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William Blake
13-10-2004, 07:50
Well, I finally got the game and played all day.

So far I’m pretty disappointed in single player campaign. The more I play the more my frustration builds up.

First of all, amazingly it’s really hard to find provinces and move between them using map or main view. I use province list to jump between them, but I lose big picture and it’s really hard to control your land. Maybe Scotland and England is ok, but then you are somewhere between Poland and Moscow its just pain to scroll the main view and find cities.

I can’t play on hard because I really want to fight battles, which is kinda half of the gameplay, but on hard you can’t pause main game while you fight, so it becomes UNMANAGEBLE. You fight for so long that you kingdom just float without any command, then I hear about 5-6 messages about “building has been built” or “enemy spoted” I can’t stay and fight or I trash my kingdom. “Hard” should be “unmanageable” I don’t want to leave fights for AI, don’t make me play on medium!

Even on slow speed I constantly have a feeling that something slips away. I don’t have time to read log at all, I don’t have time to think about buildings, practically after some time it became just a mess. I have a 2 dozens of provinces and I lost track of my buildings totally, half of my cities just don’t build anything because I’m busy catching enemy on my lands, on my right I have about 7-8 icons of building progress but I have no idea where the cities are and what I should build there. Occasionally I go through the list of provinces and make buy new buildings but again I don’t have time to manage my kingdom, I’m playing “cat and mouse game” with enemy and rebel armies all over the land. I’m very angry at it because I want to really control stuff and make decisions, not play click fest.

The game needs 1/10th of the slow speed setting, so people can practically freeze all the movement on map and read building descriptions, check what you have and what you need, read log and ANALYZE what happened. See where all armies are and think and calculate the moves. Now it’s TOO FAST on slow speed to think about details.

Second issue – the events, offers and such just collide together. I’m reading the offer from another kingdom and I can’t make a choice because my marshal is attacking someone and a new dialog totally covers the diplomatic dialog and I can’t do ****, but go to fight. And it goes on and on, if you are at war you constantly have to drop everything you do and go to fight. Several times I was practically caught clicking a button then the “I’ll lead” dialogs poped up, this is very frustrating and after a manual battle I had no idea where I was, but I remember that I didn’t do something. Anger.

The game should be auto-paused every time I have a dialog open!

A lot of game events go unnoticed. My marshals run out of food constantly, because I don’t have any message about food they have, why? Is it hard to notify me or you expect me to watch every single number? Why you can’t send me a message about mercenary camp, like you do on “enemy spotted”. Why I have to search the map of my provinces to find one? I’m mean come on, it’s not an action game, don’t force me examine every pixel of the map. In general a lot of things are hidden or hard to find by the way. I have 10 seconds to decide what special building should I buy - I have to go in the horrible kingdom advantage screen and examine TINY icons all other the screen to find out what do I need more leather or wax. Or you pop up the dialog about “I’ll lead the battle” and it totally covers the screen and you have no idea where it is and what armies are, so I have to lead every battle to find out what I have and what enemy has and if its nothing special to let AI fight.

And these battles… Man. Why are they so…. boring? COME ON!!!! You have such a nice system, so many units so advanced tactics, but it… well. I cant find a word, I’ll tell you what’s wrong though:

1) Once you have a strong army you never lose. I have several marshals with leadership 3 and dread 3, and that’s it. Enemy can’t stand a thing, they can’t approach ONE longbowmen unit and they run away. Then only I press them with cavalry they surrender completely in a second. So I practically never face a resistance, but I spend my time catching the enemy marshal.

Morale thing is totally messed up. You don’t fight battles you either come and hit enemy once and they flee or your army is SO scared that it flees without a fight. Totally boring and anti-fun. Morale should be an important factor, but it should be set depending on you battle performance not some stupid marshal skill or total number of soldiers enemy have comparing to yours. Armies should have near the same morale at the start of each battle, and morale should go down then you lose % of your men and gain morale for killing % of enemy men. Battle should be fought! If army can’t stand a couple of arrows it’s bull****.

2) I never buy or build new units. Well I did once and after that I practically never lose a unit, since gold is so abundant I refill my squads all the time. And enemy is never strong enough to kill my army. In general, its feels like battles do not matter, you can enter the battle, fight, enemy flees, gets in the city, refills. Same with your armies. Pretty pointless if its not a city.

