an Admiral knight class could be used too.

DangerousMinz
03-06-2005, 18:32
- abilty to save the game in a non-default location. Eg save the game somewhere else!

runmymouth
03-06-2005, 19:34
I would like to see dynasties expanded like in rome total war, were even if you current lord were to die, you could go and look up your familie line to pick the next heir in line, also having marriages on their own, allowing your dynasties to continue on even in the event of a death of your lord.

theoverlord3
03-06-2005, 21:08
here is justa few ideas

-Larger battle fields
-More units, per faction that actaly have advantage over peasents!!
-Better graphics for battles to at least MTW standards
-Family tree for your empires rulers, to see how things have progressed
-Make having kids less random, eg lots of money, sucessful campains,
-Time line for war campains, with graphs and stuff to display your deveoplment, like in RTW.
-Able to join crusades even if you were`nt asked eg your force meet with the crusade, which when a crusade is made a map appears showing the planned route.
-Make pope more important, with a presteg system were you had to gain it from doing good things to stay on the right side, like crusading attacking muslims. if you were bad then you get the idea.
-Can assign titles (proinvces, protector of scotland, sort of thing) to marshels, to make them feel more real
-Add loytal to the game, to make civil wars, and military coups some thing to worry about
-Add a noblilty (the rich and important people), a sort of councile to the game where you have to control or abied what they wanted to do or you could face civil war. remember the 'magna karta' john had to sign because he did`nt control them well.
-Add slaves to the game (gained from battles), to be sold back the enemy or used
-Allow battles to continue after the marshel died, most would still flee but devoted troops would stay.
-Rebel armies less likely to spawn if there is an armie in the province. sam goes for the garssion.
-Supply lines, which would determine the rate of the decrease of food, eg distance from coast, or how deep into enemy land. or if all the farms had been pillaged so there would be no food.
-Larger citys, with most of them being unqiue to each other
-Few kingdom advantages, which unquie ones for each faction
-Different citys could offer bonus to units eg, longbowmen trained Only in wales gain attack power.
-ability to offer several different things, or other thins in dipolmacy like in rome total war.
-ability for rebles to take citys, when factions take cope with rebels it should fall not just exitst when no chance of removing the rebles
-ability to build navel units, which would be nessary with a greator importance to the sea.
-Each town should have its own trade level, each province would be different depending on what resoruces where there historycal. this would make different proinvces more of a target, eg
the holy land and egypt having strong trade, and flanders have massive farming income. this would make sending crusades and quickly try to branch out to places more important, than just take out towns on your borders.
-able to ask armies of different factions to leave your lands
-you can sell maps and important inormation about other factions to people.
-Add more random events, like peoples crusades, imgration of poeple, plauge, forest fires.
-(NEW)Make the game harder, the way this could be done is by setting up trade enbargoes. so your going around declearing war on all the little guys,but the other super powers start to feel threatened because of your growing power. they start up a trade embargo;you get no trade income (other factions, and vassles would join), which would massively reduce your income, to almost nothing, and also increase rebbellion becuase of the less cash, theres less jobs and people cant pay taxs. you would get a warning before they do this though. and after an 1hour or so there`ll lift it.

this method would slow your rampage down, so instead of just running over everything, your gonna have to tip toe around, to get your advantage or people will start to kick you where it hurts, your wallet.

medevil europe i think was massively reliyant on trade income as a safe way of getting loads of money, there was getting taxs but that could case rebbelon which needs an army to put done, which the recuirtement costs would be massive puting you at a big disadvantage. so with no trade income things get really bad.

its a good idea i think, but when you own around 50 proinvces you`ll probley get enough tax to cover all costs, unless you had to pay higher upkeep costs for a higher boarder protection or something like that.



most of these are just concepts from other games that i liked. hopefully we can just paste all ideas into one big super post. which the dev team can go trought ticking which ideas that like.

lol thanks for reading my long post,

-theoverlord3

Gustavus Adolphus
03-06-2005, 21:28
Really, this thread won't do much good. Unfortunatly, I don't think that there will be another patch. I really don't even think there is a "dev team" not anymore anyway.

