spazzzman
27-06-2005, 04:20
I noticed that some files contain obsolete info on an iron industry i.e. iron ore asset and iron trade good. I was thinking about adding iron back in and making it a required trade good for armorers and smithies(possibly toolsmith too). Maybe later I'll add regular stone deposits that will be used for making stone walls and fortifications.
I also wanted to add a few other new trade goods such as hemp, timber, cloth and maybe weapons/armor. Possibly add some exotics and make it more difficult to get some advantages.
I found the defs files for both assets and valuables and their corresponding description files. I know I'd need to add the corresponding icons for each asset/valuable/exotic into the images folder as well. Once I have the assets and goods defined adding them into the buildings files won't be a problem for me.
What else do I need to modify? Assets(meadow, silver ore etc.) aren't randomly placed in each region at the beginning of each game right? If not I'll need to modify some file that defines the assets in each individual region.
I know that expanding the economy in this way may cause some AI headaches, but I'll work on that later.
I also wanted to add a few other new trade goods such as hemp, timber, cloth and maybe weapons/armor. Possibly add some exotics and make it more difficult to get some advantages.
I found the defs files for both assets and valuables and their corresponding description files. I know I'd need to add the corresponding icons for each asset/valuable/exotic into the images folder as well. Once I have the assets and goods defined adding them into the buildings files won't be a problem for me.
What else do I need to modify? Assets(meadow, silver ore etc.) aren't randomly placed in each region at the beginning of each game right? If not I'll need to modify some file that defines the assets in each individual region.
I know that expanding the economy in this way may cause some AI headaches, but I'll work on that later.