View Full Version : Just got the game and..
I have a few questions :)
needs to be said that i havent fully read manual yet so im sorry if its explained in there..
1) Is it worth pillaging/burning down a farm or town etc in a province i plan to "own" in the near future? I noticed it takes quite a while before it gets rebuild.
2) Since the rebuilding of a burned down farm or town happens without me having to do anything, does it cost me anything?
3) whats the best way of making money? :)
Sofar as Denmark i just made a few trade pacts with a few countries and made my king a merchant and govern a city.
4) in my first try at a game i noticed my kind was very young and he had 1 star in economy iirc. but after i got a prince executed (dont ask) i started over and noticed my king was now middle ages and he had no stars in Economy i think. Atleast im 100 % sure there was a difference in all his stars.
So im guessing the my kings age and stars are random right?
5) Which Marshall skills are most important? Tactics one of them? I noticed that if i camp and fortify somewhere and an enemy army approaches that the camp will fire on the enemy. I actually managed to cut an enemy army in half. Mainly due to enemy just setting up a camp within my range and not move for quite a while. :rolleyes:
6) Which country is the best candidate for going to war against when playing Denmark? Thinking a country ill get most out of being in war against..
I know i start at war against sweden but they cant even afford to break out their marshalls from my dungeon :(
Think thats about it for now :)
kiri_hacker
01-06-2006, 15:30
Here are your answers
1.The plundering is made to steal gold ...you get around 800 and if your Marshal has a the special ability you get around 2000.Plundering is also made to scare the people of the province
2.I belive it costs you that you dont get any tribute from that place for example if you have a burned farm it doesnt give you any food anthil its rebuilded.
3.The best way of making gold is by trading...The bigger the country you trade with the more gold you get ... if your relations with their king is good that gives you even more gold.
4.Yes stars are random and your king will die...unlike knights that are not realated to the royal family theyre life is unlimited :)
5.Yes tactics is one of the most important ones... but actually it depends where you are if you are in a country close to asia you might choose anothe rskill the one that makes your army have more moral against army from diferrent religon... usually I choose "dread",and another one that makes your army stronger at night
6.It really depends but I think you should go against Germany if you want to control more land or make them you friend to get stronger economy.
O and 1 last thing this game is kinda old and there are not so many people in the internet to help but I think your gonna like that game you have much more to learn so you better get strated...:cheers:
Thx alot for the answers :)
Think ill get myself a little nap and then its time to rule Europe :biggrin:
Angryminer
01-06-2006, 17:08
Pretty much what kiri_hacker said. But I'd like to add some things:
1. When you're too weak to take a heavily defended town (marshall, garrison, bulwark, etc) you can siege the town to deplete it's food resources and then, when your own food is getting scarce, plunder their farms to get the food from them, leaving the town with tight resources. With the food from the enemy's farms you can siege again and repeat the procedure until the town surrenders.
Also pillaging helps when making demands in a peace-treaty. f.e. ou might want to get Germany into vassality without cutting it in half and dooming it to being a victim to it's neighbours. So you pillage their provinces and defeat their armies. All this will be recognized when you voice demands in the peace-treaty.
(This is a nice way of demanding to break relations with a soon-to-be enemy of you, igniting a war that will be favorable for you or forcing a royal marriage wich can be used to inherit the kingdom without loosing troops.)
2. A town itself doesn't produce much except the output of your buildings and some gold.
Most of a town's output is generated in it's villages. Food, piety, books, gold, etc. If these villages are burnt this province produces about nothing. This is a nice way to drench the the resources of a small kingdom that is heavily defended and would cost more soldiers to assault than you want to spare.
5. That depends largely on the use of your marshall. For an all round army the nightstalker skill together with dread and ballistics can be a devastating combination. The logic behind this is that the dread skill drenches the enemy's morale, the flaming arrows do so even more while the nightstalker skill allows you to attack at night (further lowering the enemy's morale) while still fighting effectively.
The tactics skill is a kind of an exploit because the AI doesn't know how to react to it.