On the other hand I hate amazingly stupid idea of fixed refill pricing. Why reinforcement of 1 soldier cost like a new unit? No, really why is that so? I say that refill should take less money, MORE population (population should be used!) and it should be progressive, refill of 99% unit should not be the same as 33% unit.

Moreover, if the city can’t build lets say Hobilars, you CAN”T refill a Hobilars squad there. Isn’t that logical? I got some merc feudal knights at very start and I own everything around, and at every city that doesn’t even have a training grounds refills them so I continue the ownage of AI peasant armies.

3) Enemy battle AI is strange to say at least. Sometimes he flees with 99% of his army, but if you really got him, the lonely marshal will run all around the battle map for half an hour.

Enemy armies not only can, but mostly do skip your wide open and unguarded cities and go burn farms and monasteries. Now that’s a stupidity. I understand that they don’t want to take chances storming your army in the city, but moving in circles around totally empty city with a full army…

Or take enemy army composition for an instance - these hordes of peasants, always 360 men. Not funny really. If you want to spawn a weak army – spawn 3 units of peasants, if you need more strength then give them some decent units. Why you never spawn like 3 cavalry army or 2 archers and a peasants for a rebels. All enemy armies are the same, once you leave an army stronger then “full house” of peasants it will totally secure your provinces from rebels.

It really kills the interest of the game to see dozens of practically same enemy armies over and over again. It becomes a routine to intercept and kill them.

4) Sieges are very poorly designed. I played both quick battle siege and stormed a lot of cities in the campaign. They are very boring to be honest. It’s a very little space inside the castle, hard to move your units, hard to see. Enemy never really defends the walls and gates. Since every unit can break the gates, you don’t need any battering rams or catapults to get in.

On the other hand towers that shoot arrows on themselves are pretty stupid, maybe they should shoot arrows only if there is a unit on them? I mean come on, enemy has 1 unit of guards but all his towers shoot all the way, so I have to crash the towers so I can get in without losses and win with an horde against one enemy unit. Are you testing my patience? Because it is all about patience, not fun, not neat tactics, just move this here, shoot, wait, shoot here, get in.

Why siege machines have unlimited ammunition?! I can ruin every single piece of walls and towers with one catapult. So practically you need only one, everything else is just to do it faster. It’s lame design. They should have very limited ammo that can’t be refilled in the battle, so I have to choose what to break, and I could ran out of ammo and don’t break the big corner tower at all, so I have to retreat.

Gates should stand like 50 times longer if attacked by regular units. 50 times I tell ya. Battering rams should really make it fast, so they would be needed. Now they don’t. You also don’t need laddermen at all. Totally useless, because peasants will break the gates faster then laddermen get to the walls.

Also, I don’t really really understand why AI never uses the keep. They have so few units, place them on the keep it will be hell of a defense, but no, they will roam around the city to get slain one by one. Also I think that the goal of siege is the city, not the marshal, so the marshal can die, but the battle is won then you “flag” the keep. Make a “flag the keep” to be condition of the siege, and make ai to DEFEND it.

And pretty please remove most of the buildings inside the city, you can’t possibly organize any really organized fight, your units just stuck all the time. Also I would personally make only “half of the circle of castle walls” to be shown on the battlefield. I mean you don’t really need walls all around, but they take a lot of space, make it like half a circle in a corner of a map, so you will have more space to play with.
That would be all for my first impression. Not to mention 2 SUPER annoying things:

- My stupid king was married by my decision at very young age on some princes and he doesn’t got any children, not one. And he died and HALF of MY eastern Europe was lost. And I can tell you that there is NO way I’m gonna capture them all back, I’ll just start a new game. I don’t remember when I was so angry on a computer game, and I played everything from Defender of the Crown if you know what I mean. Never did a game **** with players like that, I played all day long and it’s all for nothing because of some random number generator. I did everything right and it failed totally. Anger.

- A fortified camp not only shoot at its own men in a battle, which is far as I know a know bug, but also on strategic view enemy fortified camp FIRES at your army on campaign map and hits on a hell of a distance. Now that hit the roof of stupidity, honestly. No city can do that, no huge stone walls and high towers and what are not, but temporary wooden camp shoots like dozens km away! Oh come on, you gotta be kidding me. I was just moving through, there was a rebel camp with some advanced marshal, by the time I noticed that my army suffers huge losses moving just near it, half of my men were killed, and the other half was killed because I had no choice but to move away, but I was too close, so I marched under the fire for some time. And it was luck I noticed it at all, since no message pops up or sound…. man, its not an anger its pure rage.

