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View Full Version : Some gameplay questions.


Eidolon
07-11-2005, 05:09
How will the game be played? Many games today are just clones of AoE or such and really consist of one big army defeating a smaller one. Except the AoE they were all cloning. In AoE you had to build the right units to oppose the enemy units, and make certain types of units in an army. But other games like Empire Earth - there you have to build very large armies and usually of the same units. Well, there is always the great Starcraft - the game was brilliant! So what does this game give? Intellegent strategy or "build a big army and kill everybody"? This point is the reason why I buy strategy games after all.

Is there any formations, and if there is, how do they work? Unit management is very important, formations came handy in AoE II. But there were formations in Warlords Battlecry, yet it was very hard to use them. And what about behavior? Agressive, Stand Ground - anything of that sort? The people riding dinosaurs should be able to control them. The absence of behavior in AoE III really spoiled half the game.

How is the AI? Will it adapt to the armies you are doing, will it build walls and stuff properly? In many games, difficulty means how much money the AI is given more than the player, but in AoE it just makes AI smarter, which I like most.

I heard about putting someone on top of walls and in bunkers - is it like Stronghold and Starcraft?

Julian
07-11-2005, 07:26
How will the game be played?
In terms of pace, Paraworld's certainly faster if you want to compare it to AoE. And since the armies are smaller it's definitely about having the right units or the right mix and using it in an efficient way. And thanks to the way the hierarchy and the promotion system is set up, it's also possible to wreak havoc with a smaller number of units. (And I'm not only talking about special moves here.)

How will the game be played?
We did have a bigger formation system in the game, but it was dropped because it didn't really add anything to the game. Still, there are a few options like telling a group how far to spread and which direction to look into upon reaching the goal. They're also going to walk in formation automatically when you move them, keeping close combat units in the front and range units (archer, druids etc. etc. etc.) behind them.

I heard about putting someone on top of walls and in bunkers - is it like Stronghold and Starcraft?
One of the tribes indeed has bunkers, which can be compared to those in StarCraft. As for walls, yes it's possible. If you build a ladder (or have a gate), you can send units to a position of your choice on top of the walls. Just right-click and the unit will walk to that point. There are different types of walls, not all of them can be manned.

And what about behavior? Agressive, Stand Ground - anything of that sort?
Yes, there are different stances you can choose depending on whether you want your units to attack and follow everything that moves, stay on their position or not attack at all until being under fire on their own.

How is the AI? Will it adapt to the armies you are doing, will it build walls and stuff properly?
Yes, it can adapt. Simple example would be having its units killed by towers which then may or may not result in an attack with long range units. And, yes, depending on the behaviour it'll also build walls.

Eidolon
07-11-2005, 14:01
Well, I'm definately glad to hear that! Thanks for answers.