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grandpa70
29-12-2005, 14:30
I am attempting this and find that the pioneers need liquor. I have searched all of the islands and found 2 that have 100 percent for vines, which I presume is liquor. When I go to the farms and plantations area, there isn't any item showing so that I canplant these farms. Please help me.

Angryminer
29-12-2005, 15:11
The pioneers don't exactly need alcohol to be happy. However, they will consume liquor when it is available (who wouldn't? :cheers: ). That means your pioneers will become settlers even without alcohol.
Then, when you have enough settlers you will be able to construct vineyards. :go:

Angryminer

annokrat
29-12-2005, 16:00
grandpa70,
which game do you play? 1602 or 1503?
i ask, because you wrote in 1503-forum, too.

annokrat

furdude6
29-12-2005, 18:12
He is refering to a 1602 Mission, what you need to do to get vines is get your housing to level up to Settlers which is done by having cloth and food, food is a must!! A market place and a church and enough tools and wood, I believe that to get the vines you need bout 50 settlers so bout 9 houses or so but more would be better each settler house holds 6 people so the more houses the better...

but in this mission I dont think they need Wine... so for that I think it be a waste of money and building materials...The wine is only needed to go up to the next level...;) see ya

RoadRunner
29-12-2005, 21:07
You need to get 120 inhabitants, including 100 settlers. That's about 17-20 houses (17 if you have 20 workers or more, as they count against the number of inhabitants, but not against the settlers).

It might be a good idea to settle on another island soon as you do not have much space on your original one... :wink:

grandpa70
30-12-2005, 08:58
Thank you roadrunner. I have much to learn about this game as I know nothing about the taxation system for one example. I put a warehouse on a samll island next to the settled one to get my cloth and also to put another forester hut. Then when the pioneers wanted a marketplace, I had to destroy several houses in a group to fit it in. This of course lowered my population. What materials does it take to move from pioneer to settler? On 1503 it is tools and wood. There I don't have problems making tools but here I can't find an ore mine to do the same.
I didn't know about settling on another island. I will load up an earlier save and build up my cloth island. I will inform you of my results. As for 1503-I gave up on the campaign until I could get some more help with my Stone problem and started Ruthless Richard.

mamayourpeoplearehungry
30-12-2005, 12:00
Thank you roadrunner. I have much to learn about this game as I know nothing about the taxation system for one example. I put a warehouse on a samll island next to the settled one to get my cloth and also to put another forester hut. Then when the pioneers wanted a marketplace, I had to destroy several houses in a group to fit it in. This of course lowered my population. What materials does it take to move from pioneer to settler?
On 1503 it is tools and wood. There I don't have problems making tools but here I can't find an ore mine to do the same.
I didn't know about settling on another island. I will load up an earlier save and build up my cloth island. I will inform you of my results. As for 1503-I gave up on the campaign until I could get some more help with my Stone problem and started Ruthless Richard.

It takes wood and tools for the pioneer to advance to settler in 1602.
The ore mine is not available until you have reached 120 settlers on one island. Then it will be in the mining menu. In most scenarios you can buy tools from the free traders until you can make them yourself.

You will need the stone quarry and stonemason for the bricks you need for the ore mine.

RoadRunner
30-12-2005, 12:31
When buying the tools from the Free Traders, don't pay too much - in the beginning, you can get tools for $70-80 per ton. I would also try to upgrade to settlers as fast as possible to get more taxes (don't forget to build one or two more fishing huts; one fishing hut will feed approx. 70 people).

Concerning the city layout, it is useful to plan a bit ahead, e.g. leave space for the chapel, a school, tavern etc. Usually, I use the following layout for the beginning:


T
-------------
| H H | H H |
| H H | H H |
| H c | s H |
| H H | H H |
| H H | H H |
| H H | H H |
-------------

H = Houses
c = chapel
s = School (leave empty as it will be built later)
T = Tavern (leave empty as it will be built later)

You may also check the links in my signature to find much more hints, tips and details about Anno1602. :wink:

Prince Eric of the Lorah Clan
31-12-2005, 04:44
In the One Lone Settlement scenario there are no freetraders to sell you tools but you have enough tools to start with to complete the goal.

grandpa70
31-12-2005, 10:14
I want to thank everyone for help in the last scenero. I re-played from the beginning and got the victory screen. Now I am here and have to have 500 citizens. This is quite a jump from 120 settlers. I settled one of the north islands that has 100% for sugarcane and has an ore deposit. I put down 2 forester's huts, 2 sheep farms and eventually a weaver's hut. I did a haphazard house layout before I read what roadrunner is using. Are there freetraders in this scenerio as I am running very low on tools?? I have 15 houses at the present, some of which are settlers. They are asking for liquor, tobacco and spices. I plopped down some sugarcane fields and waited until I had enough bricks to build the farmhouse. Then I settled an island closeby for my tobacco products. Any help here will be appreciated very much.

