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Xuca
18-08-2005, 19:35
This is my first mod, so don't expect too much. However, after I gather enough expirience, I hope that this mod becomes as good as HRand GoG(or even better!! :wink: )
Here's the Readme:

Contents:
1.Description
2.Elvain's Holy Rome maps
3.Installation instructions
4.Uninstallation
5.List of changes
6.Support

1.Description:
Fun mod is a mod for Knights of Honor. It's purpose is to change the game in a fun way. Most of the time I was trying to make the AI a better opponent,
which I successeded to some point.He now builds fortifications and recruits better armies. I also made some other gameplay changes in a way I like them. I hope you'll like them, too ;)
Some of the changes were inspired by the GoG and HR mods, for wich I thank Angryminer and Elvain.
I hope it will be fun for you as much as it was fun for me making and testing it.

2.Elvain's Holy Rome maps:
First, a big thanks to Elvain. Thank you, Elvain :go:.
These are not, necessary, and the mod works without them, so think of them as an add-on for my mod. For that reason I made them as a separate download, and you could use them even on an unmoded game.

3.Installation instructions:
a)without the Holy Rome maps:
-Extract defs.pak and europe.pak using PakMan in your Koh directory.
-Extract the FUNmod.rar in your KoH directory
b)with the Holy Rome maps:
-Extract defs.pak ,europe.pak and texts.pak using PakMan into your Koh directory.
-Extract FUNmod.rar and HRmaps.rar in your Koh directory.

4.Uninstallation:
Remove defs, maps and texts folders from your KoH directory.

5.List of changes:
defs\economy\advantages.in2:
-descreased the kingdom advantages bonuses
defs\economy\ai_build.in2:
-AI now builds military buildings in a much more reasonable way
-After an hour of gameplay more half of Europe will have palisades, 80% of that number will also have a stone wall
-Ai builds other fortifications more often
some fortification screenshots:
palisades (http://img338.imageshack.us/img338/5461/palisades18hx.jpg)
palisades2 (http://img270.imageshack.us/img270/8756/palisades26oo.jpg)
stone wall (http://img340.imageshack.us/img340/1363/stonewall16fq.jpg)
stone walls2 (http://img89.imageshack.us/img89/540/stonewall25qz.jpg)
drum towers (http://img207.imageshack.us/img207/9273/drumtowers5gt.jpg)
gate towers (http://img230.imageshack.us/img230/1730/gatetowers4iu.jpg)
defs\economy\buildings.in2:
-changed the building tree:
1.armoury=>chain mail=>scale=>plate)
2.granary=>bakery
3.tax collector=>market=>merchant
4.fisherman=>docks=>harbour=>admirality=>coast guard
5.library=>scribe=>university
-many buildings are now cheaper
-all military buildings require gold upkeep, exept training grounds, which gives you -1 workers, and armoury, which doesn't require nothing
-toolsmith gives you more workers
-fisherman gives you more food and 1 gold
-granary gives you more food and 120 food storage
-library gives you more books
-stable gives you -1 food
-merchant requires only vinery
-university costs 3 upkeep
-stable requires horses to be built
defs\economy\town templates.ini:
-medium cities start with following buildings:pallisade, stone wall, training grounds, town watch, inn, granary+1 random building.
There should be 6-7 of these cities + cities which are preset to be medium(like Paris and Nassau)
-there are now half less cities that start without buildings
defs\Happiness\hconst.in2:
-max war exaustion is 5
-converting now costs 10 happiness
-max nostalgia is 7, but it drops two times slower.
defs\Knights\educatecost.in2:
-the costs to educate knights are following:
spy = 700, 1000, 1300, 1500, 1500
trader = 1000, 1500, 1501, 1501, 1501(because the game doesn't support traders wages)
farmer = 500, 700, 1000, 1200, 1500
builder = 500, 700, 1000, 1200, 1500
cleric = 750, 1000, 1200, 1300, 1500
defs\knights\kingskills.in2:
-the economy skill now gives you no money bonus
def\knights\skills.in2:
-some skills tuned down, some improved
defs\Misc\morale.csv:
-camping now gives you more morale
defs\Misc\econst.in2:
-implemented GoG trading sistem
-improved governors bonus
-your army now has 150 food, but eats it two times faster
-you can now have only 2 knights with the same professions, exept merchants, which cost no upkeep. Note that the second marshal costs 70 gold
-KP now affects only happiness, and not money
-jihad now cost 500 piety and gold
-crusades:used Angryminer's configuration.
-you need 150 books for one nostalgy point, total 1050 books for 7 nostalgia points.
defs\misc\personalities.in2:
-made the evil kings little less evil
defs\religion\modifiers.in2:
-catholics now have less money bonus
-pagans now have less gold penalty
-orthodoxs now have less morale penalty
-independent orthodoxs now have +1 morale bonus
defs\Units\Military\units.txt:
-used Angryminer's file
defs\difficulty.in2
-used Angryminer's file
maps\europe\map\trainunits.txt:
-used Angryminer's file(no peasants!!!)

