View Full Version : how to know where a cathedral is possible
Please correct me if I'm wrong, but I have a feeling there are 3 or 4 resource layouts from the games I have seen.
I'm not sure if a province's individual distribution of food, piety, workers, etc is directly tied to those 3 or 4 maps, or if it's random.
Good then maybe those happy vintners in Champagne, France can make wine again.:biggrin:
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:cheers: @Nikla, the English patch works on the US version without having to do anything extra, patch installs without any problems! I have played 60+ in game hours with the patch!
I still don't get it though really! How hard is it to translate for the U.S. once you have it translated into Bloody proper English for good ol' England!!!!
Hmmmmm?
Syagrius
05-02-2007, 18:03
I am playing with the international english patch also and my copy is a US one. No problems so far.
:cheers:
I still don't get it though really! How hard is it to translate for the U.S. once you have it translated into Bloody proper English for good ol' England!!!!
Hmmmmm?It's not a matter of translation [ I hope! :wink: ] , but rather of the way the program was built - the US version probably has some small differences.
General Hoi
07-02-2007, 00:01
Hello everybody,
today I built a holly mosque in Auvergne(sp?),playing with berbers and in the piety statistics next to kingdom wealth isn't shown at all.Is it because Auvergne is catholic and my kingdom is muslim and what should I do?
Sorry for my bad English,I am Bulgarian.
You need to use your cleric(if you have one) to convert the province to Muslim! You might would like to educate him 2 or 3 stars before attempting the conversion though, also adopt the population before trying the conversion, I don't know that adopting changes the chances for a successful conversion but I feel that it does.
General Hoi
07-02-2007, 14:06
Thank you,I'll try this today
And welcome to the forum, General Hoi! :halloha:
Just noticed that was your first post here!
Scott716
08-02-2007, 00:23
What's the deal with Pagans, twice I've tried to convert a province over to Orthodox(my overall religion in game) using my Cleric both times I adopted them first then converted a while later and my Cleric ended failing and being killed both times...are Pagans harder to convert? Both Clerics were two stars, maybe I should have waited for 3 but I got impatient. Also does a Patriarch only make kingdoms independent or can he convert to anything?
Also , Can a Marshal come back to the Royal court on his own from a spy mission? I had a Marshal spy in Sweden and he was actually doing very well had 3 stars as their Marshal, winning battles left and right then next thing I know I notice he's back on my court with no stars and not a Marshal for Sweden anymore. Would have liked to have used him eventually.
Khan Asparukh
08-02-2007, 00:54
How can you see how many stars they are, and how do those stars improve? Thank you.:hello:
I hardly ever use a 2 star cleric to try to convert a province, I will sometimes use a 3 star, but most of the time I wait until they have 4 stars. I have lost 5 star clerics to failed conversions. I have found that often when a 5 star fails though, he seldom is killed on his first failed conversion. If the conversion fails I will build a church in the province if there is not one, and try to increase the happiness by increasing the town defenses, or by building something that increases happiness, before trying again.
The spy was probably relieved of his duties as Marshall, thus returning to your court, one of the AI's could have also had a spy Marshall in the same court and successfully started an army revolt., thus your spy had no army to command and appeared back as a spy in your court.
Battle experience a spy gains does not transfer over to his education/experience bonus stars.
Lord_Nick
09-02-2007, 04:23
I use 5-star clerics or Patriarchs for conversions and do the following:
1. adopt province
2. save game
3. delete all churches/cathedrals, parchment makers, scribes, libraries/universities ... if you leave any of these standing, you increase the likelihood of your conversion failing and your cleric being killed
4. start the conversion with a marshal close by to handle any rebels
5. if conversion is successful, save game and rebuild deleted buildings
6. if conversion fails, save game and go back to step 4.
Also try to make sure you do conversions while the King has an average-to-above average Religion rating.
General Hoi
11-02-2007, 14:03
Maybe,or I just think so,if there is a marshal deployed in the town you try to convert,the cleric won't get killed even if conversion fails.This worked for me.
Hi to all, happy to see you still here :cheers:
I was wondering is there a thread about this new "feature" with the hidden resources because it bugs me out! I mean what is the point in checking all the provinces for certain resources, when it can be done automatically... Its kind of frustrating now when you check in the beginning of the game for the stuff you need (this determines a lot in the game as well, where to are you going to expand, what alliances you make, etc.) it takes a lot of time and you always miss something.
Otherwise the patch is great! I just saw there was such a thing few day ago and immediately installed my KoH again :biggrin:
I didn't find a topic about this issue in the patch anywhere on the forum, if there is a separate thread, I'm sorry.
Hello 4zzY, welcome back!
This is pretty much the thread where most of the discussion about that lost feature is taking place. There have been requests made to have it fixed in another patch if one should happen to be made.
patriot1
22-02-2007, 14:54
Maybe,or I just think so,if there is a marshal deployed in the town you try to convert,the cleric won't get killed even if conversion fails.This worked for me.
Guess you re right i always put one just in case and i never got the cleric killed
Innocence
05-03-2007, 10:06
This is pretty much the thread where most of the discussion about that lost feature is taking place
So the problem is the same with both the International and the US 1.05 patch? This bug is quite annoying - you end up spending a lot of time with tedious write and compare tasks :(
There have been requests made to have it fixed in another patch if one should happen to be made.
Any way to second those requests? Do you have a link for the thread?
Scott716
05-03-2007, 15:28
To be honest I never really paid attention to that before, I just conquer who I need to conquer to spread across the map. I still get every thing I need without the map code thing. To me it seems like kind of a cheat really, maybe that's why they took it out.
Innocence
06-03-2007, 07:52
To me it seems like kind of a cheat really, maybe that's why they took it out.I'm confident they didn't take it out on purpose. Surely this is an unintentional bug.
You can figure out where certain buildings are possible by comparing overlays of the necessary resorces. However this method is rather tedious - a good games user interface should be working FOR you, not against you.
KoH's UI is really EXCELLENT and I hope they'll find the time to eliminate this bug.
To be honest I never really paid attention to that before, I just conquer who I need to conquer to spread across the map. I still get every thing I need without the map code thing. To me it seems like kind of a cheat really, maybe that's why they took it out.
actually it is kind of cheat, but considering that the AI doesn't care if he collects kingdom advantages and can't win the game through KA, it's not that unfair...
I wonder if it was taken off by purpouse or accidentaly. Let's hope we will once get an answer to this...
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