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Kosovar
10-11-2005, 00:25
The idea of the game is perfect.I just hope the animations will be perfect as well.(not to much repetive and they should be lifelike).

Eidolon
10-11-2005, 03:38
If a creature hits often, there should be more than one animation for attack...

Neox
10-11-2005, 09:21
Well there are different attack, react and idle animations, those together with different specialmoves and finishing moves should give you wide variaty of animations. But of course the animations are limited, Paraworld is still "just" a RTS Game and not a shooter with only a few units that all have their unique animations.

Reborn_terror
15-11-2005, 22:55
As long as they keep up with most RTS which have atleast two different attacks that loop while in combat. I hate single move loops. It would exceed my expectations if they had units attack specific types of other units differently

Neox
15-11-2005, 23:30
"they" are here and we can answer ;)
however... there are more then just two attackmoves per unit, and there are special and finishing moves which will work on special places (i.e. a brachiosaur that can toss around lots of enemy units at once) or in special situations (i.e. a norse warrior kills a stegosaur of the dustriders)

Reborn_terror
17-11-2005, 07:44
Im so happy that caught on with most rts wcIII was revolutionary but lack luster in the unit special attack department but hey...it was still the best at the time. alot more games are doing this to im just afraid that in multiplayer they might down a powerhouse with a cheaper unit. hopefully its been balanced