6. Make up a plan for your kingdom. Expansion in continental europe offers the possibility for a lot of expansion, but also brings a lot of neighbours with it (which have to be managed in order to have a successful diplomacy). Scandinavia is usually an easy pick but also quite large in territory which makes the distances rather disturbing while offering only few payback (due to few provinces). The other and in my eyes best option would be the british isles. Try invading it from the north. Swiftly defeat the scottish kingdom and march against York. From there on it's merely picking provinces rather than fighting a war, though you will still have to repell some attacks. You can freely decide on the status of Ireland. It offers few advantages while creating hassle with rebellions. Forcing them into vassalage is recommanded.
So my adviced 3-points-plan:
a. Decide on how to deal with Scandinavia. Forcing vassalage on them and signing an NA-pact would be a sound strategy. Also make sure your relations with Germany aren't too bad because you'll need them to stay at least neutral for a while. Check it's friends to see who might talk Germany into a declaration of war on you in the future. If necessary, use a royal marriage to bind them for the time you need.
b. Defeat the british via Scotland and deal with Ireland as the situation allows/requires. Make sure Scandinavia is still loyal at your side. If necessary, declare war on one of it's enemies (and never militarily interact, but beware of the victim's allies) or use a royal marriage. Doing so might allow you to inherit provinces.
c. Point your view to continental europe. Normandy would be a good start for an expansion as it's close to your english provinces, which allows swift military operation. Later, after securing your continental position you might want to conquer the complete shore from Denmark to Normany.
Angryminer
Pretty much what kiri_hacker said. But I'd like to add some things:
1. When you're too weak to take a heavily defended town (marshall, garrison, bulwark, etc) you can siege the town to deplete it's food resources and then, when your own food is getting scarce, plunder their farms to get the food from them, leaving the town with tight resources. With the food from the enemy's farms you can siege again and repeat the procedure until the town surrenders.
Also pillaging helps when making demands in a peace-treaty. f.e. ou might want to get Germany into vassality without cutting it in half and dooming it to being a victim to it's neighbours. So you pillage their provinces and defeat their armies. All this will be recognized when you voice demands in the peace-treaty.
(This is a nice way of demanding to break relations with a soon-to-be enemy of you, igniting a war that will be favorable for you or forcing a royal marriage wich can be used to inherit the kingdom without loosing troops.)
2. A town itself doesn't produce much except the output of your buildings and some gold.
Most of a town's output is generated in it's villages. Food, piety, books, gold, etc. If these villages are burnt this province produces about nothing. This is a nice way to drench the the resources of a small kingdom that is heavily defended and would cost more soldiers to assault than you want to spare.
5. That depends largely on the use of your marshall. For an all round army the nightstalker skill together with dread and ballistics can be a devastating combination. The logic behind this is that the dread skill drenches the enemy's morale, the flaming arrows do so even more while the nightstalker skill allows you to attack at night (further lowering the enemy's morale) while still fighting effectively.
The tactics skill is a kind of an exploit because the AI doesn't know how to react to it.
6. Make up a plan for your kingdom. Expansion in continental europe offers the possibility for a lot of expansion, but also brings a lot of neighbours with it (which have to be managed in order to have a successful diplomacy). Scandinavia is usually an easy pick but also quite large in territory which makes the distances rather disturbing while offering only few payback (due to few provinces). The other and in my eyes best option would be the british isles. Try invading it from the north. Swiftly defeat the scottish kingdom and march against York. From there on it's merely picking provinces rather than fighting a war, though you will still have to repell some attacks. You can freely decide on the status of Ireland. It offers few advantages while creating hassle with rebellions. Forcing them into vassalage is recommanded.
