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Arjenvs
05-12-2003, 22:31
I was looking to the screenshots again...and suddenly I wondered the following:

1) Where are the soldiers trained?

2) Is there one barrack where they all come out?

3) Or are there different buildings for different kind of units?

4) Within a kingdom, are there differences between in sort units that can be build in the different realms?

5) With the special units, are they only build by specified countries or specified realms? So for example: when you conquer a territory where special units could be build...can you also then build these units there, or only the country where the realm originally was owned by....


:scratch:

Frank Fay
06-12-2003, 08:38
Where are the soldiers trained?
In the towns / castles but actually they get recruited.


Is there one barrack where they all come out?
No there are four different buildings for different unite types which can be build. For some units you have to have two, e.g. Mounted Archers. You need the archery and stables.


Or are there different buildings for different kind of units?
Yes, see above


Within a kingdom, are there differences between in sort units that can be build in the different realms?
Yes


With the special units, are they only build by specified countries or specified realms? So for example: when you conquer a territory where special units could be build...can you also then build these units there, or only the country where the realm originally was owned by....
First of all, all units are special or normal. It depends how you see it but there are no units which are available everywhere (except the basic peasants). So imagine, you have a realm in South England (approx. 3 realms). In these 3 realms you can recruit Longbowmen and a normal Swordman. But in a realm in Northern Germany, you can recruit a normal Archer but instead of the Swordmen, you can recruit Teutonic Champions. So if you want to have Teutonic Champions in South England, you have to recruit them in North Germany and ship them to England.

Pikeman
06-12-2003, 08:44
Do you see soldiers being recruited from the population, or do they suddenly spring into existence, like in AoK?

Frank Fay
06-12-2003, 08:49
They are recruited from the population. But recruiting a lot of units in a short time, may hurt your economy in that realm. Not much, but,a bit. And they cost upkeep. No food, no army :)

Arjenvs
06-12-2003, 10:33
:hello: :hello: :go:


:cheers: :cheers: :cheers:

*for once he is quiet.........* :angel:

Cork2
06-12-2003, 17:35
OH wow, you have made my day better. I love that you can recruite from pop., This is so awsome.:cheers: :cheers: :angel: :cheers: :cheers:

Bora
06-12-2003, 22:08
if you wanna know what kind of units you should take in,
look at the game "medieval total war" in my opinion the best medieval strategie-game TILL NOW!!! but if you keep up the good work and use this forum for suggestions AND USE the suggestions you will make it MUCH better!!!

Henrik
06-12-2003, 22:55
This sound almost to good to be true and the as whole seem to get better and better :)

But i'm beginning to wonder where the game will go wrong ? - I.e. developers always go for the perfect, but 9 out of 10 times there are always something that goes wrong along the development path :(

Two of the most common flaws in these kind of games are:

1. poor pathfinding
2. lack of proper control of units ( so they juster wander off like mindless zombies )

These are, to my best of knowledge, the two most common errors.

btw, i really like the way the formation options worked in AOK

It would also be nice if it was possible to group different unit together - but i'll guess we'll have to see about that one.

Elewyn
06-12-2003, 23:35
btw, i really like the way the formation options worked in AOK

It would also be nice if it was possible to group different unit together - but i'll guess we'll have to see about that one.

Yea, thet was the thing that minded me in Knights and Merchants - no ability to group diferent units. But in KoH, there's a knight who is making them be together. On the screenshots, it looks you can't group diferent units. But I hope there can be some posibility do make some groups-formations closer.
E.i. your knight has 3 pikemen formations, 2cavalry forms and 3 archer forms. It would be nice to have possibility to make each archer group connected with 1of pikemen forms, but not to make it only 1 group, if you understand. (I hated in AoK impossibility of sending only infantry to charge and archers standing still in the mess of a battle) and cavalry units will be another 2 more for reinforcing weak formations.

Also I have new question to devs.
What will be in general the number of units we can recruit/build in 1realm? you were speaking about 2, Frank. I hope it will be more, like around at least 5-7, but not every unit. It would look strange, I guess, to recruit e.i. iron cavalry in Scotish Highlands or Suisse.

Frank Fay
07-12-2003, 09:42
Before we are off I wanted to answer to a few things. I felt as I had to :angel:

if you wanna know what kind of units you should take in

Thanks, we know already :D Seriously, just saying "oh look game Y had 100+ units and therefore it was cool and game x has only 25+ units and therefore it ****s" is not well thought through.

I could ask back, if we would include 100+ units would it make KoH better? Simple answer, no.

It has several reason why we choose to make it that way and one is that it fits better to the overall design of KoH and definately not, 'cause we are lazy or so.

Please don't get me wrong, MTW is a splendid game but except some similarities it is a total different game. It would be the wrong place to discuss who is better and who not. Wait until we are finished and then judge by yourself please :rolleyes: :rolleyes: :rolleyes:


9 out of 10 times there are always something that goes wrong along the development path

Yes, I agree that is normal. And believe me it NEVER runs perfect during the production. Sometimes things had to be sacrificed just in the matter for more fun, they did not play well, made no sense, turned out to be bad etc. But the final product which comes in the in box is what counts, isn't it?


It would also be nice if it was possible to group different unit together

If you mean mixing different units types in one group and saying archers front, pikeman second etc. No, we haven't planned that. When you play you will see it won't be needed. The battles in KoH are planned to be fast paced and action happens very quick, different to other games where you have to "search" your enemy.

If you mean to group your selections, yes that is of course possible.

