Dobber
04-07-2006, 23:35
Here are some details I found:
Graphic:
the game is completely in 3D now
an own engine has been programmed for the game
infinite zooming in/out and turning is possible
during the process of game development, the colours
have been changed. They're now more realistic than on the
first screens
distant objects are blurred as in real life
System requirements subject to change:
2,2 GHz CPU
512 MB RAM
64 MB 3D card able to handle shader 1 effects
Menues:
the menues are not permanently visible anymore
and adjustable respectively
more options and menues will pop up as the game goes on
Gameplay:
the island world will be similarly big as in 1602 / 1503
it's not further specified yet - the island world in 1602 was
considerably smaller than in 1503
only two climes as in 1602 (northern and southern) but with a distinct
fauna and flora
fog-of-war (blackened map as in the AOE series)
predefined spots to build your first branch office, indicated
by beaches. There will be several at each island. No island will have
just one of those spots
the scout is abolished. The ship explores the island again as in
1602
when the first branch office(first shoreline warehouse) was built the goods are unloaded
automatically from the ship to it
carriers can be called to empty single storages at a factory now
appart from the material needs, there's community spirit now that has
to be strengthened (by building certain objects buildings (?))
money will be made by collecting taxes again
I hope this helps shed a little light on the game.
Graphic:
the game is completely in 3D now
an own engine has been programmed for the game
infinite zooming in/out and turning is possible
during the process of game development, the colours
have been changed. They're now more realistic than on the
first screens
distant objects are blurred as in real life
System requirements subject to change:
2,2 GHz CPU
512 MB RAM
64 MB 3D card able to handle shader 1 effects
Menues:
the menues are not permanently visible anymore
and adjustable respectively
more options and menues will pop up as the game goes on
Gameplay:
the island world will be similarly big as in 1602 / 1503
it's not further specified yet - the island world in 1602 was
considerably smaller than in 1503
only two climes as in 1602 (northern and southern) but with a distinct
fauna and flora
fog-of-war (blackened map as in the AOE series)
predefined spots to build your first branch office, indicated
by beaches. There will be several at each island. No island will have
just one of those spots
the scout is abolished. The ship explores the island again as in
1602
when the first branch office(first shoreline warehouse) was built the goods are unloaded
automatically from the ship to it
carriers can be called to empty single storages at a factory now
appart from the material needs, there's community spirit now that has
to be strengthened (by building certain objects buildings (?))
money will be made by collecting taxes again
I hope this helps shed a little light on the game.