The game has a huge potential and tons of nice stuff, but you need a huge patch to fix all annoying **** and make it enjoyable.

Lord Sandman
13-10-2004, 08:57
Fortunatelly, in new patch you will have a possibility to pasue the game while bbattle occurs. I hope that Devs will allow pause option also in Worlds View, where we have to do many things... Improve AI in battles and make it smarter in Worlds view is necessery too...

Noldy
13-10-2004, 09:49
You have summed some very useful things for a patch. Give the game one more chance until the patch comes.

silver
13-10-2004, 10:17
I agree with many of your points - the game really disapoints after a few hours of play. But how are you getting bogged down?? You need the game to go slower??? When a building is made it stays flashing green on the right side of the screen. Just double click it, slow down the game speed to .5 and make a new building at the town the double click took you to.
As soon as I get a message I slow the game from 8 to 1 or 0.5 and I don't have the problems you have at all.

I notice that some of your othyer gripes have equally as simple solutions, but you have not worked them out.

However, the AI is awful. The game on Normal level is painfully easy - all you do is find a merc camp and you will never ever lose a battle if you command. (well I haven't anyway). You should not be able to refill Camel Riders (for example) up to full strength at a town that can't even make swordsman - absolutely stupid - and means you just cannot lose unless u pay no attention at all. The whole battle thing has been rushes and looks extremely amauturish.
Also- why do some nations declare War every 30 seconds and then just accept EVERY white peace you offer them?? It gives the impression that there is no thought in the AI at all.
Also - allow a zoom out in the map PLEASE!!

About you having no heirs - that's just funny (haha) that happened in those days and it adds a random element which is good.

Nike
13-10-2004, 11:01
- My stupid king was married by my decision at very young age on some princes and he doesn’t got any children, not one. And he died and HALF of MY eastern Europe was lost. And I can tell you that there is NO way I’m gonna capture them all back, I’ll just start a new game. I don’t remember when I was so angry on a computer game, and I played everything from Defender of the Crown if you know what I mean. Never did a game **** with players like that, I played all day long and it’s all for nothing because of some random number generator. I did everything right and it failed totally. Anger.

Obviously, your king doesn't like his queen! He either think she's ugly or he's homo! You should've married him to Nadines, Heretics or 4zzYs avatar - they're beautiful, succesful and he'll definitely leave homosexuality! :p

joasoze
13-10-2004, 11:23
I like the game, but it is too easy. An empire for a patch :)

Lord Cool
13-10-2004, 15:06
yes its very easy. but the patch comes soon!

joasoze
13-10-2004, 15:19
soon is such an interesting term :)

Laudan
13-10-2004, 15:48
I Hope We Must Not Wait For One Month Or Longer!!!thats Not Fair ;if Comes So!!patch Come On!!

King Juhafin
13-10-2004, 15:51
buildings build up too slowly :(

William Blake
13-10-2004, 17:45
But how are you getting bogged down?? You need the game to go slower??? When a building is made it stays flashing green on the right side of the screen. Just double click it, slow down the game speed to .5 and make a new building at the town the double click took you to.
As soon as I get a message I slow the game from 8 to 1 or 0.5 and I don't have the problems you have at all.



I dont know what are you talkign about, honestly! I practicaly own lands from east germany to Kazan and from the Black sea up to Finland, oh, excuse me - Novgorod. My right is FILLED with icons of buildings, most of them are the same. Once they flash green I sure click on them, but please understand that I dont have ANY idea where exactly my "Polotsk" is and what building should I order next, so I have to evaluate the situation, which takes TIME. In that time one of my 6 marshals catches the enemy and I go to command the fight for some time. After I came back I have to SEARCH for my poor "Polotsk" and rethink the building order again, because I can't hold in memory so many things.

Add diplomacy dialogs which pop up in the worst moments possible, and since I like to read and THINK about offers they make I have to drop everything else and try to recall where the Khazars are and why I dont have a trade agreement with them.