6.Support:
For any problems, comments, suggestions etc. go to http://forum.sunflowers.de

DOWNLAD (http://plucic.users.sbb.co.yu/FUNmod.rar)
Elvain's Holy Rome maps (http://plucic.users.sbb.co.yu/HR_mapchanges.zip)

w0lfshad3
18-08-2005, 19:51
Nice. Take my word for it you will end up taking from GoG and HR they are much more tought of :lol: The main difference in my mod is that i thrive on playing with 2 marshalls and so should AI plus a pleiade of personal minor tweaks. Mainly i set up and balanced to my mod some feats used by GoG adn HR like temple, trade, building upkeep :lol:
I tested a lot of setting for balancing and realised i can't do it any other way w/o completely changing the game :lol: I learned today that the secret to a tougher AI stays in the personalities.in2 :hello:

Xuca
18-08-2005, 19:58
I noticed that AI builds much more fortifications in my mod than in theirs (look at the screenshots) :tongue:
And HR and GoG will, eventually, become same, but I took from their mods only the things I like.
EDIT:About the marshals, AI has two of them in my mod, also - 1 knight and 1 royal. Even Brittany had three marshals once. fortunately, I wasn't at war with them.

Xuca
19-08-2005, 13:32
Here's a mini AAR of a game with my mod:

I started a game with Flanders. First hour I turned no fog cheat on and spied on the AI. He was doing well, HRE, Poland, Bohemia and Bulgaria were in alliances, holding whole central Europe and Balkans. France was loosing war after war, so I decided to proclaim independance. I conquered Normandy and signed pace with them. I also made an alliance with the HRE. England offered me Bretagne, if I attack Kent, wich broke off. I accepted, and suddenly two marshals landed on the coast! I filled the city with troups, and sent my king to break the siege. After a glorious battle, the best battle I ever had, I lost, my King died, but not before I slayed his King. After the battle, only 14 Kent's knights survived. Long time passed, Anjou broke off from France, taking Normandy from me. I declared wear, re-conquered Normandy, and Vassalised Anjou. Poland and Bohemia turned on the HRE, so they got me into wars with Denmark and Alasce, new rebel kingdom. I conquered one province and signed peace with them. Kent didn't accept any of my peace offers, and I attacked them many times, but had to retreat. I finally attacked them with the following army: 3 halberdiers, 2 normans, 3 crossbowmen, 1 light cavalry.
I attacked the city and killed nearly half of the defenders(he had men-at-arms and hobilars), when Earl Robert, murder of my curent King's grand father, arrived. I retreated, when a rebbelion sprung up. I decided to plunder. Earl Robert defeted the rebels, and came for me. He had balistics skill and a all-archer army! I charged my light cavalry in his squad of archers, and he retreated. I finished the plunder, and my King earned a skill point, so I bought the balistics skill. He attacked again, I spreaded out my crossbowmen, and in an archer battle, my crossbowmen made his horse and ordinary archers to retreat, and than my king charged, captured Earl Robert and won the battle. Than I attacked the city again, and conquered it, leaving me with 1/3 of my initial army. When the battle was finished, my merchant was imprisoned, and my spy was gone! They were both spies, one for Denmark, and I don't know about the other one.
HRE had two provinces left, Poland and Bohemia lost some of their provinces, and Bulgaria controled almost all of Balkan and some parts of Hungary, being at peace with everyone and converting sll of their provinces to the Orthodox religion.

