View Full Version : Suggestion about new resources
Hi!
@ frank&frujin: now that you took lumber and stone out as resource, i thought about a replacement fro them. what abput iron and coal? that too resource are still importand and where importand since mankind know how to build weapons made of metall (not the musik stile! ;))
theg ame can work only with money and religion as it is at the moment. but if resources are needed to make the game more interesting fromn the strategic and economic side, then iron and coal would be logical as importand resources
what?!
we wont have lumber and stone as resources ? :beek:
mmmmmmmmmmm! :confused:
Why if I may ask? :blob:
Dont we need them for many purposes? :bconfused
Ooo... and we dont have eider coal or iron! thats interesting...:mad:
Well what do we have? :blob:
Originally posted by Shade
what?!
we wont have lumber and stone as resources ? :beek:
mmmmmmmmmmm! :confused:
Why if I may ask? :blob:
Dont we need them for many purposes? :bconfused
Ooo... and we dont have eider coal or iron! thats interesting...:mad:
Well what do we have? :blob:
here is the thread where you get explained why. it sounds not that bad, cause its logical. so please read:
http://forum.sunflowers.de/showthread.php?s=&threadid=653
we never had iron or coal, its just an idea in my mind.
if thegame has no resources, its fine for me, cuase mtw also wroked only with gold and religion and i didnt miss resources.
I don't really care how many types of resources there are - as long as i don't have to:
click-on-a-peasant-click-on-a-field, click-on-a-woodcutter-click-on-a-tree, click-on-a-miner-click-on-a-coalmine, click-on-a-stonemason-click-on-a-quarry, click-on-a-peasant-click-on-a-field, click-on-a-woodcutter-click-on-a-tree, click-on-a-miner-click-on-a-coalmine, click-on-a-stonemason-click-on-a-quarry, click-on-a-peasant-click-on-a-field, click-on-a-woodcutter-click-on-a-tree, click-on-a-miner-click-on-a-coalmine, click-on-a-stonemason-click-on-a-quarry, click-on-a-peasant-click-on-a-field, click-on-a-woodcutter-click-on-a-tree, click-on-a-miner-click-on-a-coalmine, click-on-a-stonemason-click-on-a-quarry.......
Does everybody see my point ;)
Originally posted by Henrik
I don't really care how many types of resources there are - as long as i don't have to:
click-on-a-peasant-click-on-a-field, click-on-a-woodcutter-click-on-a-tree, click-on-a-miner-click-on-a-coalmine, click-on-a-stonemason-click-on-a-quarry, click-on-a-peasant-click-on-a-field, click-on-a-woodcutter-click-on-a-tree, click-on-a-miner-click-on-a-coalmine, click-on-a-stonemason-click-on-a-quarry, click-on-a-peasant-click-on-a-field, click-on-a-woodcutter-click-on-a-tree, click-on-a-miner-click-on-a-coalmine, click-on-a-stonemason-click-on-a-quarry, click-on-a-peasant-click-on-a-field, click-on-a-woodcutter-click-on-a-tree, click-on-a-miner-click-on-a-coalmine, click-on-a-stonemason-click-on-a-quarry.......
Does everybody see my point ;)
well,... there can be manyways how to get resources,... a simple one would just to build a mine and thats it, like in "the settlers"
the games where you must do many klicks are econmical games.
Haegemon
02-03-2004, 21:00
Frujin words_ "there are only Gold and Piety left in you Kingdom treasury. The wood and stone didn't made it to the game because we realized it is rather stupid to try to make lumber important in medieval Europe - where 90% of the continent was forest. Same with stone - it's prectically more or less everywhere. The weapons are not a resource anymore but there are a lot of buildings in the town which are needed for you to make units. It is very logical, if the unit wields, f.e. shield, chain mail and spear, you need corrsponding workshops"
It's clear, that resources will not have an important role for a king or the player (opposite to gold and piety that are basic in a kingdom) to build units, ect; but ingame that will exist like food, and strategically to conquer this or that.
That's what I think.
Frank Fay
02-03-2004, 22:45
Also with regards to the change of the resources, Frujin designed a very effective and very cool techtree for the realm development. Expect more about it later.
Originally posted by Frank Fay
Also with regards to the change of the resources, Frujin designed a very effective and very cool techtree for the realm development. Expect more about it later.
no, sounds fine. i only had that idea, cause i didnt know that resources are gone for ever.
of course i have realized thta there are resources to build up the kigdom and to for tradeing. but i thought that you maybe are only testing is it works without any resources to manage and maybe thought about a more logical replacement. but its fine for me if you found a more fun making system :)
Lord Sandman
05-03-2004, 08:45
??