And keep in mind that armies move all around. I dont know about Italy, maybe its ok, but on my wast lands movement never stops, so I can't practicaly have free time to read the log, so I would know whats happening in europe, I dispatch my marshals like an air traffic over NY. And I can't have a minute to really stop it all, look around, think...

Im pretty sure the game neeeds "practically paused movement" speed. Anyway, how can it hurt? You are ok on speed 5, so you can play on it, no problem.

Angryminer
13-10-2004, 17:56
King Juhafin: In my opinion they are build too fast.

Angryminer

Nike
13-10-2004, 17:58
William, have you tried to press the "Pause Break" button (near the Numpad)? I think that was the Pause game button...

silver
13-10-2004, 18:32
You talk about a patch as if it is going to clear up many of these problems?

Where can we see what is going nto this patch? It won't be able to clear up most of these problems.
Beta testing with the public - that would have helped..

Frujin
13-10-2004, 18:36
William, this is NOT StarCraft :)
Nike is right - there is pause button on keyboard.

engesa
13-10-2004, 19:07
That's true, hit your "pause" button ones in a while, it will stop the game, you can give orders and the will be carried out when you unpause the game. It is not the most handy way but it works.

kabo
13-10-2004, 19:13
Yeah, and in that "pause," you can still issue commands like what buildings to build, where the units will go, read the log, make trade agreements, or pretty much anything else that doesn't take "time" to complete. But other than that, I agree with a lot of what you said. There are lots of things that seem so incomplete. You can see hints of features that are supposed to be there but aren't.

For example, when you see the King's qualities of other countries and get the popup for "timid," it reads: "<King> is more likely to underestimate himself and is easier to heckle. He is also more likely to behave weakly in the use of language." Compared to "arrogant," that reads: "<King> is more likely to overestimate himself and is less afraid of others. He also tends to speak rudely more often." This sounds to me like there used to be a feature in diplomacy where you can control the tone in which you approach an agreement.

Another thing I'd like to see is more detailed information about alliances and who you are at war with. For example, when I do things that piss a lot of countries off - like take the Papacy, I get a huge list of declarations of war. After a while, I lose track of who I'm at war with. It'd be a lot simpler to bring up a list similar to the Province Overview of who I'm fighting. Same with alliances, trade agreements, list of vassals and their tributes, etc.

Angryminer
13-10-2004, 19:22
1. Yes, the AI can use rude language or behave nicely the way it wants. Just read the texts the AI-kings say.
2. Use the political view. It helps you a lot to keep overview over your political situation.

Angryminer

William Blake
13-10-2004, 20:37
NOW IM REALLY OUTRAGED!!!!

LOL, come on people, I read the official manual and there is no ONE SINGLE WORD about pause. I dont expect the game have any hidden buttons, so I play by the book.

What else did I miss? Maybe there is a 3d cd hidden somewhere? :)

PS
I tried some mulpiplayer sieges - sad to watch. First of all, how come both defenders and attackers have the same cash at the start?!! Defenders dont need siege weapons, but attakers do, so attackers get weaker army at the very start.

Second, unlimited ammo in siege machines, come on, you need one catapult and you can ruin it all. Limit the ammo GREATELY! One catapult supply should break a wall section, no more, if you want to crash the corner tower you need more.

Third, for the love of god, these empty towers that shoot arrows - they should go. Tower should only shoot if there is a unit on it. I'm chasing an enemy marshal and these towers just kill half of my men, but there is no one LEFT exept enemy marshal. Annoing. Dont test my patientence, I can flag them all, but it doesnt change a thing, if I win I win good, these towers just spil unnessesary blood.

4th. Why dont you allow player to buy units like on tower map? Give defenders half of the attakers cash at the start, but let tower give money, so if defenders hold they will buy reinforcements. And attackers will actually flag the towers and hold them to get fresh men.

5th. Make battering rams and laddermen cheaper, they are useless. And make gates 30 times stronger if attacked by units not the bttering rams.

6th. No matter what defenders will win using cavalry rushing out of the castle and killing everything, then retreating, camping and rushing out again. Tested.

7th. As I suspected Spahis ARE DISBALANCING UNIT. Cavalry with 160 to hit, 20(!!!) men and still chepeast - 600 gold. They own everything.

William Blake
13-10-2004, 20:53
PS
When the map editor wil be available? I want to design some maps for multiplayer.