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7.9.1 Introduction
7.9.2 Strategy overview

7.9.1 Introduction

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7.9.2 Strategy overview

This is a somewhat harder version of Many Small Islands (see above). The map is characterised by a lack of large islands suitable for city building. In addition, mineral deposits are rarer, pirates are active, and the population objective is far higher.

I do not think it is possible to fit enough Pioneer housing (375 houses) on the map (although having said that I expect someone to prove me wrong - it will certainly be very tight). There is no Marble, so Merchant housing can not be reached. This leaves a choice between reaching the objective primarily with Settler housing (200 total) or Citizen housing (~110 total), or some combination of the two. On some islands, one can profitably build enough houses around the facilities Settlers need. This inevitably means shipping in Cloth and Alcohol from other production islands. Attempt to fit 360 Settlers into one city to allow Hop based Alcohol production. Cloth production will always be space inefficient using Sheep Farms. One of the main benefits to developing some Citizens is the ability to access buildings such as Cotton Plantations. The disadvantage to Citizens is the level of support infrastructure they require - both large items such as Churches on their island, plus some level of Spice/Tobacco/Salt provision. Consider using Fishermen to provide Food - expensive to operate, but require little land to build.

Pirates should be far more annoying than they are. The scenario forces you to ship almost everything between islands, but pirates are rarely effective in disrupting this trade. Ultimately, the main benefit of destroying their colony is not to prevent piracy, but to claim the land it occupies (it is one of the larger islands available).