Illuminatus!
20-06-2005, 04:16
Recognizing that the eventual fall of Rome was one of the biggest series' of events in Western history, that this is reflected in both true history and in KoH, and that Rome was, simply, kickASS, I'm thinking about putting together a Rome-centered mod. Since there are better historians here than I am, I've got some questions...
What would be the easiest way of framing a surviving Rome to (read: rewriting history for) the player in KoH without changing too much of history (and therefore, the map, the kingdoms, the names, kings, units, etc.)?
Atm, the option that looks best to me is:
The Empire (800's only...I don't want to try speculating any farther than I need to :P) was either not divided by Diocletian or was later officialy re-united. Rome didn't gradually crumble, but rather collapsed in on itself - the legions were reigned in and held a "core area" in the Western half from the barbarian tribes...A player starting as Rome holds what is currently Byzantia plus: the Italian penninsula (everything south of the Alps) and <?>.
- Effects: 1) No Papacy, Italy, etc. 2) Holy Roman Empire would be...something else ("Kingdom of Germany" or somesuch)? 3) Catholicism/Christianity would be in different (less?) areas 4) There wouldn't be such an official, open schism between Orthodox/Catholic Christianity - in game, this could be an either/or situation, or the Empire could be divided into an appropriate Orthodox half and Catholic half, with the official religion being ? 5) ???
As for kingdom special units, I was thinking either the vanilla Roman Infantry unit or adding a unit based on the Town Guard (the whole horsehair mohawk on the helmet, the huge shield and the polearm-that-vaguely-resembles-a-spear could serve as a nice medieval substitute for the ancient Roman legionary).
What would be the easiest way of framing a surviving Rome to (read: rewriting history for) the player in KoH without changing too much of history (and therefore, the map, the kingdoms, the names, kings, units, etc.)?
Atm, the option that looks best to me is:
The Empire (800's only...I don't want to try speculating any farther than I need to :P) was either not divided by Diocletian or was later officialy re-united. Rome didn't gradually crumble, but rather collapsed in on itself - the legions were reigned in and held a "core area" in the Western half from the barbarian tribes...A player starting as Rome holds what is currently Byzantia plus: the Italian penninsula (everything south of the Alps) and <?>.
- Effects: 1) No Papacy, Italy, etc. 2) Holy Roman Empire would be...something else ("Kingdom of Germany" or somesuch)? 3) Catholicism/Christianity would be in different (less?) areas 4) There wouldn't be such an official, open schism between Orthodox/Catholic Christianity - in game, this could be an either/or situation, or the Empire could be divided into an appropriate Orthodox half and Catholic half, with the official religion being ? 5) ???
As for kingdom special units, I was thinking either the vanilla Roman Infantry unit or adding a unit based on the Town Guard (the whole horsehair mohawk on the helmet, the huge shield and the polearm-that-vaguely-resembles-a-spear could serve as a nice medieval substitute for the ancient Roman legionary).