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Lord_Nick
18-02-2006, 00:19
Distribution of villages, coastal villages, monasteries, farms ...

Just wondering if the distribution of villages, coastal villages, monasteries, farms, and quarries in a particular province is always fixed from game to game or if there is some randomness.

For example, province X might have 1 coastal village, 2 villages, 3 farms, and a monastery one game, while the next game it has 1 coastal village, 1 village, 2 farms, and 3 monasteries. (The total number of items stays the same, but the distribution is slightly different).

If it's fixed, it would mean certain provinces are inherently more valuable because they are able to produce more books or more workers or more food. The value of the province would be further raised if the province features that are assigned capitalized on its inherent strengths.


Do you build Rigger's Stores if your province is land-locked?
I see that Riggers Stores gives you a gold bonus in coastal villages. Do you bother building it if your province is buried in some land-locked province? I haven't been ... just wondering if there is some bonus that you get anyway.


Max Province Population and Timing of Population increases
Just wondering how your maximum population is determined in a province, and how quickly population is added? Is there anything you can do to accelerate how quickly your population grows other than putting a Landlord on the province?

Gallifrey
18-02-2006, 02:28
To question one, I believe it is random. I know that what province features you get are random, so no one province is always going to have certain traits, and I think that village, farm and monastery layout is likewise random.

Number two, I've never built a Rigger's Store in a land-locked province.

I would love to know the answer to number three.

Angryminer
18-02-2006, 12:21
1. Every province has fixed spots for zones. At gamestart the game randomly generates farms, monasteries etc. in these spots (it is also possible that a spot is left blank, if I remember correctly).
2. Usually not.
3. Every town has a "level" depending on the number of buildings in it. In vanilla KoH I think every three buildings the level increases (upgrades count as an extra building, a stone wall thus counts 2, a bulwark 3). If I remember correctly a vanilla-KoH-town starts out with 4 peasants at level 1 and increases by 3 every further level.
But I'm not sure wether the two last values are correct, I didn't take a look at vanilla KoH for a long time.

Angryminer