Please remember in KoH you train and control always a complete "squad", no single units. In traditional RTS, you may had 3 archers, 2 pikemans etc. A squad in KoH is approx. 25+ units of one type.



What will be in general the number of units we can recruit/build in 1realm? you were speaking about 2, Frank. I hope it will be more, like around at least 5-7, but not every unit. It would look strange, I guess, to recruit e.i. iron cavalry in Scotish Highlands or Suisse.

Oh sorry, I was not clear enough. These two units were just examples. You can produce of course more different units but rarely the same type, e.g. Swordman & Teutonic Champion or Bowmen & Longbowmen. And no you won't be able to prodcue a Teutonic Champion outside of its origin. Highlander always in the North of the British Island etc. Some units are very rare (maybe only in 2 - 4 Realms) and some are more common.

Elewyn
07-12-2003, 10:51
Oh sorry, I was not clear enough. These two units were just examples. You can produce of course more different units but rarely the same type, e.g. Swordman & Teutonic Champion or Bowmen & Longbowmen. And no you won't be able to prodcue a Teutonic Champion outside of its origin. Highlander always in the North of the British Island etc. Some units are very rare (maybe only in 2 - 4 Realms) and some are more common.

Ok. I understood what you meant. I was only wondering if it's exactly like you wrote. The other things about special units I know, I've red carfuly bout them. I only want you to confirm what I hoped for - that it was only example.

Frank Fay
07-12-2003, 10:59
Does this convince you ?:angel:

We explain later much more.

Elewyn
07-12-2003, 11:07
Originally posted by Frank Fay
Does this convince you ?:angel:

We explain later much more.

Not at all but very close :)
One more question. It's what I asked before: will the cavalrymen be possible in "mountain realms"?

Arjenvs
07-12-2003, 11:11
Originally posted by Frank Fay
Does this convince you ?:angel:


It did convince me!!!!:D



Originally posted by Frank Fay
We explain later much more.

I canīt wait......but will be patient....:angel:

Frank Fay
07-12-2003, 11:26
One more question. It's what I asked before: will the cavalrymen be possible in "mountain realms"?

Yes they will be. But we have different type of Cavalry like units.
An no realm in KoH is "stuffed" with mountains. Enugh room to manoveur, if that was the idea behind your question?:cool: Also terrain is in world view not important. Mountains are obstacles, not more or less.

Elewyn
07-12-2003, 11:42
Originally posted by Frank Fay
Yes they will be. But we have different type of Cavalry like units.
An no realm in KoH is "stuffed" with mountains. Enugh room to manoveur, if that was the idea behind your question?:cool: Also terrain is in world view not important. Mountains are obstacles, not more or less.
I hoped for another answ. but ... you're the dev and I have 2 things to chose.
TO PLAY OR NOT TO PLAY.
Guess what am I gonna chose;) :cheers:

Lord Sandman
08-12-2003, 09:28
Originally posted by Frank Fay
They are recruited from the population. But recruiting a lot of units in a short time, may hurt your economy in that realm. Not much, but,a bit. And they cost upkeep. No food, no army :)

FANTASTIC!!! JUST FANTASTIC!!! Armies from population at all!!

Bora
08-12-2003, 09:56
Just that you dont take ME wrong,... i only have used "Medieval Total War" as example cause u use the same background, that is the medieval and you use the same mapsize,...
i know that you dont wana say what game beter is, cause you could get trouble with the other company,.. but i as the customer can say: "Knights of Honor will be the best Medieval Strategigame ever seen on the computer games market!"
... except you scrue it up :D but i dont hope and think so ;)

Bora
08-12-2003, 10:09
sorry for the double post, but i have not understood that with "mxing troops".
and just to not make you angry, i wanna use the word "the other medieval game" instead of MTW.

cause in thet "Other medieval game" you had for every army a figue on the map that looks like a knight/soldier
in example: you just have recriut/tranied archers in bavaria, you have i knightsfigure on you map and when you klick it you see, that are your archers,... the the same time pikeman are recruitet in austria,... and THEN you are able to put the figures together to one,... first to save space on the map and make it easier to manage and 2nd to make that army stronger.
when you klick it, you see the extra,... so you would not see archers in the rows of the pikeman.


so my question is in your case

1. does that mean in your game you would see a figure 4 the archers and one for the pikeman on the map and cant add them to one figure/army?

so could you explain that to me, please :confused:

Elewyn
08-12-2003, 10:33
Originally posted by Bora
cause in thet "Other medieval game" you had for every army a figue on the map that looks like a knight/soldier
in example: you just have recriut/tranied archers in bavaria, you have i knightsfigure on you map and when you klick it you see, that are your archers,... the the same time pikeman are recruitet in austria,... and THEN you are able to put the figures together to one,... first to save space on the map and make it easier to manage and 2nd to make that army stronger.
when you klick it, you see the extra,... so you would not see archers in the rows of the pikeman.

so my question is in your case
1. does that mean in your game you would see a figure 4 the archers and one for the pikeman on the map and cant add them to one figure/army?
so could you explain that to me, please :confused:
You do heve sth like "one figure army": the knight and around him you can see his troops. It is on the screenshots at more close view, like this:
http://www.avault.com/news/avscreenshots.asp?pic=knighthonor&num=3&story=11212003-1134
or this:
http://www.avault.com/news/avscreenshots.asp?pic=knighthonor&num=2&story=11212003-1134

You can't group archers with pikemen into one group, Frank explained it above.