RoadRunner
31-12-2005, 14:03
Yes, there are freetraders, so feel free to buy some tools - but watch your balance. :wink:

BTW settlers demand spices and tobacco as well as a school and a tavern. But... I never fulfil these demands if I do not want to upgrade them to citizens as settlers demand more, but are happy with alcohol and cloth only. So, I deliver only alcohol and wait for more money and building material before I start to build one spice plantation and a tobacco combine (one tobacco field plus one roller). As soon as the warehouse at the tobacco and/or spice islands are full and I feel like upgrading, I save the game and build the tavern and school.

Upgrading for 34 houses (=204 settlers or 510 citizens) will take a while, and your people will more than double. So watch your warehouse during the upgrade process, keep some building material in reserve (e.g. with the market wagon which you can call if you click on the warehouse or the market place: you can store up to 30t of tools there) or stop providing building material for a while if you need to add some fishing huts or something else. And check the taxes of the citizens and settlers: if they get all goods, they will happily pay more taxes than pre-set by the game. :wink: :biggrin:

Dread Pirate Terry
01-01-2006, 00:08
Once you start upgrading to citizens your people will need a doctor at the 50 citizen level. Make sure that you have the building material for the doctor because the plague usually crops up before you reach 100 citizens. If your people start upgrading too quickly and you run into shortages click on the icon that withholds building material from your people. That will make it easier to correct whatever is causing shortage.

RoadRunner
01-01-2006, 08:19
...and if you get the plague but you cannot build the doctor, just save the game and reload: then, the plague will be gone (but it will return sooner or later). :wink:

grandpa70
01-01-2006, 10:18
Do the 34 houses need to be on the same island? I have 150 settlers at my main colony. I have given them a tavern by planting sugarcane on that island and setup a field of tobacco at my 2nd island. I have finally been able to do the ore combine and have about 20 tools stored up. I then quit buying tools from the free trader. I have a question-What is Cacoa and how is it used? Do these people need both tobacco and spices as I have located an island in the south that will do for spice growing? What island do I need for growing medicinal herbs for the doctor? I have noticed in the docks screen that I can build a small shipyard. WIll I need this in this scenerio?

RoadRunner
01-01-2006, 15:31
The 500 citizens need to be on one island. But settlers do not need a tavern (build it only if you want to upgrade them); they can consume the alcohol without that, too.

You will need cocoa only if you have merchants: they need cocoa (and I provide it together with all other things they require with the exception of jewelry and clothing) if you want them to pay the maximum tax rate.

Settlers need only alcohol and cloth, citizens need in addition spices and cigars.

Medical herbs are not available nor necessary in Anno1602, they exist only in Anno1503. Just build the doctor when your people need it, and that's it.

The docks are very useful if you need to build a road at the shore (e.g. for fishing huts or if you need access to a mountain from the seaside to build a mine). I think it is up to you if you build them in that scenario.

Dread Pirate Terry
01-01-2006, 19:59
I have noticed in the docks screen that I can build a small shipyard. WIll I need this in this scenerio?


I don't think you "need" the shipyard but it will make transporting goods from one island to another easier if you do build an extra ship or more.

Dread Pirate Terry
01-01-2006, 20:03
Citizens need both Tobacco products and spice if you want to get 38% taxes out of them but if you provide tobacco OR spice they will be perfectly happy but will pay only 33% in taxes.

You're asking some great questions, we haven't had such an interested "newbie" in quite a while! :cheers:

mamayourpeoplearehungry
02-01-2006, 04:01
You're asking some great questions, we haven't had such an interested "newbie" in quite a while! :cheers:

It is fun. I started to play The Trial just to see if I could help. :cool: :wink:

grandpa70
02-01-2006, 07:44
Ok, I now have 285 citizens and my ore mine dried up. What do I need to do to get more ore and eventually more iron and tools? I tried to build a shipyard next to my warehouse and nothing happened. What do I need to do here? I have given my citizens a church and now they want a public bath. Won't this item put them into the merchsnt class?

Dread Pirate Terry
02-01-2006, 08:07
Citizens don't need either a church or bathhouse, you're right if you give them both they will upgrade to merchant. If the goal is set at 500 citizens though and you have 500 merchants the game will close, successfully!
Some mines will dry up but if the rotating hammers still show above the mountain there is still ore to be had, you just need a "deep iron mine", which is available to be built at the 450 citizen level. Since you only need 500 to complete the mission you can, as long as there has been a mine built at some time on the map, buy iron ore from the freetraders.
I'm not sure what the problem might be with the shipyard. You of course need the building materials to build it but you must also have the proper amount of space on the shoreline to place it on. 3 fields wide, 2 deep I believe for the small shipyard. Once you have built the shipyard you will need extra clothe and wood to build a ship. In later scenarios the shipyard can also be used to repair battle damaged ships.