Angryminer
13-02-2005, 13:35
Hello!
I will go on vacation from tomorrow until friday. So I packed up the latest changes of my KoH and packed them up for you.
Here's the new readme:
1. Requirements
English version of KoH with patch 1.03
A lot of time to play ;)
2. Disclaimer
This is not an official patch and I do not guarantee that it will serve any purpose. It may crash your computer or do even worse things. Only use this mod if you are aware of this fact. Use on your own risk.
3. Installation
Extract the files in the archive to your Knights of Honor folder. After extraction check if there is are the folders called "defs" and "texts" in the KoH-folder. If the folders are there the installation should be complete.
I do not recommend using existing savegames with this modification because the gameplay has severly changed. It's best to start a new game.
You should always start the new games at the difficulty setting "Hard". I didn't modify or test the other settings and the gameplay should be rather poor.
4. Uninstallation
Remove the "defs" and the "Texts" directories from your KoH-folder.
5. Hints
As soon as you have started a new game, press the pause-key and look at the new prices and make yourself comfortable with the new values in the game.
6. Suggestions
If you have an suggestion, report it on the KoH-forums at http://forum.sunflowers.de. Any comments are appretiated.
7. List of changes
Since 1.4:
- Tuned down the kingdom advantages.
- Experimented with spy's abilities. In theory every spy should now be able to spread nasty gossips. (Please try this out!)
- Tuned down some marshall abilities.
- Tweaked some chances of success for spy-missions.
- Added some new thoughts (the texts that sometimes float over an AI army). I will add more soon.
- Tuned down financial benefits from kingdom power.
- Tuned down trade revenues.
- Improved revenues from tyrannic taxes and war taxes.
- Lowered spy upkeeps and improved AI usage of espionage slightly.
- Made chances of AI demand provinces from AI equal to AI demand from Play after King's death.
Since 1.2
- Improved governors' boni (Builder, Farmer, Trader, Cleric). Having Farmers and Builders is now senseful.
- Changed upkeep and hire costs:
First Marshall is cheap, but the second one is insanely expensive
Spies are more expensive now
Farmers and Builders are now cheaper
Cleric unchanged
- Changed education costs similarly.
- Improved propability to convert religion of realm. Lowered the king's religion-skill's importance and raised the cleric's experience's importance here.
- You now need 140 books to remove 1 point of nostalgy. That means you will have to wait until nostalgy lowers at least to 7 ( 7 * 140 = 980 < 1000 ) by itself until you can remove nostalgy.
- Fastened pagan-convert-time to help pagans persist through the game.
- Tweaked crusades towards countries that are at war with catholics. Works fine.
- Raised upkeep for importing exotics.
- Morale bonus for fighting king or knight now last longer.
- Tweaked AI towards more honorful behaviour and diplomacy in the world view.
- Changed AI building behaviour to make better units available. Seems to work fine.
~ Hard difficulty level: Raised number of desired squads for battles. Should make the AI build more squads for fighting.
~ Minor changes you won't really notice. I hope they make the game more convenient nevertheless.
(changes marked with an ~ are not completely testable. Refer to them as beta-changes.)
- Raised the war exhaustion cap
- Raised profits from war taxes
- Lowered duration of happyness-penalty of war taxes
- Lowered catholic money bonus
- Lowered dependent orthodox morale penalty
- Lowered pagan money penalty
- Jihads and Crusades are now cheaper
- Jihads will last longer now
- Made changing religion impossible
- Adjusted chances for claiming lands after marriages. Allies should claim very seldomly, all others quite often.
- Raised costs for improving kingdom power
- Made excommunication more unlikely
- Adjusted tresholds and values for voting the emperor
- Made loyalists nearly always pop up when former owner has entered the province and there is still nostalgy
- Rebels should now be really tough but still manageable
Modified files:
defs\evonomy\advantages.in2
defs\economy\ai_build.in2
defs\Happiness\hconst.in2
defs\Knights\educatecosts.in2
defs\Knights\menu.in2
defs\Knights\skills.in2
defs\Knights\spies.ini
defs\Misc\claim.in2
defs\Misc\econst.in2
defs\Misc\morale.csv
defs\Misc\personalities.in2
defs\Rebels\rconst.in2
defs\religion\modifiers.in2
defs\difficulty.in2
Texts\economy\advantages.ini
Texts\msg\ai_orders.ini
Texts\msg\cross border.ini
Texts\msg\spawn text.ini
Texts\msg\thoughts.ini
No avail on the following files:
defs\Misc\conv_layout.in2
defs\Misc\religion.in2
defs\Quests\questinfo.ini
If anyone has gather information about these files, please submit.
Thanks for the interest! Have fun playing!
