View Full Version : Flanking
In battle, do your troops recieve bonuses if they flank an enemy regiment?
for example if a cavalry unit attacks some infantry in the rear, do they have an advantage?
Also, is keeping reserves worth it, or should you just commit all to battle as soon as you see the enemy?
Angryminer
17-03-2004, 18:07
Reserves are surely a good idea, because for example your archers carry a limited amount of ammo, so you might want to keep them back until you can really wreak havoc with them (no, I don't mean the forum-member Havoc :D ).
And because morale is rare you will try to keep your other squads out of fighting until it is really necessary because their morale drops with every lost man (within line-of-sight).
I can't say anything about bonuses, because I'm not a dev, but of course it's smart to attack a line-formation of soldiers from the side, because your soldiers will then only face few enemies at a time so you can slice them one-by-one.
If I wrote something stupid, please tell me so ;) .
[ I'm not sure about that 'morale-drops-with-every-lost-man-in-LoS'-thing ]
Angryminer
I don't think that they have included an attack bonus when flanking the enemy - though i would like to see it also.
I think that one will only find a feature like that in tactical wargames - unfortunatly !
first we have to ask what "bouns" do you expect? i think when you are able to attack the enemy on the flank, it will be easier to defeat him, instead when you attack him frontal.
hulkster225
18-03-2004, 02:48
there definitely should be some sort of bonus when attacking from the rear or flank it would add a lot of depth and strategy to battles.
Originally posted by Angryminer
you might want to keep them back until you can really wreak havoc with them (no, I don't mean the forum-member Havoc :D ).
Angryminer
Well thats what im all about.:go: :go: :go:
i think that if u flank then u will get like a couple of extra hits on the enemy befor they turn around and hit u
hulkster225
18-03-2004, 05:24
yea i guess it could work that way too, but I would still rather have some kind of bonus.
Angryminer
18-03-2004, 16:45
Well, a normal soldier can turn around in a second, so you won't be able to strike the enemy before he hits you by attacking him from the back. (Remember: Charging Cavalry is NOT silent ;) )
So the attacked soldiers should stop walking, thus brake formation and thus lower the squad's morale, which effectively gives your cavalrymen a "bonus".
Oh, if the devs don't have that in:
When my troops are able to split an enemy-squad's formation the splitted squad should suffer a big morale-loss.
Angryminer
Jarlabanke
18-03-2004, 17:05
A regiment that charged in the back may hasn't always got the chance to regroup in to a favourable formation and should suffer a severe penalty to their defense capabilities.
i'll agree those of you who suggest that the attacker gets either an attack bonus or the defenders suffer a loss of morale.
In any case i think that the attacker should get some sort of an advantage if he manage to outflank or is able to attack the enemy from the rear.
An idea: The loss of morale should in some cases only be temperaly and at other times permanent - this could give the devs more options, like level 4 troops don't suffer loses in morale as much as level 1 troops.
Any comments on this idea ?
greywulf
19-03-2004, 03:33
Originally posted by Henrik
In any case i think that the attacker should get some sort of an advantage if he manage to outflank or is able to attack the enemy from the rear.
An idea: The loss of morale should in some cases only be temperaly and at other times permanent - this could give the devs more options, like level 4 troops don't suffer loses in morale as much as level 1 troops.
I agree. Veterans could form up quickly into whatever formation they believed would protect their flanks and rear when they saw someone charging. The seargent would tell the rear to form up to defend the rear.
The less battle experienced would either panic when they saw someone charging their rear or would not have enough training to form up quickly enough to stop the charging enemy.
Originally posted by greywulf
I agree. Veterans could form up quickly into whatever formation they believed would protect their flanks and rear when they saw someone charging. The seargent would tell the rear to form up to defend the rear.
The less battle experienced would either panic when they saw someone charging their rear or would not have enough training to form up quickly enough to stop the charging enemy.
I'm totally with your suggestion greywulf - I particulary like the nice little detail in the second paragraph coz, i really think that this is very realistic indeed.
hulkster225
19-03-2004, 17:53
yea thats a great idea, its actually better than just an attack bonus, it a lot more realistic.
Originally posted by greywulf
I agree. Veterans could form up quickly into whatever formation they believed would protect their flanks and rear when they saw someone charging. The seargent would tell the rear to form up to defend the rear.
The less battle experienced would either panic when they saw someone charging their rear or would not have enough training to form up quickly enough to stop the charging enemy.
and all this happens automaticly, of course ;)
i bet the next will complain that you should give any orders yourself. and even if you ment its not automatic, i fear to lose the overview of the battle. and remember: there are pikeman that are good against cavalry.
and then its still the question if all your troops can "lvl up"?
Originally posted by rado907
In battle, do your troops recieve bonuses if they flank an enemy regiment?
for example if a cavalry unit attacks some infantry in the rear, do they have an advantage?
Also, is keeping reserves worth it, or should you just commit all to battle as soon as you see the enemy?
Very good question. Unfortunately, since the battles are STILL under development we can't reveal much right now. Please, give us more time to complete the fighing system and to become satisfied of it by ourselves and we will definitely explain all of it.
Originally posted by Frujin
Very good question. Unfortunately, since the battles are STILL under development we can't reveal much right now. Please, give us more time to complete the fighing system and to become satisfied of it by ourselves and we will definitely explain all of it.
no doubt about it, frujin! i know you and your team is doing the best possible ;) :cheers:
Originally posted by Frujin
Very good question. Unfortunately, since the battles are STILL under development we can't reveal much right now. Please, give us more time to complete the fighing system and to become satisfied of it by ourselves and we will definitely explain all of it.
That's really nice to know Frujin, coz this means that we may influence the way battles are fought by discussing the small details :)
So to the rest of ya....NOW is the time to come up with all your thoughts concerning how to do battles !
Let's "flood" this thread :D
But please, think about your suggestions and wtight only the constructive ones.
vBulletin v3.5.4, Copyright ©2000-2007, Jelsoft Enterprises Ltd.