Flo
04-11-2006, 10:53
This is more or less a short summary of the original thread made by deejoo in the german forum:
http://forum.sunflowers.de/showthread.php?t=12232
==========
After building your warehouse (my proposal: sail to the west or north-west), you should build 3 lumberjacks, to have enough wood. And then you should build 2 or 3 marketplaces to get more space for your village.
After this, you may start buying tools. Let's say up to 40 or 50 tons in your warehouse. (additionally you also could save some of the tools in your ship)
Now check, if the lumberjack's production is 100%. If not, use the watering can symbol.
Now you can go on building 2 fisherman huts (or 1 fisherman and 1 hunter), they sould produce enough food for the first pioneers.
http://img136.imageshack.us/img136/6576/bild1tu1.th.jpg (http://img136.imageshack.us/my.php?image=bild1tu1.jpg)
Now you can build the town center. Try to build it in almost the middle of your Island, to have more space around it for houses.
After this, you should build 40-45 pioneer houses around the town center. But one of it's side should be free for public buildings, like a church or theatre.
Now build 2 sheep farms and 1 weaver's hut.
When you get the first clothes, you should ckeck you taxes. If the pioneers are happy, raise the taxes to the light green/orange border. But keep it light green.
As in the picture, you should now have a positiv bilance.
http://img136.imageshack.us/img136/986/bild2gn8.th.jpg (http://img136.imageshack.us/my.php?image=bild2gn8.jpg)
You should now lock the building materials. Because if you do so, you decide, if the pioneers become settlers or not. And you have the control about your tools, which is especially at the beginning very a big advantage.
After doing this, build 2 little churches (if they are not enough for all houses build 3 of them).
Now reduce the taxes into the darkgreen area (but not to much, just that they are dark green). After a short time, there should appear green arrows on your houses.
Upgrade 10 houses to settlers and set the taxes (of the pioneers) back to the border between lightgreen/orange. Look also for the taxes of your settlers and do the same (you don't want to waste money).
Now you have to build again 2 sheep farms and 1 weaver's hut to have enough clothes for all of your people.
Maybe you have to build a further town center.
Now build 1 clay pit and 1 or 2 brick factories.
When you get the first brick, build 2 cattle farms and one butcher. And look, if the production of the farms is 100%.
Now you have a bit time to explore the map and do some of the trade assignemts. (you should do these: money for doing almost nothing)
You should also look into your warehouse and have a look at your goods. (especially food and clothes)
The little arrows give you a tendency of the goods.
But be careful with the arrows. You should understand them right.
e.g.: Don't sorrow for the tendency of your tools. You still buy them, so the tendency is not really correct. Also when you transport goods with your ship, the tendency is not really corrext.
example for the arrows
http://img136.imageshack.us/img136/756/bild4to5.th.jpg (http://img136.imageshack.us/my.php?image=bild4to5.jpg)
As soon as food and clothes are increasing in your warehouse, lower the taxes and upgrade 14 houses to settlers (alltogether you should have now 24 houses with settlers). After doing this, set the taxes (of the pioneers) back to the light green/orange border.
Now build 1 or 2 schools and look for your taxes. Now start the research in the school.
If you need a fire department, depends on the options of your game.
Now you can build the tool production chain.
But before doing this, you should build 2 hops farms and 1 brewery. This helps to let the settlers pay higher taxes. And of course, look if the farms produce 100%.
Now it's possible to upgrade your marketplaces. But for the beginning just upgrade those, which have to fetch more than one or two goods.
Have again a look into your warehouse. As you can see, food and clothes are still increasing. So upgrade all the other houses to settlers.
When you get the first alcohol, look for your taxes and raise them.
Now you should build the tool production chain and stop buying tools in your warehouse.
Look again after the tendency in your warehouse. As you can see, you need more alcohol, so build again 2 hops farms and one brewery.
And also some more houses and let them upgrade to settlers, to get more money.
Also sell all the goods you have to much. Except the tools :wink:
To get citizens, you have to look for an island with tobacco. Build 4 plantations and 2 tobacco manufactorys. Now create a trading route and let your ship set sail.
When you get the first tons, raise the taxes.
But before upgrading the houses, you have to build 2 cattle farms and 1 butcher.
And now, you get the first citizens. Upgrade 13 houses. And after this, set the taxes for the settlers back to the light green/orange border.
Now it's possible to build real streets, which let your pushcart drive much faster.
If you want, you could now build one big church, instead of the two little ones. This safes some space and a bit money in your bilance.
example for the big church
http://img136.imageshack.us/img136/4976/bild9ti8.th.jpg (http://img136.imageshack.us/my.php?image=bild9ti8.jpg)
Now build 22 new houses and let all of them become settlers.
After building these houses, you should stop selling the goods in your warehouse, because you don't know, how many goods your now very big town needs.
Now you should have a town with more than 1000 inhabitants and a balance of about +350 gold pieces.
The next step would be: build a whaler and a whale oil manufactory. Then raise your taxes again. And of course, you should build a small shipyard.
And a useful tip: do lots of the trade assignments. This is good money for almost nothing doing. And you get some goods for free.
==========
Note: This is just an example for a first town. Everyone has his own strategy.
Anno is not a game, which you can play within a few hours.
You have to find out how things work and have to try a lot :go: But if you do this, it's a great game.
