Reader81
15-06-2005, 13:23
Guardian of Kingdom - Marshals who control land that king own it to keep safely all the time, to stop enemy cross over king's land
Skills - Cavalry Master, Dread, Endurance, Strategist, Manoeuvre, and Healer
Full of 9 Feudal Knights or any heavy cavalry, and no supports or non-cavalry, it's only slow down.
Overlord of Bow - Marshals who love to watch rain and storm of Arrow on enemy (unstopped force)
Skills are Archery Master, Ballistics, Endurance, Engineering, Tactics, and last skill Spear Mastery.
Full of 6 or more of Longbow men, Archery or Crossbow. and 3 or less Spearmen or Halberdiers to make sure heavy cavalry do not near Archery. (But I never see A.I build full of heavy cavalry, just few or rare)
Conqueror The Great - Marshals want to taken over enemy caslte so badly
Skills are Conqueror, Endurance, Fanatic, Logistics, Siegecraft and more importantly is Engineering.
5 swordmen for enemy Town Guards and other units, 3 archery to supports, one spear for enemy marshals, Two Trebuchets, one Catapults, and Ballistas or Battering Ram.
Sealord of Pirates - Pirates Marshal who love to plundering from sea.
Skills are Enforcer, Admiral, Night Stalker, Strategist, Conqueror and Tactics.
Full of Axemen or Vikings even can be full of Horse Archers or/and Light Cavalry
Great Courage or Fool of Marshal to face enemy by himself with few of his bodyguard
Skill are Dread, Endurance, Jousting, Learning, Leadership and Manoeuvre.
Just Marshal himself the fool vs full of Spearmen and crossmen.
Well guys, what do you think? :cheers:
Skills - Cavalry Master, Dread, Endurance, Strategist, Manoeuvre, and Healer
Full of 9 Feudal Knights or any heavy cavalry, and no supports or non-cavalry, it's only slow down.
Overlord of Bow - Marshals who love to watch rain and storm of Arrow on enemy (unstopped force)
Skills are Archery Master, Ballistics, Endurance, Engineering, Tactics, and last skill Spear Mastery.
Full of 6 or more of Longbow men, Archery or Crossbow. and 3 or less Spearmen or Halberdiers to make sure heavy cavalry do not near Archery. (But I never see A.I build full of heavy cavalry, just few or rare)
Conqueror The Great - Marshals want to taken over enemy caslte so badly
Skills are Conqueror, Endurance, Fanatic, Logistics, Siegecraft and more importantly is Engineering.
5 swordmen for enemy Town Guards and other units, 3 archery to supports, one spear for enemy marshals, Two Trebuchets, one Catapults, and Ballistas or Battering Ram.
Sealord of Pirates - Pirates Marshal who love to plundering from sea.
Skills are Enforcer, Admiral, Night Stalker, Strategist, Conqueror and Tactics.
Full of Axemen or Vikings even can be full of Horse Archers or/and Light Cavalry
Great Courage or Fool of Marshal to face enemy by himself with few of his bodyguard
Skill are Dread, Endurance, Jousting, Learning, Leadership and Manoeuvre.
Just Marshal himself the fool vs full of Spearmen and crossmen.
Well guys, what do you think? :cheers: