View Full Version : how to know where a cathedral is possible
parachute
01-02-2007, 14:44
I somehow forgot how to use the political view to get to know where certain buildings are possible...
I am sure there was the possibility in an earlier patch. If I click the province improvements in the political view, only the provinces that already have certain improvements are shown green. If I want to know where a merchant guild, cathedral or university could be build, I have to use pen and paper at the moment :(
Is there any way to tell in game?
in patch 1.05 it's impossible (to see in your country), but you can see where it's build.
If the AI has built what you are looking for, it will show up on the map for you, but like mammix said it is not possible until someone has built one. Then you just go take theirs away from them!
patriot1
01-02-2007, 19:26
If the AI has built what you are looking for, it will show up on the map for you, but like mammix said it is not possible until someone has built one. Then you just go take theirs away from them!
Now why was this change necessery before reading this topic i tought i had bad memory cause i hadn`t play koh for months when i met this change while playing.Its bad from strategic point of view :nono:
Nobody knows why it was made, nothing has been said.
parachute
01-02-2007, 20:14
Now why was this change necessery before reading this topic i tought i had bad memory cause i hadn`t play koh for months when i met this change while playing.Its bad from strategic point of view :nono:
I have to use my tech tree now? :eek: Think I will compile a little list for myself ^^
edit:
http://forums.civfanatics.com/uploads/39198/koh.jpg
so things to look out for are:
!! mineral deposit
+ pasture
+ fertile soil + marble
Syagrius
01-02-2007, 20:27
Yeah, I miss this feature also. It was very usefull for planning ahead.
http://forums.civfanatics.com/uploads/39198/koh.jpg
that's nice and helpfull :go:
Lord_Nick
02-02-2007, 15:15
Is this feature working incorrectly for the Trade Goods (Ink, Horses, etc) and Military Units as well?
How is the Buildings under construction tab working?
Maybe they forgot to include a link to the module that performs this task when they re-compiled KOH for this patch.
willgamer
02-02-2007, 20:00
Parachute- great chart!
Perhaps you could add the details for Coast Guard. It requires the popular minerals plus marble plus townwatch.
Thanks!
parachute
02-02-2007, 21:38
Parachute- great chart!
Perhaps you could add the details for Coast Guard. It requires the popular minerals plus marble plus townwatch.
Thanks!
Thx! :)
The coast guard requires a stonemason, which requires marble though ^^
My top three of province features:
1. pasture (for horses!:rumble: )
2. fertile soil (for winery:cheers: )
3. mineral deposit (for kingdom advantages:king: )
It's depressing we resort to pen and paper for a feature that WAS IN THE GAME! :silly: :bash:
FrankishHero
03-02-2007, 05:08
Things are more balanced this way.
By the way, aren't those features always in the same province?
I.e, can't you ALWAYS build a Merchant's Guild in Strathclyde, a Cathedral in Brandenburg and a University in Pfalz?
balanced!? That makes no sense... things are just more tedious.
Things are more balanced this way.
By the way, aren't those features always in the same province?
I.e, can't you ALWAYS build a Merchant's Guild in Strathclyde, a Cathedral in Brandenburg and a University in Pfalz?
Does the 1.05 patch have fixed province features? I do not have the patch yet? When are they going to have it for U.S.A. players?
patriot1
03-02-2007, 08:14
Does the 1.05 patch have fixed province features? I do not have the patch yet? When are they going to have it for U.S.A. players?
No,they don`t unfortunatly!
I think you can downlaod the UK version even for USA. Dobber said it wiorks for him and he has US version
parachute
03-02-2007, 17:08
Things are more balanced this way.
By the way, aren't those features always in the same province?
I.e, can't you ALWAYS build a Merchant's Guild in Strathclyde, a Cathedral in Brandenburg and a University in Pfalz?
AFAIK the features get assigned randomly. So it may be possible to have a map, that has no possibility for certain advanced structures.
@Nikla, the English patch works on the US version without having to do anything extra, patch installs without any problems! I have played 60+ in game hours with the patch!
Lord_Nick
03-02-2007, 18:31
Please correct me if I'm wrong, but I have a feeling there are 3 or 4 resource layouts from the games I have seen.
I'm not sure if a province's individual distribution of food, piety, workers, etc is directly tied to those 3 or 4 maps, or if it's random.
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