So my adviced 3-points-plan:
a. Decide on how to deal with Scandinavia. Forcing vassalage on them and signing an NA-pact would be a sound strategy. Also make sure your relations with Germany aren't too bad because you'll need them to stay at least neutral for a while. Check it's friends to see who might talk Germany into a declaration of war on you in the future. If necessary, use a royal marriage to bind them for the time you need.
b. Defeat the british via Scotland and deal with Ireland as the situation allows/requires. Make sure Scandinavia is still loyal at your side. If necessary, declare war on one of it's enemies (and never militarily interact, but beware of the victim's allies) or use a royal marriage. Doing so might allow you to inherit provinces.
c. Point your view to continental europe. Normandy would be a good start for an expansion as it's close to your english provinces, which allows swift military operation. Later, after securing your continental position you might want to conquer the complete shore from Denmark to Normany.
Angryminer
Thx i'll try that however i run into a major problem.
I managed to be able to recruit Bowmen, Axemen and Vikings. But i cant seem to recruit any spearmen or mounted units.
I build a stable but cant recruit mounted units. I guessed that might be because i have no pasture.. but i dunno..
Also Spearmen which i cant seem to recruit... i built the spearmaker and as far as i can see i should be able to recruit spearmen now but i cant :(
What am i missing?
Oh and is there any way to make more or less sure that the knights i hire are not spies?
Also what are the benefits in making a country a Vassal rather than just conquer it?
On another note..
I just played a game and thou i couldent seem to recruit units like spearmen i did manage to make a fortune trading with france and spain (corb something)
Thou ofcourse my alliance with France was no worth the paper it was written on as the cancelled their alliance when i tried having them attack Normandy which declared war on me. :)
units availability is pre-defined and locked.
in political view check units filter and you'll see which units are available where.
This can't be changed by building structures.
so for more units you need to expand your territory.
btw To get mounted units (except camel riders) you need to have horses (either build stud farm or import horses from abroad)
units availability is pre-defined and locked.
in political view check units filter and you'll see which units are available where.
This can't be changed by building structures.
so for more units you need to expand your territory.
btw To get mounted units (except camel riders) you need to have horses (either build stud farm or import horses from abroad)
Ok thx alot that helped me alot. :)
So i guess my main concern atm is how to safeguard against hiring a marshall thats a spy..
Other than having a spy on guard duty is there anything else i can do?
Oh and another thing.. if you guys have a trade deal with a country and its a rather good one and then pope ask you to do a crusade against that country, what would you do? :)
Lord_Nick
02-06-2006, 05:54
I only hire royalty as members of the Royal Court, if possible. If I have to hire outside the family, I only hire Marshals. Spies, Clerics, Builders, Merchants, and Landlords can do too much damage to my kingdoms. When hiring Marshals ... I isolate them (don't give them troops) while a member of the Royal Family acts as a Spy protecting the Royal Court.
I think Vassals are totally the way to go:
-They give you 50% of their income. So if you have a trade agreement with them and a strong relationship, the trade income can be quite large (depending on their size, etc) and you get a 50% bonus on top of it.
-You can force them to attack other kingdoms or to break certains agreements.
-On the downside, if you don't cultivate your relationship and they declare independence, your Kingdom Power will plummet. I never make Alliance of NAP's with my vassals .. only Trade Agreements. If I have multiple vassals and they are fighting one another, I don't interfere unless one of them is kin.
-Try to infiltrate one or more Spies into your vassal. If they are hired as a Merchant, you can annex them.
To answer your questions about pillaging:
When I invade a province, I use a scorched earth tactic. I raze everything I can. Once I take over, I may choose to install my King as a Builder for a short while to accelerate the reconstruction program. Reconstruction time is significantly reduced if he is a 5 star Builder.
Pillaging is also a good way to eliminate enemy armies/capture enemy Marshals depending on the skills/kingdom advantages you have. Your enemy and his friends/allies will be very upset initially at your raiding, but after you kill/capture/defeat a few of his Marshals, he will be more inclined to be your vassal/agree to your terms.
Once he's your vassal, give him gifts of gold to boost your relationship and try to infiltrate him.
