Siena
02-03-2004, 00:13
Originally posted by Frujin
Ok. There units which are common in entire Europe as simple swordsman or peasants. Or archers. There is another groups of units which are available in specific regions only if you own that region with specific Kingdoms. It is not only religion counted.
Just imagine France accpeted Islam. Than what? What units they can made in Paris?
Or Seljuks taking Ortodox Christianity. Than what? Or even more interesting - Seljuks changing to Ortodox, than conquering Paris. What units thay can make in Paris?
Instead of explaining I'm asking questions just to point out that it is a bot more interesting than simple Arabian-European unit sets.
But please give us some time and we will explain all this in a special article.
It seems to me, that Paris would always be able to make only certain local units - no matter who conquered and of what religion conquerors would be.
Religion only affects certain - zealot units. Like monks-knights (Templar, Teutonic). Also, Seljucs could not build turk units in Paris. And whether Seljuct are Muslim or Orthodox - does not affect what units they can build in Paris.
Paris can produce only its local units.
Same - if France conquers Egypt. They cannot start building European units there. There are only local people there. Zealots would never fight for conqueror, but local people just might - if given good incentive. But their armorment would always be local.
Unless we consider colonization or something like that. But that takes a long long long time. Especially with different religions and cultures.
The gameplay issue is - that if you can build same units everywhere no matter what faction you play - then game would seem the same each time you play.
But it is not really so, since factions are made unique not only by units, but their location, enemies, economy and so on.
Also, each faction could have a unique unit that only that faction could build...
For example - lets say Lithuania starts the war with Rus and conquers a few provinces. What can it build in those? It cannot build Lithuanian units in Russian provinces. Ir can build only local - Russian units. If they happen to be the same - swordsmen, light cavalry - then it is simple (however to remind the point - that Lithuanians had a bit different cavalry from Russians). Also, it would be logical, that while Rus still has its own provinces - the units that conquerors build in Russia could be made a little bit more expensive for them - inhabitants don't want to fight for new conquerors for nothing. And if Russia does not exist anymore - price for units that conqueror builds in Russia goes down to normal.
Also, if Lithuania conquers all of Russian provinces - it could be allowed to build Russian special unit also. That could be incentive to get all provinces of same country. But that is optional...
Also - if Lithuania remains pagan - it can never build some Russian orthodox units - if such exists.
Well, some ideas anyway :)
Ok. There units which are common in entire Europe as simple swordsman or peasants. Or archers. There is another groups of units which are available in specific regions only if you own that region with specific Kingdoms. It is not only religion counted.
Just imagine France accpeted Islam. Than what? What units they can made in Paris?
Or Seljuks taking Ortodox Christianity. Than what? Or even more interesting - Seljuks changing to Ortodox, than conquering Paris. What units thay can make in Paris?
Instead of explaining I'm asking questions just to point out that it is a bot more interesting than simple Arabian-European unit sets.
But please give us some time and we will explain all this in a special article.
It seems to me, that Paris would always be able to make only certain local units - no matter who conquered and of what religion conquerors would be.
Religion only affects certain - zealot units. Like monks-knights (Templar, Teutonic). Also, Seljucs could not build turk units in Paris. And whether Seljuct are Muslim or Orthodox - does not affect what units they can build in Paris.
Paris can produce only its local units.
Same - if France conquers Egypt. They cannot start building European units there. There are only local people there. Zealots would never fight for conqueror, but local people just might - if given good incentive. But their armorment would always be local.
Unless we consider colonization or something like that. But that takes a long long long time. Especially with different religions and cultures.
The gameplay issue is - that if you can build same units everywhere no matter what faction you play - then game would seem the same each time you play.
But it is not really so, since factions are made unique not only by units, but their location, enemies, economy and so on.
Also, each faction could have a unique unit that only that faction could build...
For example - lets say Lithuania starts the war with Rus and conquers a few provinces. What can it build in those? It cannot build Lithuanian units in Russian provinces. Ir can build only local - Russian units. If they happen to be the same - swordsmen, light cavalry - then it is simple (however to remind the point - that Lithuanians had a bit different cavalry from Russians). Also, it would be logical, that while Rus still has its own provinces - the units that conquerors build in Russia could be made a little bit more expensive for them - inhabitants don't want to fight for new conquerors for nothing. And if Russia does not exist anymore - price for units that conqueror builds in Russia goes down to normal.
Also, if Lithuania conquers all of Russian provinces - it could be allowed to build Russian special unit also. That could be incentive to get all provinces of same country. But that is optional...
Also - if Lithuania remains pagan - it can never build some Russian orthodox units - if such exists.
Well, some ideas anyway :)