If there are any suggestions or questions, just ask! :go:
Angryminer
I will go on vacation from tomorrow until friday. So I packed up the latest changes of my KoH and packed them up for you.
Here's the new readme:
1. Requirements
English version of KoH with patch 1.03
A lot of time to play ;)
2. Disclaimer
This is not an official patch and I do not guarantee that it will serve any purpose. It may crash your computer or do even worse things. Only use this mod if you are aware of this fact. Use on your own risk.
3. Installation
Extract the files in the archive to your Knights of Honor folder. After extraction check if there is are the folders called "defs" and "texts" in the KoH-folder. If the folders are there the installation should be complete.
I do not recommend using existing savegames with this modification because the gameplay has severly changed. It's best to start a new game.
You should always start the new games at the difficulty setting "Hard". I didn't modify or test the other settings and the gameplay should be rather poor.
4. Uninstallation
Remove the "defs" and the "Texts" directories from your KoH-folder.
5. Hints
As soon as you have started a new game, press the pause-key and look at the new prices and make yourself comfortable with the new values in the game.
6. Suggestions
If you have an suggestion, report it on the KoH-forums at http://forum.sunflowers.de. Any comments are appretiated.
7. List of changes
Since 1.4:
- Tuned down the kingdom advantages.
- Experimented with spy's abilities. In theory every spy should now be able to spread nasty gossips. (Please try this out!)
- Tuned down some marshall abilities.
- Tweaked some chances of success for spy-missions.
- Added some new thoughts (the texts that sometimes float over an AI army). I will add more soon.
- Tuned down financial benefits from kingdom power.
- Tuned down trade revenues.
- Improved revenues from tyrannic taxes and war taxes.
- Lowered spy upkeeps and improved AI usage of espionage slightly.
- Made chances of AI demand provinces from AI equal to AI demand from Play after King's death.
Since 1.2
- Improved governors' boni (Builder, Farmer, Trader, Cleric). Having Farmers and Builders is now senseful.
- Changed upkeep and hire costs:
First Marshall is cheap, but the second one is insanely expensive
Spies are more expensive now
Farmers and Builders are now cheaper
Cleric unchanged
- Changed education costs similarly.
- Improved propability to convert religion of realm. Lowered the king's religion-skill's importance and raised the cleric's experience's importance here.
- You now need 140 books to remove 1 point of nostalgy. That means you will have to wait until nostalgy lowers at least to 7 ( 7 * 140 = 980 < 1000 ) by itself until you can remove nostalgy.
- Fastened pagan-convert-time to help pagans persist through the game.
- Tweaked crusades towards countries that are at war with catholics. Works fine.
- Raised upkeep for importing exotics.
- Morale bonus for fighting king or knight now last longer.
- Tweaked AI towards more honorful behaviour and diplomacy in the world view.
- Changed AI building behaviour to make better units available. Seems to work fine.
~ Hard difficulty level: Raised number of desired squads for battles. Should make the AI build more squads for fighting.
~ Minor changes you won't really notice. I hope they make the game more convenient nevertheless.
(changes marked with an ~ are not completely testable. Refer to them as beta-changes.)
- Raised the war exhaustion cap
- Raised profits from war taxes
- Lowered duration of happyness-penalty of war taxes
- Lowered catholic money bonus
- Lowered dependent orthodox morale penalty
- Lowered pagan money penalty
- Jihads and Crusades are now cheaper
- Jihads will last longer now
- Made changing religion impossible
- Adjusted chances for claiming lands after marriages. Allies should claim very seldomly, all others quite often.
- Raised costs for improving kingdom power
- Made excommunication more unlikely
- Adjusted tresholds and values for voting the emperor
- Made loyalists nearly always pop up when former owner has entered the province and there is still nostalgy
- Rebels should now be really tough but still manageable
Modified files:
defs\evonomy\advantages.in2
defs\economy\ai_build.in2
defs\Happiness\hconst.in2
defs\Knights\educatecosts.in2
defs\Knights\menu.in2
defs\Knights\skills.in2
defs\Knights\spies.ini
defs\Misc\claim.in2
defs\Misc\econst.in2
defs\Misc\morale.csv
defs\Misc\personalities.in2
defs\Rebels\rconst.in2
defs\religion\modifiers.in2
defs\difficulty.in2
Texts\economy\advantages.ini
Texts\msg\ai_orders.ini
Texts\msg\cross border.ini
Texts\msg\spawn text.ini
Texts\msg\thoughts.ini
No avail on the following files:
defs\Misc\conv_layout.in2
defs\Misc\religion.in2
defs\Quests\questinfo.ini
If anyone has gather information about these files, please submit.
Thanks for the interest! Have fun playing!
If there are any suggestions or questions, just ask! :go:
Angryminer