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View Full Version : Dear Frujin, BSS,Sunflowers and Modders!


Laudan
24-05-2006, 10:14
I need a solution for the followings proplem:

[info]

event_id = event_religion
affect = player
reward = player
periods = late, high, early
calc_for_kingdoms = Abassids, Aleppo, Algeires, Anglia, Antioch, Aragon, Armenia, Athens, Austria, Bagdad, Bdin, Berbers, Bohemia, Bosnia, Brandenburg, Brittany, Bulgaria, Burgundy, Byzantia, Castilia, Cordoba, Cork, Croatia, Cumans, Cyprus, Damask, Danemark, Dobrudzha, England, Epir, Fatimids, France, Gelre, Genoa, Georgia, Germany, Golden Horde, Granada, Hannover, Highlands, Hungary, Ilkhanids, Ireland, Italy, Jerusalem, Karaman, Kazan, Khazars, Kiev, Latins, Leinster, Leon, Lithuania, Lombardy, Lotharingia, Lothian, Mameluks, Moldavia, Morocco, Munster, Muscovy, Naples, Navarra, Nicaea, Normandy, Norway, Novgorod, Ottomans, Pamplona, Papacy, Pechenegs, Poland, Pomerania, Portugal, Provance, Ryazan, Saloniki, Savoy, Scotland, seljuks, Serbia, Sicily, Spain, Suzdal, Sweden, Switzerland, Teuton Order, The Palatinat, Palatinat, Trebizond, Tunisia, Turnovo, Tuscany, Ukraine, Ulster, Venetia, Venice, Wales, Wallachia, Wessex, York, Zenata, Zeta, Zirid

[info]



has_realms = Kent
Kingdoms_not_exist = Armenia ;This is the Triggerpoint





add_gold = -5000





add_power = 1
add_piety = -1000




add_gold = -5000 How can i change the gold randomize?????

Who have a idea to write for this proplem a programfile ????

Angryminer
24-05-2006, 10:37
You should elaborate on the problem because I'm rather unsure what your exact problem is.
But I'll have a guess nevertheless. You propably mean that the amount of given (here: taken) money isn't exactly 5000 but some other value. My first guess would be that the actual amount depends on the total income of the nation and is measured against the % of the inflation-limit.
But if that's the case I don't see a solution for that.

Angryminer

Laudan
24-05-2006, 10:43
Ich schreibe mal auf Deutsch: Das Proplem ist das ich gerne die Goldkosten zufällig generiert haben möchte. Z.B. Zwischen 3000 und 10000. Hierzu suche ich die Lösung !

Angryminer
24-05-2006, 11:12
I'll translate for the other members:The problem is that I'd like the amount of taken gold to be generated randomly. f.e. between 3000 and 10000.But I don't think there is a solution to this. KoH doesn't generate a lot of random things and thus I don't think there's a possibility to trigger anything random from the scripts. The only thing I know in that direction would be the audiences.
German:
Ich glaube nicht, dass es für das Problem eine Lösung gibt. KoH benutzt im Allgemeinen nur weniger Zufallsereignisse und von daher glaube ich nicht, dass es möglich ist irgendwelche zufälligen Dinge aus den Scripts heraus zu verursachen. Das einzige was mir da Einfällt sind die Audienzen.

Angryminer

Doux
26-05-2006, 11:56
I agree with you Vain. I'd say that what can be randomized is hardcoded. The only scripts are for NPC movements. There's only a very small chance that KoH maybe does react to C(+(+))/Delphi/whatever randomize codes in game files, but Im not a programmer so I wouldn't know.

Apart from that - it's really optimistic to call to Frujin, BSS and Sf, but they haven't been responding for a looong time already :wink:

Elvain
26-05-2006, 12:10
I'd like to help, but my knowledge doesn't go very deep..

but I'd agree with Doux. Maybe I'd call it rather utopic than optimistic to call for Frujin's or SF's response concerning anything about KoH

Laudan
26-05-2006, 13:17
Thanks all, i think due that is all hardcoded. :sad:

Doux
27-05-2006, 19:54
(...) rather utopic (...):lol: Well said fellow.

Laudan
12-06-2006, 14:00
Hey ,,both arms inside your programm, my brain hurt too much! Hey BSS , can you find the solution that my garrison loose units..I have inside my towns six squads of crossbows and town guards. The enemy smash his troops agains my walls and i never loose garrison units. Damned! Give me a hint!! If the player loose garrison, so the player have a big proplem. Frujin, i saw that you visit sometimes this forum,,, hey come on and send to me some hints and i can repair this bug.:cheers: By the way, this game is great.:bash:

Doux
14-06-2006, 22:38
It's a hardcode bug probably..