Elvain
16-08-2005, 10:04
Quests in GoG and HR:
I was looking at the quest file and I noticed a couple things.
1. Under unite_byzantia.ini it says that you need to conquer Antalya but there is no Antalya in this mod. Antalya from the original game has been replaced by Lycia. The same problem can be found with unite_ottomans.ini.
2. I have played a few games where there will be 2 of the same empire appear causing some confusion. I think this can be avoided by adding the quest kingdom name in the requirements.
Here is an example of these 2 changes for Byzantia:
**original**
has_realms = Epirus, Hellas, Solun, Thrace, Nicaea, Anatolia, Antalya, Trebizond
kingdoms_not_exist = Saloniki, Athens, Latins
**updated**
has_realms = Epirus, Hellas, Solun, Thrace, Nicaea, Anatolia, Lycia, Trebizond
kingdoms_not_exist = Saloniki, Athens, Latins, Byzantia
I swapped Antalya with Lycia and added Byzantia to the kingdoms_not_exist condition.
I enjoy both mods, they are not perfect but they are definetly more challenging than the original game.
Your most humble servant,
Vanion Brightblade
hi. You forgot one thing:
in quest scrpits there are written province "KEY" names. Those are hardcoded and to change their names you need to edit only one file in texts directory(eu_realms.tsv). The Province is still called Antalya for the game-but if you play, you see it's new name:Lycia
in quests we MUST work with KEY names
also adding Byzantia is a good idea, but does not solve the problem. It happens very rarely that f.i. Trebizond reunites Byzantia, but then is pushed off by f.i. Epirus and Epirus reunites the second Byzantia.
The problem with names is this:
Archduchy od Austria(in late period) has problems in province of Austria - rebels take the town of Vienna in Austria so there are now 2 Austrias(the original Austria1 surviving in Tyrolia and the new Austria2 in Austria).
It can also happen that Austria2 expands say to Bohemia, but then another rebellion emerges and takes Vienna, so there could be even 3 Autrias...
In HolyRome I'm preventing this by making rebels little weaker, but loyalists far stronger so there are not so many "rebel kingdoms". But in every game some of ůlarger kingdoms splits into smaller pieces("rebel kingdoms")
I was looking at the quest file and I noticed a couple things.
1. Under unite_byzantia.ini it says that you need to conquer Antalya but there is no Antalya in this mod. Antalya from the original game has been replaced by Lycia. The same problem can be found with unite_ottomans.ini.
2. I have played a few games where there will be 2 of the same empire appear causing some confusion. I think this can be avoided by adding the quest kingdom name in the requirements.
Here is an example of these 2 changes for Byzantia:
**original**
has_realms = Epirus, Hellas, Solun, Thrace, Nicaea, Anatolia, Antalya, Trebizond
kingdoms_not_exist = Saloniki, Athens, Latins
**updated**
has_realms = Epirus, Hellas, Solun, Thrace, Nicaea, Anatolia, Lycia, Trebizond
kingdoms_not_exist = Saloniki, Athens, Latins, Byzantia
I swapped Antalya with Lycia and added Byzantia to the kingdoms_not_exist condition.
I enjoy both mods, they are not perfect but they are definetly more challenging than the original game.
Your most humble servant,
Vanion Brightblade
hi. You forgot one thing:
in quest scrpits there are written province "KEY" names. Those are hardcoded and to change their names you need to edit only one file in texts directory(eu_realms.tsv). The Province is still called Antalya for the game-but if you play, you see it's new name:Lycia
in quests we MUST work with KEY names
also adding Byzantia is a good idea, but does not solve the problem. It happens very rarely that f.i. Trebizond reunites Byzantia, but then is pushed off by f.i. Epirus and Epirus reunites the second Byzantia.
The problem with names is this:
Archduchy od Austria(in late period) has problems in province of Austria - rebels take the town of Vienna in Austria so there are now 2 Austrias(the original Austria1 surviving in Tyrolia and the new Austria2 in Austria).
It can also happen that Austria2 expands say to Bohemia, but then another rebellion emerges and takes Vienna, so there could be even 3 Autrias...
In HolyRome I'm preventing this by making rebels little weaker, but loyalists far stronger so there are not so many "rebel kingdoms". But in every game some of ůlarger kingdoms splits into smaller pieces("rebel kingdoms")