I only hire royalty as members of the Royal Court, if possible. If I have to hire outside the family, I only hire Marshals. Spies, Clerics, Builders, Merchants, and Landlords can do too much damage to my kingdoms. When hiring Marshals ... I isolate them (don't give them troops) while a member of the Royal Family acts as a Spy protecting the Royal Court.
I think Vassals are totally the way to go:
-They give you 50% of their income. So if you have a trade agreement with them and a strong relationship, the trade income can be quite large (depending on their size, etc) and you get a 50% bonus on top of it.
-You can force them to attack other kingdoms or to break certains agreements.
-On the downside, if you don't cultivate your relationship and they declare independence, your Kingdom Power will plummet. I never make Alliance of NAP's with my vassals .. only Trade Agreements. If I have multiple vassals and they are fighting one another, I don't interfere unless one of them is kin.
-Try to infiltrate one or more Spies into your vassal. If they are hired as a Merchant, you can annex them.
To answer your questions about pillaging:
When I invade a province, I use a scorched earth tactic. I raze everything I can. Once I take over, I may choose to install my King as a Builder for a short while to accelerate the reconstruction program. Reconstruction time is significantly reduced if he is a 5 star Builder.
Pillaging is also a good way to eliminate enemy armies/capture enemy Marshals depending on the skills/kingdom advantages you have. Your enemy and his friends/allies will be very upset initially at your raiding, but after you kill/capture/defeat a few of his Marshals, he will be more inclined to be your vassal/agree to your terms.
Once he's your vassal, give him gifts of gold to boost your relationship and try to infiltrate him.
Ok thx.
Not sure im much of a vassal type of person thou. I prefer total conquest really. But i did manage to get a vassal out of poland in a game but it was on Normal.
You say you mainly hire members of your court? By that you mean your King and princes right?
btw if you hire a marshall and isolate him with no troops then whats the point in hiring a marshall?
Also when i attack a province in the early game pillage is not that good is it?
I mean in my current game i dident get a 1000 books to educate until i got kinda far.
I had lots of money thou from making trades with a few infidels as well as france and byzantine.
Ofcourse i dident use that money the best way but thats another story. :)
Hmm ill probably find this out by just playing but since my kingdom power drops when i cancel a trade agreement and if i remember correctly also when i then declare war right after. Is there a better way to attack someone i had peace or trade with?
Also i might not been on top of things but when i raise my power and it drops then if i raise it again it will be more expensive right?
like if i had power 5 and dropped to 4 and then raise it to 5 then it would cost more. Just like if i was able to raise it to 6 or something?
Oh and according to manual or tutorial if my power drops then it slowly rise by itself to average(middle bar) but if i had power 5 and it drops to 4 will it rise to 5 by itself over time?
one last question for now..
Does the AI use spies much?
In my current game on normal in which i got to the point where alot of kings started to die of old age i never had an encounter with a spy.
I did have my future king acting as a spy and defending court but my king had no stars in espionage so im guessing my future king wouldent do his job that well since he had no spy stars either.
ok i have another question..
I educated a prince who was a merchant and doing trades with France. So he got a nice little star. But i dident notice an increase in profit from the trade.
That normal? Is it only when merchant governs a province ill notice a difference or do i have to reassign him to a trade route for the effect to kick in?
Lord_Nick
03-06-2006, 03:11
Members of my Royal Family = Kings and Princes. I just isolate the hired Marshal until I feel comfortable that he's not a spy, and then I give him troops, marching orders, etc.
Pillaging is good anytime ... it's just better when you have a skill bonus or troops that specialize in it. I'm not sure what effect pillaging upgraded provinces has.
I try to avoid getting too many Trade Agreements with others ... so that I won't have to cancel them later. You can infiltrate a Spy as a Spy who can then spread Rumours, or infiltrate a Spy as a Merchant who can cancel your Trade Agreement. Not sure what the penalties associated with those are, if any.
If the state of your kingdom is the same, going from KP +4 to +5 should roughly be the same. If you have more provinces or a variety of religions in your kingdom, the cost will increase. I'm not sure what all the factors are, to be honest with you.
