dearmad
29-02-2004, 19:35
From the designers....
1. Ammo is not limited. Minding the ammo supplies of troops was a detail that would have generally hindered gameplay, especially if you are trying to mind multiple battles.
2. Unfortunately (and I almost dread answering this), moats are not being used. This is one of those cases where it was something we really wanted to do and even planned to do. However, when we really got into it, moats presented a host of difficulties we just didn't foresee. There were issues with adding them into random maps, having them look good, having the AI be able to account for them (or not), having animations to deal with them, and more. Ultimately everything could have been solved, but it was taking too much time away form other things that needed to get done.
5. No ladders can't be pushed off walls. (This is a more complicated than it sounds.)
4. "Ambush" is essentially attacking another player without declaring war first.
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I can't believe they decided to sacrifice gameplay for their vaunted 3d graphics... It was just "too hard," to do a moat [in 3d] and didn't look good [in 3d] so we didn't do it...
-sigh-:rolleyes: 3d, as I've said before, is NOT always better than 2d!
And their graphics don't even look that good... what advantage is being able to rotate the map if it all looks silly anyway?
I guess I'm just really sad about the direction they went with the game- I'm STILL a little hopeful for it, but find myself much more hopeful about KoH than LoTR now.
1. Ammo is not limited. Minding the ammo supplies of troops was a detail that would have generally hindered gameplay, especially if you are trying to mind multiple battles.
2. Unfortunately (and I almost dread answering this), moats are not being used. This is one of those cases where it was something we really wanted to do and even planned to do. However, when we really got into it, moats presented a host of difficulties we just didn't foresee. There were issues with adding them into random maps, having them look good, having the AI be able to account for them (or not), having animations to deal with them, and more. Ultimately everything could have been solved, but it was taking too much time away form other things that needed to get done.
5. No ladders can't be pushed off walls. (This is a more complicated than it sounds.)
4. "Ambush" is essentially attacking another player without declaring war first.
------------------
I can't believe they decided to sacrifice gameplay for their vaunted 3d graphics... It was just "too hard," to do a moat [in 3d] and didn't look good [in 3d] so we didn't do it...
-sigh-:rolleyes: 3d, as I've said before, is NOT always better than 2d!
And their graphics don't even look that good... what advantage is being able to rotate the map if it all looks silly anyway?
I guess I'm just really sad about the direction they went with the game- I'm STILL a little hopeful for it, but find myself much more hopeful about KoH than LoTR now.