DangerousMinz
03-06-2005, 21:29
I 2nd all of those!

Good suggestions overlord!

Illuminatus!
04-06-2005, 00:54
Edited, for the most part...

-Make having kids less random, eg lots of money, sucessful campains,
How would that be achieved? And what does being a better soldier or a good bookcooker have to do with being able to have kids?

-Time line for war campains,
I haven't played R:TW, so I'm not sure what you mean...a seperate window/tab (like the Kingdom Advantages in layout/interface) detailing all the different war events with the different kingdoms? That would get VERY cluttered very fast, no? Or does R:TW do it in some innovative way?

-Add a noblilty (the rich and important people), a sort of councile to the game where you have to control or abied what they wanted to do or you could face civil war. remember the 'magna karta' john had to sign because he did`nt control them well.

That was unique to England IRL - is that what you're suggesting, or more like something that says, "Hey! We want you to do x, y, and z!"? ATM in KoH, there's a "happiness in province" feature, but this would show the opinions of the common people, not necessarily the nobles and merchants.

-Add slaves to the game (gained from battles), to be sold back the enemy or used
You can hold the marshal for ransom (were common soldiers ever held for ransom IRL?), and I don't think "slaves" existed, per se in most of Europe (Islamic or Eastern states, maybe?) - how would that be reconciled? And how would the "slaves" be used? As workers and population added to your nearest province?

-Few kingdom advantages, which unquie ones for each faction
Do you mean "a few" or "few"? Also, what do you mean by faction? I could see both religion/culture and kingdom as words in place of "faction"...

-Different citys could offer bonus to units eg, longbowmen trained Only in wales gain attack power.

Speaking for myself onlyI think that would be contrary to the character of KoH - combat and units are much simpler (and IMO, better for it) than in most other RTSs, because diplomacy, espionage, etc. are all supposed to take greater roles.

-ability to offer several different things, or other thins in dipolmacy like in rome total war.
Isn't this already possible?

-ability for rebles to take citys, when factions take cope with rebels it should fall not just exitst when no chance of removing the rebles
I'm not sure what you mean here...

-Each town should have its own trade level, each province would be different depending on what resoruces where there historycal.
The province resources are random for gameplay reasons, but I could see random/historical resources as an option for the player to pick from.


-you can sell maps and important inormation about other factions to people.
How would that affect the AI's strategy?

theoverlord3
04-06-2005, 09:09
lol yeah a was a bit vague on some ideas, ill try and explain some of them.

-Birth
usually in life the happier, the more time you would want to spend time with your wife. so if a general type king, was kicking arse he would have parties etc celebrating his victories ( and he would have his own party with the queen. lol)
if the king had lots of money he would spend more, or the queen would on cloths and stuff, making the queen happier. so they would get together and have banquets and 'stuff'!
if the king was in a bad situation eg no money or losing badly he probley wouldn’t be in the mod because of the lots of stress. also there could be a higher chance of an heir being born the king was at the capital, maybe you could have an option to bring the queen on long on campaigns.

There still would be a random factor to heirs being born, so not as much as it is now, having heirs is important and i dont like the uncountable way in which it is.

>With use of the family tree, you could choose cusions, uncles, etc to be king or queen even.
>When the king dies with no heir, there should be a chance of a civil war, or parts of the kingdom breaking off. But the magnitude would be determined by the loyalty of the towns and other generals.

- The timeline would be in the results tab, the thing that comes up when you quit. it would be a button which would be in 2 forms firstly a few graphs of your progress like city captured, money gained, your overall power, like the ones in RTW.

Then there would be an actual timeline, listing the events that occurred with the empire eg
1203 sep England invaded by Scotland at York by land; 360 men
1203 nov Scottish invasion forces reach York, and start a siege
1203 dec English forces sally out of the castle, encircle and destroy the Scottish army.

when ever i play medieval start games i tend to make timelines, to show my history and remind me of the good times when i was surrounded and how i became a super power.

