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Fat Head
15-06-2005, 17:49
I am a newbie....I have built buildings to support the creation of Master swordsman (as an example).....How come I cant see them in my castle to recruit?? Also, I have a Marshall w/Engineering skill and a castle with Siege Workshop yet can't build any seige equipment. The only armies i have are swordsman and basic archers....I just don't get it. Any assistance would be appreciated.

Angryminer
15-06-2005, 18:05
Welcome to the forum, Fat Head! :halloha:

1. Each province has a set of recruitable troops that is limited. For example Porto, a province in the west of the iberian peninsula is not able to build Vikings, whatever buildings you construct (that would be rediculous if it was possible, wouldn't it?). You can see the set of recruitable troops by clicking on the recruit-button of the town. Only the troops that are listed there (the colored and the grayed out) can be recruited there, but no more, regardless the buildings in the town.
2. To construct siegecrafts you have to click on one of the 4 siegecraft-slots left from the squad-slots in the town-menu (when a marshal is in the town).

I hope that helps! :go:

Angryminer

Fat Head
15-06-2005, 18:11
that helps alot!! Thanks!!

chavenduka
15-06-2005, 20:21
Things that make you go "Hmmm..." Would be it be ridiculous to create Viking units in Porto if:

(a) Denmark conquered Porto generations ago
(b) Since conquering, Denmark built all the necessary structures

Don't get me wrong, I understand the mechanics of the game...I am asking as a purely hypothetical question. After all, the Romans "Romanized" not only the Iberian peninsula but North Africa, for example. Seems logical that the Vikings could "Vikingize" do the same, and in fact we see Vikings by different names showing up in the oddest places (Sicily, Constantinople) throughout history. We are playing a counterfactual historical simulation that presumes the emergence of a new empire.

Just a thought.

Baghera
15-06-2005, 20:56
@ chavenduka
Sounds very reasonable. I think that is the idea behind kingdom units.
Lets say we start as Denmark and vikings are Danish "kingdom units" (are they?) we then go rampaging across the globe invading ... lets say Porto. Build an axe maker in Porto and you make vikings there. Voila Porto has been "vikingized"

PS Elvain has some interesting historical info all about the viking spread
http://forum.sunflowers.de/showpost.php?p=103980&postcount=75

chavenduka
15-06-2005, 21:44
Good point, Baghera.

Elvain
15-06-2005, 22:13
and "vikingization" is finished by adoption of the people of Porto. The first Viking units who were hired in Porto could be understood as first danish colonists.... what do you think?

chavenduka
15-06-2005, 22:44
Elvain, I'll buy that. So actually the game handles this better than I was giving it credit for.

Elvain
15-06-2005, 23:00
to explain it properly:

there are 3 types of units:
1) kingdom special units(Denmark:Vikings+Axemen, France:Feudal knights+men at arms, Golden Horde: Mongolian cavalry+stepe cavalry, Byzantia:Cataphracts+Roman Infantry+Pronoias, TO:Teutonic knights+feudal knights+crossbowmen)
these units are available in every city you conquer and are cheaper than they would be in following cathegories

2) province local units: these are "ordinary units" and they depend on region where the province is. In France f.i. there are mostly men-at-arms, archers or crossbowmen, swordsmen, light cavalry and spearmen + peasants who are in every province, in Alexandria they are: desert archer, desert spearmen, desert cavalry, peasants

3) province special units: not all provinces have some special unit, but most of have some. In this category you can see mostly elite units like Teutonic champions, Saracens, Templars(Templars are only in this category), Feudal knights, Mameluks, Longbowmen, Steppe cavalry etc. They are spreaded regionaly too, but there are mostly up to 3 province special units per province(Templars and Feudal knights in Auvergne; Varangians, Roman Infantry and Cataphracts in Constantinople etc.
units in this categhory are most expensive (they cost 2x their regular prize)

Illuminatus!
16-06-2005, 17:18
@ chavenduka
Sounds very reasonable. I think that is the idea behind kingdom units.
Lets say we start as Denmark and vikings are Danish "kingdom units" (are they?) we then go rampaging across the globe invading ... lets say Porto. Build an axe maker in Porto and you make vikings there. Voila Porto has been "vikingized"

PS Elvain has some interesting historical info all about the viking spread
http://forum.sunflowers.de/showpost.php?p=103980&postcount=75

Atm, I'm playing as Byzantia, reconquering all the former provinces of the Roman Empire, so I have an alternate explanation that works for me (or any empire you see as being large, beaurocratic, standardized, etc.). The universal availability of the kingdom special units for me represents the standardization and good roads of the empire - the need to build required structures is part of the garrison compound, necessary for maintenance and training.