I don't know about KP moving on its own ... I usually move it myself to +5 and try to keep it there.
I don't know how often Spies show up in Normal. I usually play in Hard and Spies crop up all the time. If you read the notes on other kingdoms, you will frequently see Rumours and Merchant's Reports on kingdom X having spies in kingdom Y's Royal Court.
The two factors affecting your trade income are: the strength of your relationship and how many stars your merchant has. You "should" see income increase with every star. A good way to increase trade income with another kingdom, as well as impove your relationship with them, is to give them gifts of gold. The best time to do that is when your income is being eaten by inflation, assuming there's no better use for it.
Members of my Royal Family = Kings and Princes. I just isolate the hired Marshal until I feel comfortable that he's not a spy, and then I give him troops, marching orders, etc.
Pillaging is good anytime ... it's just better when you have a skill bonus or troops that specialize in it. I'm not sure what effect pillaging upgraded provinces has.
I try to avoid getting too many Trade Agreements with others ... so that I won't have to cancel them later. You can infiltrate a Spy as a Spy who can then spread Rumours, or infiltrate a Spy as a Merchant who can cancel your Trade Agreement. Not sure what the penalties associated with those are, if any.
If the state of your kingdom is the same, going from KP +4 to +5 should roughly be the same. If you have more provinces or a variety of religions in your kingdom, the cost will increase. I'm not sure what all the factors are, to be honest with you.
I don't know about KP moving on its own ... I usually move it myself to +5 and try to keep it there.
I don't know how often Spies show up in Normal. I usually play in Hard and Spies crop up all the time. If you read the notes on other kingdoms, you will frequently see Rumours and Merchant's Reports on kingdom X having spies in kingdom Y's Royal Court.
The two factors affecting your trade income are: the strength of your relationship and how many stars your merchant has. You "should" see income increase with every star. A good way to increase trade income with another kingdom, as well as impove your relationship with them, is to give them gifts of gold. The best time to do that is when your income is being eaten by inflation, assuming there's no better use for it.
ok thx.
I think when i played around some more ill play on Hard since despite me being bad at this game i gotten pretty "far" without to many problems.
How long do you keep a marshall isolated?
also how sure can i be that the first knight i hire when game starts wont be a spy?
I mean i pause the game like the instants game starts for instance.
kiri_hacker
03-06-2006, 11:19
Well the first knight that you start with is never a spy his the closest person to the king and you can always trust him so dont worry about him being a spy he will never betray you.....one more thing i dont know if somebody told you that but you can use a cheat to show you the spys press enter and type "showspies"
Well the first knight that you start with is never a spy his the closest person to the king and you can always trust him so dont worry about him being a spy he will never betray you.....one more thing i dont know if somebody told you that but you can use a cheat to show you the spys press enter and type "showspies"
ok thx.
I meant the first knight i could hire thou.
When game starts a pause right away and spend my starting cash on a knight
So with denmark i end up with my king, 2 princes, my starting knight and the new knight :)
But would that new knight be trustworthy since i hired him as soon as game starts?
Lord_Nick
04-06-2006, 22:46
Once I realize that my King won't have any legitimate heirs, and there is no one else in my Royal Court to pass the crown to I do the following things:
-If my troops have experience points, I put them in garrisons and camp the untrained troops. Siege equipment gets camped as well.
-The King is set to a Spy, and I educate him as much as possible.
-Hire one Marshal and garrison him in a village where it's easy to kill him if need be. ... close to other military provinces.
-Keep educating my King and wait ...
-I try to avoid using military force but if I have to, I use the hired Marshal and keep my King as a Spy.
-If the King uncovers the Marshal as a Spy, I keep him in the dungeon and hire a new Marshal, and start the process over again.
-The process ends when my King dies and the crown passes to the new Marshal.
-Hopefully he is not a Spy, since he could hand over my entire empire to another kingdom.
