This section is based on Charlie's ( http://www.anno-zone.de/Charlie/index.html ) calculations and observations of what determines the final score. It has been included here for the benefit of non-German speakers.

Villages and Cities

This score is not fully understood. Known factors are:

Charlie's experiments on a 12,000 population Aristocrat city, on a huge island, reveal the nature of the relationship between score and population. Below around 10,000 people, every additional house adds more to the score than the house before. After around 10,000 people, every additional house starts to add less to the score.

Final Score and Population
PopulationScoreChange
1,000615615
2,0001,7771,162
3,0003,2031,426
4,0005,0041,801
5,0006,6941,690
6,0008,6681,974
7,00010,7482,080
8,00013,6552,907
9,00019,4915,836
10,00025,5966,105
11,00029,8604,264
12,00034,2464,386

Subjects

Score is for population in houses only. From GameStar July 1998. Score per 100 inhabitants:

Satisfaction

The satisfaction score is based on the number of statues one has, shown for the first seven statues below. Each additional statue raises the score but the amount shown. Charlie notes that after 48 statues, when the additional score per statue is almost zero, subsequent statues start to be awarded based on the original pattern (that in the table below).

Statues
Statue NumberScore
1700
2600
3400
4400
5300
6300
7270

Dread Pirate Terry's account (presumably based on the US version) differs from this: "The value of each of your monuments (satisfaction points) errodes very slowly as the game goes on but never all the way to zero. I think the game designers use this as a way to reward you if you solve a scenario quickly. Early in the game your first monument might be worth 500 satisfaction points. If you never get another you'll notice your satisfaction points after a while will be 499, 498, 497 and so on."

Cash Balance

Neferankh writes: "There is a limit on the amount of gold for which you get points. I think that it is 10,000,000 gold. After that point, you do not get any additional points for it."

Cash
Cash Balance AboveScore
50,0001,000
100,0001,500
250,0002,000
500,0002,500
1,000,0003,000
5,000,0004,000
10,000,0005,000

Islands Settled

Approximately: Squares under your control / 5 = Score. Maximum value unlikely to exceed 6000.

Soldiers

Each unit you destroy of your opponent gives you score. Each unit they destroy of your forces counts against that score. The maximum score possible is 10,000. The approximate relationship between units destroyed and score is thus:

Soldiers
UnitsScore
501,000
1002,000
2003,000
3004,000
4005,000
5506,000
7007,000
8008,000
9009,000
1,00010,000

Frieden notes: "In statistics: plus one soldier for each native [killed]."

Ships

Each ship of your opponent you destroy gives you score. The maximum possible score is 10,000. The relationship is thus:

Ships
ShipsScore
201,000
402,000
803,000
1204,000
1605,000
2206,000
2807,000
3208,000
3609,000
40010,000

Enemies Conquered

Score 1500 per opponent defeated.

Mission Bonus

The mission bonus normally increases the score by 100%. This only applies to scenarios, not continuous play.