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View Full Version : A little info gathered from posts made elsewhere!


Dobber
04-07-2006, 23:35
Here are some details I found:

Graphic:

the game is completely in 3D now

an own engine has been programmed for the game

infinite zooming in/out and turning is possible

during the process of game development, the colours
have been changed. They're now more realistic than on the
first screens

distant objects are blurred as in real life


System requirements subject to change:

2,2 GHz CPU

512 MB RAM

64 MB 3D card able to handle shader 1 effects


Menues:

the menues are not permanently visible anymore
and adjustable respectively

more options and menues will pop up as the game goes on


Gameplay:

the island world will be similarly big as in 1602 / 1503
it's not further specified yet - the island world in 1602 was
considerably smaller than in 1503

only two climes as in 1602 (northern and southern) but with a distinct
fauna and flora

fog-of-war (blackened map as in the AOE series)

predefined spots to build your first branch office, indicated
by beaches. There will be several at each island. No island will have
just one of those spots

the scout is abolished. The ship explores the island again as in
1602

when the first branch office(first shoreline warehouse) was built the goods are unloaded
automatically from the ship to it

carriers can be called to empty single storages at a factory now

appart from the material needs, there's community spirit now that has
to be strengthened (by building certain objects buildings (?))

money will be made by collecting taxes again



I hope this helps shed a little light on the game.

annokrat
04-07-2006, 23:52
"appart from the material needs, there's community spirit now that has
to be strengthened (by building certain objects buildings (?))"

community spirit will be satisfied by building a center of village/city(the place with the big statue, shown in e3-trailer).

annokrat