Elvain
22-06-2005, 11:13
hi.
I'm now testing next version of HolyRome mod.
There are several issues I'd like to add to the mod, but in some I'm not sure, so I decided to ask the community what would you prefere. This is also because I know that HolyRome and Glory of God already are somehow twin mods(mostly due to me being kind of copycat, I must always thank to Angryminer for his ideas:go:) and I don't want to make them even more twin by adding some parts of new GoG
1) make the game peasant-less or not?
Now I play in peasantless game and I like it. But I somehow feel like a traitor of the Developers(to eliminate a unit they worked so hard on)
2) would you agree with changing kingdom power rather to "kingdom/king's reputation" as it is in GoG?
3) this is not very actual now(as I prefere to do other changes first), but I would like to try to add one more time period to the game: should it be carolingian (around 800) or very late medieval (1400 AD with Turks surrounding Constantinople)
and if you were for "carolingian" scenario, how should it look like? Charlemagne's empire as one big empire (800: http://img7.echo.cx/img7/8598/scenario8004nq.jpg (http://www.imageshack.us)) or already splited into 3 parts after Verdun treaty in 843?(here is map of religion spread in 800/850 http://img237.echo.cx/img237/2913/religion8009tu.jpg (http://www.imageshack.us))
Right now the game looks just very fine but still it needs more testing and some things should be fixed...
My actual testing game I started as Saladin and my Ayyubid empire is after over 4 hours on gamespeed 4 the most powerfull kingdom.
PS: other parts of future HR are:
- clerics improving happiness in provinces
- made traders be worth learnig more than now
- I would like to merge builder and landlord into one knight having abilities of both
- force AI to use more knights (make knights hiring lower)
- pay a little with rebels (make them standable for AI, but also hard for the player...)
- ad quests: if a kingdom(say France) splits into smaller guys it will be possible for them to reunite it again, possible for Norway, Sweden, Denmark, Germany, France, Hungary, Poland, Bohemia, Sicily, Serbia, Ottomans, Rus, Scotland and Aragon
- improve a little number of units per squad
- finaly fix the map names
- I will possibly try to make papacy playable
and some more ballancing details
I'm now testing next version of HolyRome mod.
There are several issues I'd like to add to the mod, but in some I'm not sure, so I decided to ask the community what would you prefere. This is also because I know that HolyRome and Glory of God already are somehow twin mods(mostly due to me being kind of copycat, I must always thank to Angryminer for his ideas:go:) and I don't want to make them even more twin by adding some parts of new GoG
1) make the game peasant-less or not?
Now I play in peasantless game and I like it. But I somehow feel like a traitor of the Developers(to eliminate a unit they worked so hard on)
2) would you agree with changing kingdom power rather to "kingdom/king's reputation" as it is in GoG?
3) this is not very actual now(as I prefere to do other changes first), but I would like to try to add one more time period to the game: should it be carolingian (around 800) or very late medieval (1400 AD with Turks surrounding Constantinople)
and if you were for "carolingian" scenario, how should it look like? Charlemagne's empire as one big empire (800: http://img7.echo.cx/img7/8598/scenario8004nq.jpg (http://www.imageshack.us)) or already splited into 3 parts after Verdun treaty in 843?(here is map of religion spread in 800/850 http://img237.echo.cx/img237/2913/religion8009tu.jpg (http://www.imageshack.us))
Right now the game looks just very fine but still it needs more testing and some things should be fixed...
My actual testing game I started as Saladin and my Ayyubid empire is after over 4 hours on gamespeed 4 the most powerfull kingdom.
PS: other parts of future HR are:
- clerics improving happiness in provinces
- made traders be worth learnig more than now
- I would like to merge builder and landlord into one knight having abilities of both
- force AI to use more knights (make knights hiring lower)
- pay a little with rebels (make them standable for AI, but also hard for the player...)
- ad quests: if a kingdom(say France) splits into smaller guys it will be possible for them to reunite it again, possible for Norway, Sweden, Denmark, Germany, France, Hungary, Poland, Bohemia, Sicily, Serbia, Ottomans, Rus, Scotland and Aragon
- improve a little number of units per squad
- finaly fix the map names
- I will possibly try to make papacy playable
and some more ballancing details