View Full Version : Kingdom Power
Emperor_David_IV
19-01-2006, 02:42
How do you edit the effects of Kingdom Power? I looked through most of the files and I can't find it. Can anybody help? And also.... I'm using Holy Rome 1.6 and the trade potential is like nothing between nations.... how do I increase it?
Source: [INFO]What can you edit and where? ( 1 2 3 ) by Elvain (http://forum.sunflowers.de/showthread.php?p=129420#post129420)
(...)
...econst.in2
many, many constants regarding economy are defined here.
e.g. relation changes, trade incomes, knight bonuses, knight upkeeps, realm conversion speed/cost, kingdom power costs/effects, emperor voting, religion changing,
(...)
KPProdMod = 10 in econst.in2 is for income. 10 means +30% for +5 KP if I remember it correctly. -10 would mean that positive KP reduces income.
For Happiness effects you need to be in hconst.in2 (defs/happiness/)
kingdompower = 1 ; Modifier, not really necessary
kingdompowerpos = 3 ; Positive KP happiness increase
kingdompowerneg = 1 ; Negative KP happiness decrease
:go:
By the way - Trade icome was reduced by Elvain and more modders on purpose, because in vanilla KoH it was too overpowered, but if you're sure you want to mod it: it's in econst.in2 too. Have a look, it's pretty self-explanatory I think.
1-Is there a way in which kingdom power will automatically increase without consuming money and piety if you do some thing really honorable? If yes then which file controls that?
it is in econst
I made it in my mod that when you honor an alliance, your KP increases, when you claim independence, your KP increases etc.
I don't know right now, but you can compare the values in my mod and in vanilla econst file and you'll find it
1. You could make the increase costs of KP incredibly high, and let KP only be dependent on honouring/breaking etc. All of that is mentioned after the line:
; kingdom power decreases
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