The best game ever (together with 1602 and 1503 :biggrin:)
edit: Thank you very much Dobber for the corrections :cheers:
Edith added pictures :wink:
edit: final version
http://forum.sunflowers.de/showthread.php?t=12232
==========
After building your warehouse (my proposal: sail to the west or north-west), you should build 3 lumberjacks, to have enough wood. And then you should build 2 or 3 marketplaces to get more space for your village.
After this, you may start buying tools. Let's say up to 40 or 50 tons in your warehouse. (additionally you also could save some of the tools in your ship)
Now check, if the lumberjack's production is 100%. If not, use the watering can symbol.
Now you can go on building 2 fisherman huts (or 1 fisherman and 1 hunter), they sould produce enough food for the first pioneers.
http://img136.imageshack.us/img136/6576/bild1tu1.th.jpg (http://img136.imageshack.us/my.php?image=bild1tu1.jpg)
Now you can build the town center. Try to build it in almost the middle of your Island, to have more space around it for houses.
After this, you should build 40-45 pioneer houses around the town center. But one of it's side should be free for public buildings, like a church or theatre.
Now build 2 sheep farms and 1 weaver's hut.
When you get the first clothes, you should ckeck you taxes. If the pioneers are happy, raise the taxes to the light green/orange border. But keep it light green.
As in the picture, you should now have a positiv bilance.
http://img136.imageshack.us/img136/986/bild2gn8.th.jpg (http://img136.imageshack.us/my.php?image=bild2gn8.jpg)
You should now lock the building materials. Because if you do so, you decide, if the pioneers become settlers or not. And you have the control about your tools, which is especially at the beginning very a big advantage.
After doing this, build 2 little churches (if they are not enough for all houses build 3 of them).
Now reduce the taxes into the darkgreen area (but not to much, just that they are dark green). After a short time, there should appear green arrows on your houses.
Upgrade 10 houses to settlers and set the taxes (of the pioneers) back to the border between lightgreen/orange. Look also for the taxes of your settlers and do the same (you don't want to waste money).
Now you have to build again 2 sheep farms and 1 weaver's hut to have enough clothes for all of your people.
Maybe you have to build a further town center.
Now build 1 clay pit and 1 or 2 brick factories.
When you get the first brick, build 2 cattle farms and one butcher. And look, if the production of the farms is 100%.
Now you have a bit time to explore the map and do some of the trade assignemts. (you should do these: money for doing almost nothing)
You should also look into your warehouse and have a look at your goods. (especially food and clothes)
The little arrows give you a tendency of the goods.
But be careful with the arrows. You should understand them right.
e.g.: Don't sorrow for the tendency of your tools. You still buy them, so the tendency is not really correct. Also when you transport goods with your ship, the tendency is not really corrext.
example for the arrows
http://img136.imageshack.us/img136/756/bild4to5.th.jpg (http://img136.imageshack.us/my.php?image=bild4to5.jpg)
As soon as food and clothes are increasing in your warehouse, lower the taxes and upgrade 14 houses to settlers (alltogether you should have now 24 houses with settlers). After doing this, set the taxes (of the pioneers) back to the light green/orange border.
Now build 1 or 2 schools and look for your taxes. Now start the research in the school.
If you need a fire department, depends on the options of your game.
Now you can build the tool production chain.
But before doing this, you should build 2 hops farms and 1 brewery. This helps to let the settlers pay higher taxes. And of course, look if the farms produce 100%.
Now it's possible to upgrade your marketplaces. But for the beginning just upgrade those, which have to fetch more than one or two goods.
Have again a look into your warehouse. As you can see, food and clothes are still increasing. So upgrade all the other houses to settlers.
When you get the first alcohol, look for your taxes and raise them.
Now you should build the tool production chain and stop buying tools in your warehouse.
Look again after the tendency in your warehouse. As you can see, you need more alcohol, so build again 2 hops farms and one brewery.
And also some more houses and let them upgrade to settlers, to get more money.
Also sell all the goods you have to much. Except the tools :wink:
To get citizens, you have to look for an island with tobacco. Build 4 plantations and 2 tobacco manufactorys. Now create a trading route and let your ship set sail.
When you get the first tons, raise the taxes.
But before upgrading the houses, you have to build 2 cattle farms and 1 butcher.
And now, you get the first citizens. Upgrade 13 houses. And after this, set the taxes for the settlers back to the light green/orange border.
Now it's possible to build real streets, which let your pushcart drive much faster.
If you want, you could now build one big church, instead of the two little ones. This safes some space and a bit money in your bilance.
example for the big church
http://img136.imageshack.us/img136/4976/bild9ti8.th.jpg (http://img136.imageshack.us/my.php?image=bild9ti8.jpg)
Now build 22 new houses and let all of them become settlers.
After building these houses, you should stop selling the goods in your warehouse, because you don't know, how many goods your now very big town needs.
Now you should have a town with more than 1000 inhabitants and a balance of about +350 gold pieces.
The next step would be: build a whaler and a whale oil manufactory. Then raise your taxes again. And of course, you should build a small shipyard.
And a useful tip: do lots of the trade assignments. This is good money for almost nothing doing. And you get some goods for free.
==========
Note: This is just an example for a first town. Everyone has his own strategy.
Anno is not a game, which you can play within a few hours.
You have to find out how things work and have to try a lot :go: But if you do this, it's a great game.
The best game ever (together with 1602 and 1503 :biggrin:)
edit: Thank you very much Dobber for the corrections :cheers:
Edith added pictures :wink:
edit: final version