I never trust the Marshal that is given to me at the start ... it's happened to me twice so far (once as Sicily and once as the Golden Horde) where that Marshal either made my troops revolt or was mysteriously influenced by foreign powers to declare war/make peace with neighbouring kingdoms. The kingdom that funded the espionage was usually the one I had just married a Prince to. They must have bribed my Marshal somehow and made him act against his kingdom.
Once I realize that my King won't have any legitimate heirs, and there is no one else in my Royal Court to pass the crown to I do the following things:
-If my troops have experience points, I put them in garrisons and camp the untrained troops. Siege equipment gets camped as well.
-The King is set to a Spy, and I educate him as much as possible.
-Hire one Marshal and garrison him in a village where it's easy to kill him if need be. ... close to other military provinces.
-Keep educating my King and wait ...
-I try to avoid using military force but if I have to, I use the hired Marshal and keep my King as a Spy.
-If the King uncovers the Marshal as a Spy, I keep him in the dungeon and hire a new Marshal, and start the process over again.
-The process ends when my King dies and the crown passes to the new Marshal.
-Hopefully he is not a Spy, since he could hand over my entire empire to another kingdom.
I never trust the Marshal that is given to me at the start ... it's happened to me twice so far (once as Sicily and once as the Golden Horde) where that Marshal either made my troops revolt or was mysteriously influnced by foreign powers to declare war/make peace with neighbouring kingdoms. The kingdom that funded the espionage was usually the one I had just married a Prince to. They must have bribed my Marshal somehow and made him act against his kingdom.
why educate the king?
When he dies hes gone right? so wont it be a waste?
oh and about camping units.. i read that i could have a member of royal family as marshal and camp his units and then recall him and then order him to go somewhere else. And then if something happend where i camped his units i could send him there and he would be able to get those units back without having to buy them again..
I cant get that to work. Infact i cant even hire them.
It say what mercenary camps say that i need to move a marshal to there but nothing happens.
I can hire normal mercenarys i think but not those i camped myself.
Guess that was fixed after that tip was posted or something..
oh and btw i just had a great game going as Scotland. Well atleast it went well until my second King died. Then i had revolt in 7 provinces despite each and everyone having a -% in chance of revolt.
I realized it must be because king died but how on earth would i be able to counter all that revolt?
I dont want my provinces completely destroyed.
Theres no way i can reach those provinces in time with 3 marshal.
So i decided to load as i had saved few minutes before king died.
This time i got 7 revolts again but not only that, but the 2 princes that dident get to be new king revolted too.
How do i prevent that from happening?
I thought my princes where completely loyal and all that.
And because i thought i could trust my princes more than the marshals i had 1 of the princes being a marshal with my best army and all that..
So how do i prevent all or several of my provinces from revolting when king dies?
How do i prevent my princes from revolting when king dies?
And about wars.. do i understand it right that i need to keep my wars short and then make peace for a while and then make war again?
because before king died i had some 1% to 12% revolt chance provinces.
I then made peace and they all turned into 0 % to - 10+% before king died.
kiri_hacker
05-06-2006, 17:49
Just one thing will help and thats practise,practise and more practise in time you will learn everything you just have to figure out some stuff by yourslef:cheers:
Lord_Nick
06-06-2006, 03:44
I educate my King so that he'll have a higher probability of identifying foreign spies. If I'm in the situation where I'm hiring Marshals, the only person in my Royal Court is my King, so I'll spend the books on him.
You have to bring your King/Prince right up to the encamped units in order for him to hire them, just like when you hire any other mercenary units. There will be no cost for you though.
When your King dies, you get a -10 hit in the rebellion risk in each province. If your population has nostalgia (up to -10) or is exhausted by war (up to -20) or has high taxes (-5), this will lead to revolts. Counters for this are:
- reduce taxes to zero (10 point swing),
- adopt populations (up to 10 point swing),
- convert populations (up to 5 pt swing),
- make peace with eveyone (up to 20 pt swing),
- arrange a Royal Wedding (10 pt swing)
- have a Royal child
Easiest ones to control are your taxes and adopting populations (assuming you have the books).
