Xuca
18-08-2005, 19:35
This is my first mod, so don't expect too much. However, after I gather enough expirience, I hope that this mod becomes as good as HRand GoG(or even better!! :wink: )
Here's the Readme:
Contents:
1.Description
2.Elvain's Holy Rome maps
3.Installation instructions
4.Uninstallation
5.List of changes
6.Support
1.Description:
Fun mod is a mod for Knights of Honor. It's purpose is to change the game in a fun way. Most of the time I was trying to make the AI a better opponent,
which I successeded to some point.He now builds fortifications and recruits better armies. I also made some other gameplay changes in a way I like them. I hope you'll like them, too ;)
Some of the changes were inspired by the GoG and HR mods, for wich I thank Angryminer and Elvain.
I hope it will be fun for you as much as it was fun for me making and testing it.
2.Elvain's Holy Rome maps:
First, a big thanks to Elvain. Thank you, Elvain :go:.
These are not, necessary, and the mod works without them, so think of them as an add-on for my mod. For that reason I made them as a separate download, and you could use them even on an unmoded game.
3.Installation instructions:
a)without the Holy Rome maps:
-Extract defs.pak and europe.pak using PakMan in your Koh directory.
-Extract the FUNmod.rar in your KoH directory
b)with the Holy Rome maps:
-Extract defs.pak ,europe.pak and texts.pak using PakMan into your Koh directory.
-Extract FUNmod.rar and HRmaps.rar in your Koh directory.
4.Uninstallation:
Remove defs, maps and texts folders from your KoH directory.
5.List of changes:
defs\economy\advantages.in2:
-descreased the kingdom advantages bonuses
defs\economy\ai_build.in2:
-AI now builds military buildings in a much more reasonable way
-After an hour of gameplay more half of Europe will have palisades, 80% of that number will also have a stone wall
-Ai builds other fortifications more often
some fortification screenshots:
palisades (http://img338.imageshack.us/img338/5461/palisades18hx.jpg)
palisades2 (http://img270.imageshack.us/img270/8756/palisades26oo.jpg)
stone wall (http://img340.imageshack.us/img340/1363/stonewall16fq.jpg)
stone walls2 (http://img89.imageshack.us/img89/540/stonewall25qz.jpg)
drum towers (http://img207.imageshack.us/img207/9273/drumtowers5gt.jpg)
gate towers (http://img230.imageshack.us/img230/1730/gatetowers4iu.jpg)
defs\economy\buildings.in2:
-changed the building tree:
1.armoury=>chain mail=>scale=>plate)
2.granary=>bakery
3.tax collector=>market=>merchant
4.fisherman=>docks=>harbour=>admirality=>coast guard
5.library=>scribe=>university
-many buildings are now cheaper
-all military buildings require gold upkeep, exept training grounds, which gives you -1 workers, and armoury, which doesn't require nothing
-toolsmith gives you more workers
-fisherman gives you more food and 1 gold
-granary gives you more food and 120 food storage
-library gives you more books
-stable gives you -1 food
-merchant requires only vinery
-university costs 3 upkeep
-stable requires horses to be built
defs\economy\town templates.ini:
-medium cities start with following buildings:pallisade, stone wall, training grounds, town watch, inn, granary+1 random building.
There should be 6-7 of these cities + cities which are preset to be medium(like Paris and Nassau)
-there are now half less cities that start without buildings
defs\Happiness\hconst.in2:
-max war exaustion is 5
-converting now costs 10 happiness
-max nostalgia is 7, but it drops two times slower.
defs\Knights\educatecost.in2:
-the costs to educate knights are following:
spy = 700, 1000, 1300, 1500, 1500
trader = 1000, 1500, 1501, 1501, 1501(because the game doesn't support traders wages)
farmer = 500, 700, 1000, 1200, 1500
builder = 500, 700, 1000, 1200, 1500
cleric = 750, 1000, 1200, 1300, 1500
defs\knights\kingskills.in2:
-the economy skill now gives you no money bonus
def\knights\skills.in2:
-some skills tuned down, some improved
defs\Misc\morale.csv:
-camping now gives you more morale
defs\Misc\econst.in2:
-implemented GoG trading sistem
-improved governors bonus
-your army now has 150 food, but eats it two times faster
-you can now have only 2 knights with the same professions, exept merchants, which cost no upkeep. Note that the second marshal costs 70 gold
-KP now affects only happiness, and not money
-jihad now cost 500 piety and gold
-crusades:used Angryminer's configuration.
-you need 150 books for one nostalgy point, total 1050 books for 7 nostalgia points.
defs\misc\personalities.in2:
-made the evil kings little less evil
defs\religion\modifiers.in2:
-catholics now have less money bonus
-pagans now have less gold penalty
-orthodoxs now have less morale penalty
-independent orthodoxs now have +1 morale bonus
defs\Units\Military\units.txt:
-used Angryminer's file
defs\difficulty.in2
-used Angryminer's file
maps\europe\map\trainunits.txt:
-used Angryminer's file(no peasants!!!)
