Jahuu
13-11-2005, 12:46
This is one of your regular "Which of the following bugs/features exist in the actual game?" - Questionaires, so here goes: (All questions based on the demo)
First of about the map mode:
I noticed that the trading system is pretty awkward. What I mean is that I start out playing Bohemia and I get a flow of +3 gold pieces. I then choose my king and tell him to trade with Germany for something like 35 gold. BOOM! My income just tenfolded and more! (It went to around +30). So:
1.Is there some sort of a risk in putting my king or princes to do trading or governing? (I know that if I send them spying or fighting there is a risk they die, but what about trading and governing? Do I get an increased revolt-risk or something to discourage usage of king as a governor or merchant 24/7?)
2.How does the trading system work excactly? What miracle stuff did Bohemia produce that was such a necessity for Germany? Is the trade system a real one (based on actual buyer/seller ratio) or a phony version just giving everyone gold and luxury (a'la EUII).
3.Is there anything bad in having a gazillion family members running around? Are they risks of some sort? Or simply kings-to-come and free non-risk civilians able to bring in some pretty nice income?
Now regarding combat:
A few simple, but very decisive questions that I dind't quite find out in those few quick battles I fought:
4.How is the archery? Is it RTW-terrible? ie. Can you simply ignore everything but horse archers and use them for running around the battlefield shooting like mad as the enemy attempt to approach you and the battle ends with you still having ninety arrow sets left and the enemy is running with 10% of their men left with your casualties being two and even those from friendly fire?
5.What's the morale-casualty ratio? Are battles decided by one strong phalanx unit scaring the tossers out of a horde of peasants or is there actually a point of playing somewhat historically and preferring quantity over quality?
6.To unite the two above: Is this game about teching like hell, sailing around the world to Crete, buying Cretan Xnipahzor archers with mad bonuses for no particular reason and then owning everyone without one friendly casualty (MTW, RTW, Paradox games, 5-star general series...) - or is this combat balanced and capable of supporting varying playing styles?
Apologies if I sound too pessimistic, but I've simply had it with RTW and the like promising everything and turning out to be games of bug-abuse. Based on the demo it looks pretty good and in addition the game agrees to many things and doesn't try to be all-in-one and one-in-all (ie. Multiplayer is battle only, so that the campaign mode can actually be a fun and balanced one, and not a horrible preemie like those of EUII and Victoria.)
First of about the map mode:
I noticed that the trading system is pretty awkward. What I mean is that I start out playing Bohemia and I get a flow of +3 gold pieces. I then choose my king and tell him to trade with Germany for something like 35 gold. BOOM! My income just tenfolded and more! (It went to around +30). So:
1.Is there some sort of a risk in putting my king or princes to do trading or governing? (I know that if I send them spying or fighting there is a risk they die, but what about trading and governing? Do I get an increased revolt-risk or something to discourage usage of king as a governor or merchant 24/7?)
2.How does the trading system work excactly? What miracle stuff did Bohemia produce that was such a necessity for Germany? Is the trade system a real one (based on actual buyer/seller ratio) or a phony version just giving everyone gold and luxury (a'la EUII).
3.Is there anything bad in having a gazillion family members running around? Are they risks of some sort? Or simply kings-to-come and free non-risk civilians able to bring in some pretty nice income?
Now regarding combat:
A few simple, but very decisive questions that I dind't quite find out in those few quick battles I fought:
4.How is the archery? Is it RTW-terrible? ie. Can you simply ignore everything but horse archers and use them for running around the battlefield shooting like mad as the enemy attempt to approach you and the battle ends with you still having ninety arrow sets left and the enemy is running with 10% of their men left with your casualties being two and even those from friendly fire?
5.What's the morale-casualty ratio? Are battles decided by one strong phalanx unit scaring the tossers out of a horde of peasants or is there actually a point of playing somewhat historically and preferring quantity over quality?
6.To unite the two above: Is this game about teching like hell, sailing around the world to Crete, buying Cretan Xnipahzor archers with mad bonuses for no particular reason and then owning everyone without one friendly casualty (MTW, RTW, Paradox games, 5-star general series...) - or is this combat balanced and capable of supporting varying playing styles?
Apologies if I sound too pessimistic, but I've simply had it with RTW and the like promising everything and turning out to be games of bug-abuse. Based on the demo it looks pretty good and in addition the game agrees to many things and doesn't try to be all-in-one and one-in-all (ie. Multiplayer is battle only, so that the campaign mode can actually be a fun and balanced one, and not a horrible preemie like those of EUII and Victoria.)