View Full Version : Favourite mod?
hawk_knight
03-01-2006, 11:57
voted for Angryminers mod Glory of God
Timotheus
04-01-2006, 03:02
I'm currently using Elvain's modd along with a personal change to make highlanders require a sword mastersmithy and have +2 morale.
Mastersmithy, for their weak swords??
Timotheus
05-01-2006, 05:13
A six-foot long claymore requires much more skill in making than the things used by more ordinary swordsmen. Historically at least they were quite powerful; not sure if that is properly reflected in the game.
Well, Highlanders have in vanilla KoH only like 70 CTK, so that's, in my opinion, definitely not needing a Mastersmithy.
I just like polls, so I revive some of them :rolleyes:
Not all of the mods present are listed :biggrin:
oh yes, the thread is old.
could any mod please add Douxes mod? Name of the Rose?:wink:
or maybe start a new poll? I don't know
Angryminer
30-09-2006, 13:36
:go:
Angryminer
Mortimer
01-10-2006, 06:59
I must say as a fan of the game concept, but not all into the whole editing files to make the game good. I would like to thank all the modders for their hard work and allowing people to download their mods giving this flawed with a great concept a chance to shine. Without you guys I would have not played this game in a couple years but I find myself still getting into because it is always different and rather challenging.
Also am curious what happens if the new patch comes? I doubt most the mods will work with the hypothetical next version and hopefully most of the stuff with be changed in a way to make the game challenging without a mod. Sadly though I feel it will not be perfect, and am wondering if any of the modders plan to modify their mods to fix any issues left with the patch?
At the moment I can't say much , but I would like to edit my mod to be working also for the game with the second patch.
If it won't include my mapchanges, I will transfrom them to fit the patch.
Also I think that knights' costs in my mod are too specific as I try to motivate Ai to play my style of playing KoH (use as many proffessions as possible, especialy to use merchants, clerics and spies) and thus they won't be included.
I would be glad to abandon my(Angryminer's at first) concept of exotics being transformed to trade goods.
in other aspects we will see.
I would like to go on modding, I hope I will have some time for it
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