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w0lfshad3
18-08-2005, 22:55
Sorry but this is so funny i can't stop myself so here it goes.

SPOILER WARNING

Select the text below to visualize it if you decide to see[like you have a choice :rofl: ]


All these tree share a major flaw:
- you can beat any single army on the map with just one empty marshall if it has no cavalry(so its obvious you can beat the game right from the start because in GoG AI will have no army all just the puny town watches).

Here's is how it went for me: I entered a battle he had only peasants(doesn't matter as long as they ar foot units[slow], me with just the marshall unit. I advanced to the center slightly to the west than when peasants began to charge i changed to west. Went around them and now the whole peasant army was to the south and i was advancing straight to the enemy marshall wich began to run towards the corner of the map[wich was even better] i caught up with him, changed to most tightened formation[important!] and killed him. Battle ends when enemy marshall dies remember :lol:
The important thing is to kill the enemy marshall before teh army caughts up with you then you won and he loses the whole army.

Even more in GoG(dunno if HR has peasants but doesn't matter too much) because he has no peasants and the AI doesn't recruit the extra marhall he needs you can attack straight at the castle and kill his king or prince wichever is guarding then retreat :D This works for sure, its actually easier because the family squad when defending (dunno the rule for sure) is made up of town guards wich die even faster). Remember to tighten ranks and charge. Remember that you can put royal family as marshalls for free alltough its worth having an extra normal marshall as cannon fodder.

This is kinda tricky when fooling the army but it always works... u can kill any rebel/loyalist like this(even easier :lol: )

Its even clearer what skills to pick first: marshall squad bonus and squad speed :lol:
Who needs to buy army in this game? :lol:

COMMERCIAL :P In my mod 2 marshalls are absolutely free thus you don't acomplish anything if you kill one because AI will get another right away. Even further i'm thinking of making AI always recruit mercenary camps more(free for him) so you won't really destroy much of his armies even if you succeed to get a marshall alone :)
Ussualy you won't get the royal family all alone in the castle in my mod :D( imean another marshall will be present sometimes. Thus this is the furthest this can go, there is no way of stoping this w/o remaking the game :lol: this is so lame :rofl:

Elvain
19-08-2005, 00:01
what is the point? have you played HolyRome?

talk about it after you played it, please,

thanks

Angryminer
19-08-2005, 00:08
That is a general KoH error and is not caused by any mod.

Angryminer

w0lfshad3
19-08-2005, 01:06
Its not an error its a "gameplay bug". All they had to do is to program a class called army for the battlefield and make whole army move with the speed of the slowest unit. The army doesn't behave like it was tought of as a "class" working togheter... more of an unrully bunch :)
Thats why you can reach the marshall and skip the army :D

P.S. I didn't say it's your error. You just "inherited" it from KoH, same as i did somewhat thus i will add a castle_patch for the mod fr the fun and for the players that can't abstain themselves from using this exploit :D

Elvain
19-08-2005, 08:50
P.S. I didn't say it's your error. You just "inherited" it from KoH, same as i did
so could you tell us why did you call it KoH GoG HR flaw? because everybody who reads it has it connected with GoG and HR mods.

Yes, we all "inherited" it, including you :lol: so what was your point in calling it GoG HR flaw?

w0lfshad3
19-08-2005, 13:35
I "inherited" less :P in the modifications i made its either rather useless or impossible to kill the marshalls because 2 marshalls are free and AI uses them even in pairs. You cannot reach the marshalls while fighting a 2v2 battle w/o envolving some army of your own.

You seem to be on one track about everything elvain so please lighten up :lol: i was pointing the truth ;if you would just read carefully and have an objective point of view.

Thus i added a "castle patch" to my mod. Its now imposible to enter some town and assasinate royals with that patch. Town guards do not stop you from such assasination acts, they just defend the town ;that reminds me if i ever succeed on getting a town w/o town guard but royalty in it i will have to add them all over too.

BTW if you point any flaws in my mod i would be grateful. That is my point : to use the info available and not leave things like this untouched.

Elvain
19-08-2005, 14:39
I, unlike you, don't point falws in something I haven't played :go:

w0lfshad3
21-08-2005, 00:30
Ok with one marshall it doesn't work all the time but with 2 marshall it always works
:rofl: this ruins the game :rofl:

Ok so its easier for me because i play Wales all the time :biggrin:
In GoG it works better because the AI seldomly has just a marshall and no army obviously as the player. I attacked East England with the marshall and my king, got 1000 gold, then i attacked the castle. It was guarded by 2 town guards, killed them both w/o losing my marshal or my king(maybe the town guards need rework? :biggrin: ). Same thing i attacked Kent(Wessex); it had a town guard and a marshall, i killed the town guard first and immediately after the enemy marshall charged into me and got pawned by my marshall and king. I obtained a positive balance rather quick and since the AI msotly isn't plundering anymore thus not making any money you could see how easy i could obtain the money by plundering continuously... i could've build another marshall and recruit the prince too and pillage 3 zones at a time yelding a lot of money while AI balance was mostly minus.

In HR is worth having a 4th marshall and with all trained in pillage it would really wreak havoc building everything before AI can even get a single decent 9 squad army.
In HR its basically the same except you cannot take towns because elvain left kinghts at size 10 :) but you can still kill marshalls and assasinate royality if you find them.

Angryminer you need to lower the knights, you said you added 1.5x but you used a 2.2x; if you don't use 1.5x people can take towns with just 2 marshalls.

Don't tell me its the same for me, i've increased peasant's morale by 1 and with some overall battle morale tweaks they can be dangerous now especially because of the number... they tend to be quite resiliant even against archers(no fire arrows of course, those are the nuke against any unit in the game especially after archer catch up with some experience :biggrin: ).

Thank you for the personality.in2 angryminer and sorry i didn't change anything(but i added the credit near it(put it up as a patch); you can use my carefully aranged trade good list for the AI instead(it works extremely well but you would need minor tweaking against your building types). I'm thinking of lowering personality feats and make it a bit more warmongery(decrease especially humanity because pillaging is the backbone for the economy in this game :biggrin: ; well its a known fact that medieval armies especially were pillaging as they went[living of the land; can be seen as a game feat in LotR 3{stupid release but at least it has multiplayer wich puts it higher than this game in many players eyes :wink: } where as the army walks the terrain becomes barren, burning villages and all that stuff cripling the realms economy bit by bit].

Angryminer
21-08-2005, 13:15
Regarding your line "Angryminer you need to":
I don't need to change anything. I modified my game to my liking and the way I want to play it with no obligations to anyone beside me, myself and I.
You can give me feedback anytime but it is absolutely pointless to demand changes from me.

Angryminer

w0lfshad3
21-08-2005, 13:23
Ok ok i was advising what could happend, my bad :)