-nobility, well they would have their own window, with a list of them all and the overall feel. they might want more land, or more money or trade relations, things like that. so you could give them these things, or you could ignore them. they would become unhappy and eventually start rebelling like a 'Baron rebellion' which you could defeat, the you would have a choice to kill the leaders, send them back to their lands to raise money to pay for the war (lol Henry 5th did this), or enslave them, you would then could assign new people to become nobles eg generals or rich people who could be displayed in a window. they would each have different stats etc.

if you lost the war, they could take control of provinces away from you, or they would make you sign a magna karta sort of thing which means you can ignore them. if you do the`ll revolt straight away. this isn’t the same as a general peasants revolt this is more complex, and would have better units with larger repercussions if things went wrong. Providing more a challenge to the player, making the gamer harder

>nobility might go on crusade even now and then,
>raise there own troops to defend against invasion, only 3-4 units mostly peasants.

i think this is an interesting game concept, a bit like the senate in RTW, this would give rebellions a bit more depth, and it would give you something to do while your waiting for buildings to be made. i got this idea when Norway kept saying 'are nobility or thinking about attacking you or not.

if England was the only country to have a nobility sort of thing then it could be unique to that faction. but I’m sure other factions would of had the same sort of thing. :go:

-Slaves

it was a feature in MTW, where when you killed people while they were routing they would become slaves, and if you won the battle you could do 4 things with them
>Kill them, after a bit of prison and tourcha :biggrin:
>Kill the leaders and set them free
>Sell them as slaves at your towns, (equally disputed)
>Sell them back to owning faction; you gain rep, money, and more chance of peace treaty.

Henry 5th took POWs and made them slaves from the battle of agincourt, but he did kill a few as there was more POWs than his own men. i don’t know what happened to the POWs but it was probley take them back to England as slaves.

-Well I don’t know about you lot, but i never really cared about the kingdom advantages as there was too many too look at making it difficult to concentrate on just 1, plus they gave you a very high advantage making the game easy.

Gaining an kingdom advantage should be made more important, eg England gain 30% attack bouns when outnumbered.

so reducing the advantages to about 4, would be better so would be less complex and more interesting. Each faction would have 1, or 2 of its own special kingdom advantages, like English gain naval advantage or make its own church popularity increases sort of thing.

-Battles i felt are meant to be really enjoyable with different areas to think about, the campaign map would be the build up to the battle, this is why i think RTW was more successful than this game. the battles were too simple, which is ok, but general most people want more depth, and by giving certain provinces a bonus would make that provinces special and potentially very important making other factions really want it. sort of thing giving a bit more complexity to campaign strategy defending important towns. at the moment any town is the same, expect of the resources.

-Rebels are able to capture provinces, and form there own country, also this is how factions could re-appear, by having rebellions forming their own country. The rebel’s wouldn’t attack the city straight away unless it had no grassion, If the rebels are able to gain more city’s then, civil war could break out making some of your un-loyal nobles and generals joining the rebels, making it more of a problem.

-well no not really, you can only ask something say a province then give them something for it when you your declined the first time. In RTW its a i`ll have this, this and that, and I’ll give you money, trade rights and a pact of non-aggression

-Town trade, if different city’s had different levels of income depending what it had in medieval times. So this would make a few city’s big targets, like constantopble, Denmark, Flanders. But the overall income would have to be lower though to make these targets more tempting, and gaining them would allow to pay for future campaigns.

-well if the AI had the map information it work out factions overall strength is and where its armies are, other important information like from other generals could be used to bribe, dishonour other factions. Which the information would be gained for spy’s, just image what would happen if a spy learned of an planned attack on the pope, you would gain lots of honour of and possible money for this valuable information which the other factions would build up their armies to help the pope when the war starts.

ok I hope that answered all your questions, :cheers: lol

-theoverlord3