I don't know what happened with your Princes revolting, but it sounds like you selected the middle or youngest Prince to inherit the crown. If I think I'd rather have my 2nd or 3rd Prince rule, I send the eldest Prince(s) to fight rebels single-handedly in foreign lands. The Rebels will kill him, I'll get a small hit to my popularity, and the Prince I prefer will inherit the kingdom with no revolts.
You can be at war continuously as long as you have mechanisms in place to handle the war exhaustion: high KP, no taxes, inns & hostels and the related Kingdom Advantage, Marshals to suppress rebellions, and Clerics to adopt and convert new provinces. Alternatively, you can make peace with everyone momentarily to reset the war exhaustion to zero, and then go right back to war.
...
When your King dies, you get a -10 hit in the rebellion risk in each province. If your population has nostalgia (up to -10) or is exhausted by war (up to -20) or has high taxes (-5), this will lead to revolts. Counters for this are:
- reduce taxes to zero (10 point swing),....
You're right, yes.
But please let me add: The best "counter" are more walls :wink:
Even the rebellion army has a level 10, they do not attack your town or loose if they will attack (if the defnsive of your town is developd much enough :smile: )
ok thx.
I figured your educated king to make him a better spy but just thought it might be a waste as he will die sometime. But guess it all depends on my income in books and how old king is to begin with..
Im going to try accessing those units i camped again. Maybe i did something wrong or maybe it was something else i dunno.. :)
about my princes revolting.. i chose my second or third prince to be king because i liked his skills better so maybe that was the problem.
Oh and i dident adopt the people in the provinces i conquered (havent figured out how yet) so that might also be why i had that much revolt when king dies.
About the books.. in my game i own england and 4 provinces on the European mainland but my book income is not that great really. Think its +5
So i cant really educate alot.
But im learning.. i need to do some planning at the beginning of the game similar to playing Hoi2 :)
Anyway.. ill go try and see if i can get my camped units back and let you know if i can :)
Edit: I think i couldent get my camped units back because i made fortified camps. I tried and couldent get them from a fortified camp and then tried a normal camp and it worked :)
And i found out how to adopt people too :)
Lord_Nick
06-06-2006, 13:10
Kausten,
I'm glad you figured those things out.
Frieden,
When Rebels and Loyalists pop up in my provinces, I try to kill them as fast as possible to avoid my villages being pillaged, or them gaining enough experience to assault my towns.
Just thinking about your comment about walls being the best counter. Let's compare the cost of building walls against a policy of No Taxes and Adoption:
Say you had a 7-province kingdom and an income of say 100 gold every 5 seconds at Double Taxes. (Is 100 gold roughly accurate?)
-To give each province a Palisade would cost 28,000 gold (7 x 4 K), a Stone Wall would cost another 35 K, and a Bulwark another 56 K for a total of 119,000 gold (ignoring crashing costs). Say you only needed those upgrades in half your kingdom, so let's cut the figure in half to ~60 K. Wall upgrades also take an very long time to complete if you don't have the gold to crash the construction schedule.
-Now for the opportunity cost of lost Taxes ... say you have to reduce your Taxes to Zero for 5 minutes, and Normal for another 5 min. You would normally make 1,200 gold/minute or 12 K gold in 10 minutes. With the tax reduction, you only make 3 K gold in 10 minutes (50 gold/tick * 12 * 5 min), for an opportunity cost of 9 K gold (12 K normally - 3 K due to tax reduction).
-Now let's look look at the cost of adoption. You would need to at least build a Church in each province at a cost of 3 K each, for a total of 21 K. Add the initial cost of a Cleric (1 K), and upkeep of 7.2 K for an hour (10 gold/tick * 12 * 60), for a total of 29.2 K
So if you compare the cost of walls at ~60 K, to the cost of a policy of lowered taxes and adoption at ~38.2 K (9 K + 29.2 K), it appears the latter policy is less expensive to implement, avoids the risk of having villages pillaged and towns assaulted, and takes less time to implement.
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