Oh no!! So what type of resources will be i KoH finally? Only gold and piety??? Only two resources? (like in Lords3)
:confused:
Originally posted by Lord Sandman
??
Oh no!! So what type of resources will be i KoH finally? Only gold and piety??? Only two resources? (like in Lords3)
:confused:
ok,... my question to you: have you played medieval total war?
if yes, next question is: did see any resources except money in your "toolbar"? if the anser is: no i didnt see other resources, thena my question: did you miss resources?
if the answer is no: did you enjoy the game anyway?
if the answer is yes: then whats your problem? same will be in KoH :)
there are resources, but they are running in the background like the time.
its like the night&day effect but you see no clock,... so i hope you understood it a bit
Originally posted by Bora
ok,... my question to you: have you played medieval total war?
if yes, next question is: did see any resources except money in your "toolbar"? if the anser is: no i didnt see other resources, thena my question: did you miss resources?
if the answer is no: did you enjoy the game anyway?
if the answer is yes: then whats your problem? same will be in KoH :) I think it's good to have more resources. Of course, you would not miss it, but when they are there, the game is ehm... wealthier?
Originally posted by Elewyn
I think it's good to have more resources. Of course, you would not miss it, but when they are there, the game is ehm... wealthier?
the resources are there, but you as king/leader has not to worry about them. like frank wrote. stone and lumber are there. but it makes no sense to put them in as resources cause you find stone and lumber everywhere. i think you just can build or let build mines. but the resources you get dont pop up in your toolbar. and i also think, if a resourxe is not available in your country, the traders will take care of it. but it would be better if frank&frujin tell us more about the new resource management (if you still can use this description)
Of course, you don't need to care about stone and lumber.
But do you really think kings don't care about resources except gold/money? Damne, why GWB attacked Mesopotamia? Because he as a little boy liked to play with soldier figures and game with living ones when you're adult is better? It must have more reasons :scratch: or not?
Every ruler should keep in mind some strategical resources to make his people happy and economy healthy. He's just trying to help his traders to get those resources in foreigh countries ,y trade agreements etc.
Originally posted by Elewyn
Of course, you don't need to care about stone and lumber.
But do you really think kings don't care about resources except gold/money? Damne, why GWB attacked Mesopotamia? Because he as a little boy liked to play with soldier figures and game with living ones when you're adult is better? It must have more reasons :scratch: or not?
Every ruler should keep in mind some strategical resources to make his people happy and economy healthy. He's just trying to help his traders to get those resources in foreigh countries ,y trade agreements etc.
good reason. but you also can see that you need resources to enlarge your power. and in this case you do it by enlarge your kingdom. so you watch for territory and not for resources.
if we would have a game like settlers i would agree. cause there some resources can run out and if you dont watch for new resources the produktline breaks.
but hey, i think frank&frujin should explain it to us before we get wrong ideas of it.
Lord Sandman
05-03-2004, 13:42
Of course I played with Mtw. I think that this game is great!
But IMO with more resources we have more possibilities to win the game. And I think this is not meanings that it's micromanagement. Take a look to Europa Universalis: Hearts of Iron. In this game are more resources than two and game hasn't micromanagement system of playing.
In the begining when I compared this tittle with another upcoming I was happy in fact, that this game will be " a little bit" economic than other where role of player depends on fighting and conquering only.
More resources = more ways to win. Poor economic system is one of bad functions of M:TW... Other options are ok, but economy isn't...
As I wrote Hearts of Iron shows us that "non typically RTS" can have a few resources and still be great... But it's only my opinion...Decision always up for developers
I agree with you. As many ways how to win, as many ways to enjoy the game. Not. Buy an army, conquere it. Buy stronger army, conquere another, stronger kingdom, buy stronger army to defend against some stronger kingdom... that's boring for me.
I would like to deal with lack of some important resources in kingdom using trade(no region ever had all resources it requires -> you need to trade, but not only you, but all players, because you have somethink they need. And sometimes they need it for having stronger army but cannot attack you yet). I must agree that I like this game also for possibility to win not only by force.
I really appreciate traders as one of knights!!!
my feeling was right, we are on a complete wrong way.
this thread shows us that resources will be in KoH, but not in the way we think
http://forum.sunflowers.de/showthread.php?s=&threadid=708
frank will explain us more to it in the near future
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