6.Support:
For any problems, comments, suggestions etc. go to http://forum.sunflowers.de
DOWNLAD (http://plucic.users.sbb.co.yu/FUNmod.rar)
Elvain's Holy Rome maps (http://plucic.users.sbb.co.yu/HR_mapchanges.zip)
Here's the Readme:
Contents:
1.Description
2.Elvain's Holy Rome maps
3.Installation instructions
4.Uninstallation
5.List of changes
6.Support
1.Description:
Fun mod is a mod for Knights of Honor. It's purpose is to change the game in a fun way. Most of the time I was trying to make the AI a better opponent,
which I successeded to some point.He now builds fortifications and recruits better armies. I also made some other gameplay changes in a way I like them. I hope you'll like them, too ;)
Some of the changes were inspired by the GoG and HR mods, for wich I thank Angryminer and Elvain.
I hope it will be fun for you as much as it was fun for me making and testing it.
2.Elvain's Holy Rome maps:
First, a big thanks to Elvain. Thank you, Elvain :go:.
These are not, necessary, and the mod works without them, so think of them as an add-on for my mod. For that reason I made them as a separate download, and you could use them even on an unmoded game.
3.Installation instructions:
a)without the Holy Rome maps:
-Extract defs.pak and europe.pak using PakMan in your Koh directory.
-Extract the FUNmod.rar in your KoH directory
b)with the Holy Rome maps:
-Extract defs.pak ,europe.pak and texts.pak using PakMan into your Koh directory.
-Extract FUNmod.rar and HRmaps.rar in your Koh directory.
4.Uninstallation:
Remove defs, maps and texts folders from your KoH directory.
5.List of changes:
defs\economy\advantages.in2:
-descreased the kingdom advantages bonuses
defs\economy\ai_build.in2:
-AI now builds military buildings in a much more reasonable way
-After an hour of gameplay more half of Europe will have palisades, 80% of that number will also have a stone wall
-Ai builds other fortifications more often
some fortification screenshots:
palisades (http://img338.imageshack.us/img338/5461/palisades18hx.jpg)
palisades2 (http://img270.imageshack.us/img270/8756/palisades26oo.jpg)
stone wall (http://img340.imageshack.us/img340/1363/stonewall16fq.jpg)
stone walls2 (http://img89.imageshack.us/img89/540/stonewall25qz.jpg)
drum towers (http://img207.imageshack.us/img207/9273/drumtowers5gt.jpg)
gate towers (http://img230.imageshack.us/img230/1730/gatetowers4iu.jpg)
defs\economy\buildings.in2:
-changed the building tree:
1.armoury=>chain mail=>scale=>plate)
2.granary=>bakery
3.tax collector=>market=>merchant
4.fisherman=>docks=>harbour=>admirality=>coast guard
5.library=>scribe=>university
-many buildings are now cheaper
-all military buildings require gold upkeep, exept training grounds, which gives you -1 workers, and armoury, which doesn't require nothing
-toolsmith gives you more workers
-fisherman gives you more food and 1 gold
-granary gives you more food and 120 food storage
-library gives you more books
-stable gives you -1 food
-merchant requires only vinery
-university costs 3 upkeep
-stable requires horses to be built
defs\economy\town templates.ini:
-medium cities start with following buildings:pallisade, stone wall, training grounds, town watch, inn, granary+1 random building.
There should be 6-7 of these cities + cities which are preset to be medium(like Paris and Nassau)
-there are now half less cities that start without buildings
defs\Happiness\hconst.in2:
-max war exaustion is 5
-converting now costs 10 happiness
-max nostalgia is 7, but it drops two times slower.
defs\Knights\educatecost.in2:
-the costs to educate knights are following:
spy = 700, 1000, 1300, 1500, 1500
trader = 1000, 1500, 1501, 1501, 1501(because the game doesn't support traders wages)
farmer = 500, 700, 1000, 1200, 1500
builder = 500, 700, 1000, 1200, 1500
cleric = 750, 1000, 1200, 1300, 1500
defs\knights\kingskills.in2:
-the economy skill now gives you no money bonus
def\knights\skills.in2:
-some skills tuned down, some improved
defs\Misc\morale.csv:
-camping now gives you more morale
defs\Misc\econst.in2:
-implemented GoG trading sistem
-improved governors bonus
-your army now has 150 food, but eats it two times faster
-you can now have only 2 knights with the same professions, exept merchants, which cost no upkeep. Note that the second marshal costs 70 gold
-KP now affects only happiness, and not money
-jihad now cost 500 piety and gold
-crusades:used Angryminer's configuration.
-you need 150 books for one nostalgy point, total 1050 books for 7 nostalgia points.
defs\misc\personalities.in2:
-made the evil kings little less evil
defs\religion\modifiers.in2:
-catholics now have less money bonus
-pagans now have less gold penalty
-orthodoxs now have less morale penalty
-independent orthodoxs now have +1 morale bonus
defs\Units\Military\units.txt:
-used Angryminer's file
defs\difficulty.in2
-used Angryminer's file
maps\europe\map\trainunits.txt:
-used Angryminer's file(no peasants!!!)
6.Support:
For any problems, comments, suggestions etc. go to http://forum.sunflowers.de
DOWNLAD (http://plucic.users.sbb.co.yu/FUNmod.rar)
Elvain's Holy Rome maps (http://plucic.users.sbb.co.yu/HR_mapchanges.zip)