This table shows the requirements to construct and operate buildings, what buildings produce, and what stock level of produced items they can hold. It is based on data found at http://www.anno1602.de/ , with a few changes and additions. Thanks to Mark Watson for alerting me to an earlier error. Operating costs are expressed as Active/Passive, except where both values are the same, where only one figure is given. Population requirements can be exceeded (for example, 100 Citizens will meet any requirement that states 100 Settlers; but 100 Pioneers will not meet this requirement) and the required population must be on at least one island (if you need 200 Citizens, 100 on one island and 100 on another is not sufficient).

Housing Requirements
Housing TypeTo BuildInhabitantsFull requirements for next level
WoodBricksTools
Pioneers31-2Cloth, Chapel, Market place.
Settlers312-6Tobacco or Spices, Alcohol, Tavern, School.
Citizens2626-15Cocoa, Church, Public baths.
Merchants39315-25Jewellery, Clothes, College, Theatre.
Aristocrats312325-40
Building Requirements
BuildingTo BuildOperating CostStockProduction
Population RequirementWoodBricksToolsPrice
Public Buildings
Arch of Triumph(Requires defeat of an opponent)
Cathedral2500 Aristo257025750090(Religion)
Chapel521005(Religion)
Church150 Citizen7257160050(Religion)
College250 Merchant519675060(Education)
Doctor50 Citizens49445030(Health)
Fire dept.15 Settlers5315015(Fire fighting)
Gallows100 Citizen2110020(Crime)
Market place1042001010(Sales and collection)
Monument200 Citizen(Requires 30 minutes of satisfaction)
Ornament250 Merchant15
Palace1500 Aristo205015500040
Public bath210 Citizen5196120060(Hygiene)
School100 Settler49449030(Education)
Tavern50 Settlers46325015(Leisure)
Theatre300 Merchant5192120080(Leisure)
Farms (all farms require appropriate fields/resources in their service area)
Cattle farm30 Pioneers411005/04Cattle
Cocoa plantan.200 Citizen38230035/156Cocoa
Cotton plantn.200 Citizen36220025/109Wool
Forester lodge2505/010Wood
Grain farm75 Settlers521005/06Grain
Hunter's lodge22505/03Food
Sheep farm422005/08Wool
Spice farm75 Settlers38230035/154Spices
Sugarcane plt.40 Settlers38230025/106Sugarcane
Tobacco plntn.40 Settlers38230035/156Tobacco
Winery40 Settlers38230035/156Liquor
Field (all)5
Workshops
Bakery75 Settlers621505/042xFlour => Food
Butcher30 Pioneers41031505/042xCattle => Food
Cannon foundry400 Citizen515675060/254Wood + Iron => Cannon
Goldsmith250 Merchant2107150045/2042xGold => 4xJewellery
Gunsmith400 Merchant410960045/204Wood + 2xIron => Muskets
Ore refinery120 Settler14320025/105Wood + Iron ore => Iron
Rum distillery40 Settlers25320025/742xSugarcane => Liquor
Stonemason15 Settlers551005/08Bricks
Swordmaker200 Settler410545030/144Iron => Swords
Tobacco prodn.40 Settlers25320020/1042xTobacco => Tobacco Pdts
Tool smithy100 Settler25315025/104Iron => 2xTools
Taylor200 Citizen62315010/54Cloth => Clothes
Water mill***75 Settlers631005/062xGrain => Flour
Weaving hut6320010/542xWool => Cloth
Weaving mill75 Settlers37420020/1042xWool => Cloth
Windmill75 Settlers631005/062xGrain => Flour
Mines
Deep iron mine450 Citizen30715180060/204Ore
Gold mine150 Citizen20510100060/204Gold
Iron mine120 Settler20510100060/204Ore
Quarry15 Settlers261500(Used by Stonemason)
Water Related
Fisher's hut531005/04Food
Large shipyard500 Merchant2563102800150/30(Ship building)
Pier2150
Small shipyard120 Settler12381100100/20(Ship building)
Warehouse I631001530(Storage and collection)
Warehouse II30 Settlers731801550(Storage and collection)
Warehouse III100 Citizen4642501575(Storage and collection)
Warehouse IV250 Merchant410525015100(Storage and collection)
Military
Castle200 Settler310460055(3 soldiers trained)
City gate200 Settler425
Fort600 Aristoc825122500130(8 soldiers trained)
Gate200 Settler315
Large castle400 Merchant5188130090(5 soldiers trained)
Palisade30 Settlers210
Wall200 Settler218
Watchtower200 Settler1623005(Also requires 2 Cannon)
Wooden gate30 Settlers212
Wood watchtowe200 Settler722005(Also requires 2 Cannon)
Roads
Dirt road5
Square I200 Settler15
Square II250 Merchant15
Square III250 Merchant15
Stone bridge15 Settlers215
Stone road15 Settlers15
Woodern bridge210

