PDA

View Full Version : 'Modding, Scenerios and "SAVEGAMES"'


Ashurakain
14-10-2005, 06:54
.... I was given the impression that u can edit savegames?

All i really wanna do is edit my rulers age, so that he can keep living forever.

Then when i saw this 'Modding, Scenarios and Savegames' I had to find a way to mod my Rulers age in my savegame. But i dont know where to find it, nor are there ne other threads to editing savegames.

So i was wondering, how do u edit a rulers age in the save game?

Thanks very much in advance

Ashurakain
19-10-2005, 08:39
alright then, if no one cares about editing save games then can some 1 please help me, or tell me where to find the pak that has the aging process of rulers?

Please, Please, Please?

Some1 Ne1.

U guys are doing a great job of comming up with sooo many good mods that both complicated, intricate and unique. Sooo do u guys think u could just mention, or even hint where to find the file that has the savegame, or at least a way to stop the aging, I need rulers to be immortal.

Angryminer
19-10-2005, 10:37
I don't think that is possible. I have propably read every gamerules-related file in KoH and I never stumbled about anything that relates to the aging-process.

Angryminer

uly
22-10-2005, 21:25
Yep, I second that. I've been trying to do exactly the same thing, but I guess it's just not possible. I have come across a way to make one of your noble a pseudo-prince, though, in that he shows up with a crown in the court and on the map, but not part of your royal dynasty. But I guess that's kinda pointless unless what the online help says is true: that royal marshals have higher morale. Is that true? I'm somewhat doubtful.

In fact, the whole aging process in the game is very suspect if you ask me. Looking at the game files, the game seems originally designed to have a "normal" aging process, maybe something akin to the one in Crusader Kings, in that every person has a real age. I can only imagine what kind of feature-massacre process occured during the game production that resulted in the current only-kings-and-popes/patriarch-age system.

Ashurakain
23-10-2005, 18:16
okay... then if its not possible to edit the savegame age, is there a way change the starting age? Instead of it being constantly randomized.

And also is there a way to make sure that the ruler keeps having kids? That way the line will never die for the kingdom.

As well as a way to edit the starting resources of each province?

Thanks in advance for the help should it be possible

uly
24-10-2005, 20:02
okay... then if its not possible to edit the savegame age, is there a way change the starting age? Instead of it being constantly randomized.
No.
And also is there a way to make sure that the ruler keeps having kids? That way the line will never die for the kingdom.
No.
As well as a way to edit the starting resources of each province?
No.

Sorry to break it to you, but I've tried very hard to do exactly the same things. But like Angryminer said, there isn't anything in the pak files that even mention those stuff. You just have to live with the fact that your kings will keep dying possibly without kids.

Well, actually there was somewhere in \defs\ that had some kind of royal family files that seemed to allow you to set the starting age and stuff, but obviously those files have absolutely no effect in the game, and are now only left-over relics of the slashed feature.

So there's nothing you can do about aging and fertility. I have, however, found a home-grown way of setting the starting resources of the provinces, though. It's kinda complicated, I'll try to break it down.

Let's say you want to make give Ulster a marble deposit at start up, do the following:

1) In buildings.ini in \defs\, add the line "override = marble deposits" to quarry. You can really add that to any ONE building, it just makes more sense to add to something that actually uses the resource.

2) In town templates.ini in \defs\, copy one of the towns in the file (or use an existing one) and change the name to Ulster, then in that section add this line "add = quarry".

3) Start the game. Voila, you've got your marble deposits in Ulster.

4) But it's not over yet. Save the game and exit back to windows.

5) Go back to buildings.ini, and REMOVE the "override = ..." line whereever you added it.

6) Start the game again, and NOW you really have a *working* resource in game.

The reason the last two steps are necessary is that, without them, if you remove the building, you will remove the resource along with it. Also I'm may be wrong about the file names, but they're something like that, just look around. Think they're in defs\economy\ or something.

The logic behind this method is basically that when you "add" a building in town template.ini, the game automatically add every building that it is upgraded from if possible. So if you add a quarry, it will add the marbles automatically provided quarry is defined as overriding (upgrading from) marble. If you simply put "add = marble deposits" in town templates.ini, which you can, and I did, you end up with the province happily with that resource, until you try to build something and you realize that the resource actually takes up a building slot (even though it doesn't show up).

Note that you can only have 3 features in a province, any more and you'll get an error message; it won't crash though, the game just cuts the excess features.

Enjoy wasting a lot of time doing all that.

Ashurakain
25-10-2005, 07:55
I remeber i found a file a while back, b4 I even started posting, that had these number ratios and percentages about rulers and heirs, and births, but i forgot which folder or filename it was called. It had age and starting portrait range. I also found a file, b4 i even started posting, that had all of the territories and provinces and it also had a bunch of number ratios and percentages of buildings and resources.

Hmmm... Im gonna try ur method for the buildings... thats gonna take a while...

But now i seem to having trouble finding that file with the rulers, heirs and births, or even remembering the name :bash:

Ne ways if ne one knows those files that im talking about please post them, im gonna see what happens if i change some of those numbers.