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Light&Dark
25-11-2005, 07:21
If catapult units not only could shoot stones and raptor eggs but could shoot humans as well you could shoot a few spearmen in a village and create chaos.
So this is the idea for the game :wink: (I hope this is a better idea for the game than my last idea.)

Neox
25-11-2005, 08:51
this won't be happening ;)
but there are siege units that lets people walk over walls, like a siege brachiosaur with a ladder on his neck and tail, he walks right to the wall, lowers his tail and neck and the infantry can just walk right over him :)

Julian
25-11-2005, 09:18
(I hope this is a better idea for the game than my last idea.)
None of these ideas is bad per se, but keep in mind that this project is past the stage were significant gameplay changes can be worked in anyway. Also, as Neox indicated, there are a few neat things, some of which we cannot talk about yet. ;)

Eidolon
25-11-2005, 11:24
Hmmm... I imagine how a spearman that hit the ground from a catapult will fight later...

Light&Dark
25-11-2005, 18:36
I mean if this idea of my was in the game that spearmen could learn how two come safely on the ground after being shot from a catapult. :wink: (Understand now?)

Eidolon
25-11-2005, 22:54
No, I don't really understand how can you teach a spearman that. After 5 upgrades and 20 level ups, maybe.

Suppa
25-11-2005, 23:25
No, I don't really understand how can you teach a spearman that. After 5 upgrades and 20 level ups, maybe.

Maybe with a pillow under their butt they'll land safer... but what about if the aim is wrong and the poor spearmen finish inside the latrine instead the center of the camp?? too bad for them :bash:

A pretty idea can be firing dead bodies with catapult.. that was used in medieval age to cause disease against troop stuck in fortress for example.
But stick with the classical projectile is always the best idea :wink:

Eidolon
26-11-2005, 03:20
Mideaval idea was cool in Stronghold. But this is Paraworld, so let's keep off diseases.