Note: *** = NINA only.

The following table shows the size (in squares) and coverage/service area (square radius) of each building.

Building Size and Coverage
BuildingCoverageSize
Houses (all)2x2
Public Buildings
Arch of Triumph1x3
Cathedral226x4
Chapel82x1
Church204x3
College143x3
Doctor162x2
Fire dept.152x2
Gallows161x1
Market place154x3
Monument1x1
Ornament1x1
Palace5x7
Public bath194x3
School122x2
Tavern11-123x2
Theatre193x3
Farms
Cattle farm22x2
Cocoa plantan.22x2
Cotton plantn.22x2
Forester's hut32x2
Grain farm12x2
Hunter's lodge81x1
Sheep farm32x2
Spice planatn.22x2
Sugarcane plt.22x2
Tobacco plntn.22x2
Winery22x2
Workshops
Bakery152x2
Butcher102x2
Cannon foundry153x3
Goldsmith122x2
Gunsmith152x2
Ore refinery102x2
Rum distillery122x2
Stonemason72x2
Swordsmith152x2
Tobacco prodn.122x2
Tool smithy152x2
Taylor152x2
Water mill***10?2x2
Weaving hut152x2
Weaving mill152x2
Windmill102x2
Water Related
Fisher's hut61x1
Large shipyard174x4
Small shipyard133x3
Warehouse I16/62x3
Warehouse II16/62x3
Warehouse III16/62x3
Warehouse IV16/62x3
Military
Castle152x2
Fort155x5
Large castle153x3
Watchtower81x1
Wood watchtowe81x1

The final list in this appendix shows what new buildings can be constructed at different population levels (this repeats information contained in the first table):

Buildings by Population Level
PrerequisiteNew Building
NoneWarehouse I, House, Market place, Chapel, Dirt road, Wooden bridge, Dock, Fishers' hut, Forester's hut, Hunting lodge, Sheep farm, Weaving hut.
30 PioneersCattle farm, Butcher.
15 SettlersFire department, Quarry, Stonemason, Cobblestone street, Stone bridge.
30 SettlersWarehouse II, Palisade, Wooden gate.
40 SettlersWinery, Sugarcane plantation, Distillery, Tobacco plantation, Tobacco products, Spice plantation.
50 SettlersTavern.
75 SettlersGrain farm, Windmill, Bakery.
100 SettlersTool maker, School.
120 SettlersIron mine, Ore smelter, Small shipyard.
200 SettlersSword smith, Castle, Wall, Gate, Watchtower, City gate, Wooden watchtower, Square I.
50 CitizensDoctor.
100 CitizensWarehouse III, Gallows.
150 CitizensChurch, Gold mine.
200 CitizensCotton plantation, Weaving mill, Tailor, Cocoa plantation.
210 CitizensPublic bath.
250 MerchantsCollege, Goldsmith, Square II, Square III, Ornamental tree, Warehouse IV.
300 MerchantsTheatre, Cannon foundry.
400 MerchantsDeep iron mine, Gunsmith, Large castle.
500 MerchantsLarge shipyard.
600 AristocratsFort.
1500 AristocratsPalace.
2500 AristocratsCathedral.