w0lfshad3
21-08-2005, 13:55
lol damn i forgot there must be cheats in this game it would've helped me during my tests :D
nevertheless i managed w/o
looks like a harsh game :)
one bad thing about fortifications is even if the AI builds 'em you can siege the castle and mostly win :D if he's not reinforcing/breacking.

Xuca
21-08-2005, 15:07
The more fortifications the AI has, the less successfull the siege will be ;) And he will in most cases arrive with a marshal before the siege ends.

w0lfshad3
22-08-2005, 18:26
yes but you need to make him build trade goods too otherwise he won't have much of an army on the reinforcing marshall :) try my domestic ai_build, it makes the AI build the right stuff at the right moment more often.

BTW i noticed no1 put the spearmaster on first row. They do an excelent job at keeping the cavalry(marshall included:) away :D. I also recommend if u're gonna take files take my newest units work(read the warning tough). It keeps the peasants while introducing cost per unit food thus AI and youself can't get as much peasants in good time. This works in balance with morale.csv adn HireMercenary const in econst.in2 wich makes the AI get more from mercenary camps.

Xuca
22-08-2005, 22:06
I won't use your ai_build.in2, I have my own, and look what it did! (http://img.villagephotos.com/p/2005-8/1066419/knightsbre!.JPG) AI developed feudal knights faster than me! And you already saw the fortification screenshots.
About the trade goods, AI builds them, but in my mod taxes make the major part of your income, meaning that the AI will have enough money.

Xuca
26-08-2005, 19:28
I did some minor changes to the mod:
-you can now have the second marshal, he costs 70 upkeep.
-max nostalgia is 7, it drops two times slower than normal and costs 150 books per 1 nostalgy point (total 1050 books)
-max war exustion is 5

Xuca
16-10-2005, 16:06
bump .

Alfard
17-10-2005, 18:26
Looks interesting Xuca, I will try your mod too :hello:

dearmad
03-01-2006, 22:29
bump. any changes/improvements to this mod yet?

Xuca
03-01-2006, 23:54
Well, no. I didn't get any feedback, and haven't played KoH much lately, so I dodn't know what to change/improve.

Doux
04-01-2006, 13:25
You write that the AI has fast acces to Heavy Units? Hm, I'll look at your mod!

Xuca
04-01-2006, 13:46
Yes, but the problem is that he rearly buys them.

Doux
04-01-2006, 13:55
Too expensive, maybe? I know that the AI does everything based on price..which is exactly why the AI fails.

dearmad
04-01-2006, 18:56
Well, Xuca, it sounds like you knew about something you would like to improve... any ideas on how to try?

Xuca
07-01-2006, 21:41
I played cooperatively with the AI. He bought an army in a city where he could buy only swordsmen. In a city next to that he could buy knights and halbeirders. So he filled his army with swordsmen, went to the other town and did nothing, because his army was full. No real way of fixing this...

Ciaran
07-01-2006, 22:08
That upkeep idea is interesting, I wonder if that would be possible for units, too. It bugs me to no end that I can recruit scores and scores of troops to store them in the cities but other than the recruitment cost they´re free. Keeping big armies should be draining. Care to tell your secret?
Could it be that something is wrong with your link in the post way up or is it (once again :rolleyes: ) my computer being weird? If I click on the link I get a text page full of gibberish. I´ve tried "save target as" and added the .rar extension, but I´m somewhat pessimistic of that working.

Xuca
20-02-2006, 23:25
Mod abandoned. I have somewhat failed in my quest. I kindly ask someone to close this thread. Thanks.